I can say that Sony has no plans
to open up the PSP to homebrew apps. On the PS2 and PS3, there is
Linux, which gives you close to full access to the box (although on the
PS3, the RSX is still locked out).
I am starting up a program for
North American universities to have access to full PSP dev kits. Once
the program is in place, I will let people know. The program is already
running in the UK (contact me if you want to know which universities are
currently participating).
Mark Danks
Senior Manager, Developer Support
SCEA
"alberto\.zin\@poste\.it"
<alberto.zin@poste.it>
07/17/2007 01:10 AM
To
"pd-list" <pd-list@iem.at>
cc
"jason" <jason@noisybox.net>,
Mark Danks/B&T/SCEA@PLAYSTATION
Subject
PD on PSP (was: PD on PS3)?
Jason Plumb wrote:
> Or even better, PSP! I'd love to see that....
I just got my hands on a PSP and I was start thinking
about the potential of this beatiful piece of HW for
"serious" music making. In particular the porting of
the PD engine on it, it would be
fantastic. I'm in documentation phase ;-)
Maybe starting from GGee PDA PD port and Cris McCormick
PD for Gp2x could be an good point.. Anyone interested?
As far as I know, at least for the PSP,
Sony was always resistant in running unauthorized
code (homebrew apps) on their HW by continuously
releasing firmware updates that basically correct
the bugs used for firmware downgrading.
Mark, I know I should not ask it, but the temptation
is so strong now that we know you are working for Sony ;-) :
Do you think Sony attitude on this will change in
the future? Can you say something about this?
I can understand Sony
is worried about game piracy but at the same time this
is braking an incredible amount of good software
development...