Jason Plumb wrote:
Or even better, PSP! I'd love to see that....
I just got my hands on a PSP and I was start thinking about the potential of this beatiful piece of HW for "serious" music making. In particular the porting of the PD engine on it, it would be fantastic. I'm in documentation phase ;-) Maybe starting from GGee PDA PD port and Cris McCormick PD for Gp2x could be an good point.. Anyone interested?
As far as I know, at least for the PSP, Sony was always resistant in running unauthorized code (homebrew apps) on their HW by continuously releasing firmware updates that basically correct the bugs used for firmware downgrading.
Mark, I know I should not ask it, but the temptation is so strong now that we know you are working for Sony ;-) : Do you think Sony attitude on this will change in the future? Can you say something about this? I can understand Sony is worried about game piracy but at the same time this is braking an incredible amount of good software development...
Best regards,
Alberto Zin
Hi,
I can say that Sony has no plans to open up the PSP to homebrew apps. On the PS2 and PS3, there is Linux, which gives you close to full access to the box (although on the PS3, the RSX is still locked out).
I am starting up a program for North American universities to have access to full PSP dev kits. Once the program is in place, I will let people know. The program is already running in the UK (contact me if you want to know which universities are currently participating).
Mark Danks Senior Manager, Developer Support SCEA
"alberto.zin@poste.it" alberto.zin@poste.it 07/17/2007 01:10 AM
To "pd-list" pd-list@iem.at cc "jason" jason@noisybox.net, Mark Danks/B&T/SCEA@PLAYSTATION Subject PD on PSP (was: PD on PS3)?
Jason Plumb wrote:
Or even better, PSP! I'd love to see that....
I just got my hands on a PSP and I was start thinking about the potential of this beatiful piece of HW for "serious" music making. In particular the porting of the PD engine on it, it would be fantastic. I'm in documentation phase ;-) Maybe starting from GGee PDA PD port and Cris McCormick PD for Gp2x could be an good point.. Anyone interested?
As far as I know, at least for the PSP, Sony was always resistant in running unauthorized code (homebrew apps) on their HW by continuously releasing firmware updates that basically correct the bugs used for firmware downgrading.
Mark, I know I should not ask it, but the temptation is so strong now that we know you are working for Sony ;-) : Do you think Sony attitude on this will change in the future? Can you say something about this? I can understand Sony is worried about game piracy but at the same time this is braking an incredible amount of good software development...
Best regards,
Alberto Zin
PD on my PSP would be totally awsome! as-long as it does not brick my system. I recently bought traxxpad, but would willing trade it for a PD UMD. similarly I think that 3dblender could be pretty cool as a PSP game.
Mark_Danks@PlayStation.Sony.Com wrote:
I can say that Sony has no plans to open up the PSP to homebrew apps.
Not too surprising considering their track record, but disappointing nonetheless. The PSP is such a slick/sexy platform, it's a shame that most users will never never be able to use it to its full potential.
-jason http://noisybox.net
On Tue, Jul 17, 2007 at 10:19:30AM -0700, Mark_Danks@PlayStation.Sony.Com wrote:
I can say that Sony has no plans to open up the PSP to homebrew apps.
The Nintendo DS on the other hand is wonderful to homebrew for if people are looking for a handheld console (with a touchscreen!) to develop for, and people have ported Linux to it already. The Gp2x is also great, being a totally open, Linux based system. If mobile phones are your thing then the Openmoko is looking pretty cool - looking forward to Pd based ringtones on that one!
As Alberto wrote, I ported PDa to the Gp2x and I am waiting for some time to finish my Nintendo DS port of Pd/PDa.
On the PS2 and PS3, there is Linux, which gives you close to full access to the box (although on the PS3, the RSX is still locked out).
Running Linux on the PS2 requires a package to be purchased from Sony that costs more than a PS2 and is unavailable in most places these days (all the links to resellers are broken on Sony's playstation2 linux website). This is a markedly different situation from running Linux on PCs and some other consoles where you can just download the binary, whack it on some media, and boot. But hats off to Sony for doing the port anyway, I guess.
I saw Yellowdog Linux running on the PS3 at Linux.conf.au earlier this year, but as you say it was crippled pretty severely in the graphics department without accelerated 3d.
To my mind, this makes the running Linux and other FOSS on the Playstation pretty unattractive; why would I make the effort only to be crippled by Sony's restrictions? But then I'm just a small-fry one-man developer and Sony are a megacorporation, so surely they know best.
I am starting up a program for North American universities to have access to full PSP dev kits. Once the program is in place, I will let people know. The program is already running in the UK (contact me if you want to know which universities are currently participating).
Great! Congratulations on the neat job sir, glad to see that you are having a positive effect already.
Best,
Chris.