When trying to create a gem window on a beagleboard I get the following:
error: GEM: Unable to create single buffer window error: GEM: Error creating const context error: GEM: A serious error occured creating const Context error: GEM: Continue at your own risk! error: GEM: Unable to create double buffer window error: GEM: Unable to create window error: [gemwin]: no window made
Anyone has any idea why, or what should I do?
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On 2013-01-24 11:19, Alexandros Drymonitis wrote:
When trying to create a gem window on a beagleboard I get the following:
error: GEM: Unable to create single buffer window error: GEM: Error creating const context error: GEM: A serious error occured creating const Context error: GEM: Continue at your own risk! error: GEM: Unable to create double buffer window error: GEM: Unable to create window error: [gemwin]: no window made
Anyone has any idea why, or what should I do?
does any opengl application work on the beagleboard? (e.g. glxgears) does the beagleboard even have openGL? (or does it only have openGL-ES, which is currently not supported by Gem)
famsdr IOhannes
Well, I'm not aware of such details, to be honest. Since Gem is installed the Pd version my beagleboard has, I tried to do something with it. The objects are being created, but no gem window..
On Thu, Jan 24, 2013 at 12:56 PM, IOhannes m zmoelnig zmoelnig@iem.atwrote:
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On 2013-01-24 11:19, Alexandros Drymonitis wrote:
When trying to create a gem window on a beagleboard I get the following:
error: GEM: Unable to create single buffer window error: GEM: Error creating const context error: GEM: A serious error occured creating const Context error: GEM: Continue at your own risk! error: GEM: Unable to create double buffer window error: GEM: Unable to create window error: [gemwin]: no window made
Anyone has any idea why, or what should I do?
does any opengl application work on the beagleboard? (e.g. glxgears) does the beagleboard even have openGL? (or does it only have openGL-ES, which is currently not supported by Gem)
famsdr IOhannes -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.12 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
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On 2013-01-24 12:15, Alexandros Drymonitis wrote:
Well, I'm not aware of such details, to be honest. Since Gem is installed the Pd version my beagleboard has, I tried to do something with it. The objects are being created, but no gem window..
well, you don't get a Gem-window because it seems that the gfx-card is not supported. it's similar to when you install Pd on a computer without a soundcard, and try to use the [dac~] object (which probably won't give you a nice error, but no sound either)
fgamsdr IOhannes
Is there a solution to this?
On Thu, Jan 24, 2013 at 2:14 PM, IOhannes m zmoelnig zmoelnig@iem.atwrote:
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On 2013-01-24 12:15, Alexandros Drymonitis wrote:
Well, I'm not aware of such details, to be honest. Since Gem is installed the Pd version my beagleboard has, I tried to do something with it. The objects are being created, but no gem window..
well, you don't get a Gem-window because it seems that the gfx-card is not supported. it's similar to when you install Pd on a computer without a soundcard, and try to use the [dac~] object (which probably won't give you a nice error, but no sound either)
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On 2013-01-24 13:26, Alexandros Drymonitis wrote:
Is there a solution to this?
install a gfx-card that is openGL capable (which is not very practical, though; so for now the answer is "no"; alternatives include finding dmotd and asking him to publish his initial port of Gem to openGL-ES)
ghsmd IOhannes
(oops, didn't send to list)
On 2013-01-24 13:26, Alexandros Drymonitis wrote:
Is there a solution to this?
install a gfx-card that is openGL capable (which is not very practical, though;
It's an ARM SoC .. there's no way to replace the graphics-chip (even if there would be a full-GL pin-compatible one). I think 'not practical' is an understatement ;)
alternatives include finding dmotd and asking him to publish his initial
port of Gem to openGL-ES)
I've been eyeing the progress on this for a while, seems the project has been stagnant for a long time already (unless there's work being done under the radar). It would be absolutely awesome if GEM worked on GLES chips as a whole range of mobile devices would be able to do a lot of neat things!
There are some projects that are working on providing a replacement libGL that presents a (full) GL-spec to the software and does the translation/emulation behind the scenes, see: http://boards.openpandora.org/index.php/topic/11506-opengl-implementation-tl... instance.
drmr
On 01/24/2013 09:50 AM, dreamer wrote:
(oops, didn't send to list)
On 2013-01-24 13:26, Alexandros Drymonitis wrote:
Is there a solution to this?
install a gfx-card that is openGL capable (which is not very practical, though;
It's an ARM SoC .. there's no way to replace the graphics-chip (even if there would be a full-GL pin-compatible one). I think 'not practical' is an understatement ;)
There are USB graphics cards...
alternatives include finding dmotd and asking him to publish his initial
port of Gem to openGL-ES)
I've been eyeing the progress on this for a while, seems the project has been stagnant for a long time already (unless there's work being done under the radar). It would be absolutely awesome if GEM worked on GLES chips as a whole range of mobile devices would be able to do a lot of neat things!
There are some projects that are working on providing a replacement libGL that presents a (full) GL-spec to the software and does the translation/emulation behind the scenes, see: http://boards.openpandora.org/index.php/topic/11506-opengl-implementation-tl... instance.
That sounds very promising. Sounds like a good project for someone to take on who wants to further the Gem port to embedded systems :)
.hc