hi, list !
couldn't find anything in the archives that provided a solution, just discussions about it, so here i go again:
is it possible to have something like a preview window for Gem output (or even single pixes or textures) ?
or are there any workarounds ?
i read about a preview made of data structures, but never found a downloadable patch for it ...
thanks for any hints !
best
oliver
On 10/15/2017 08:10 PM, oliver wrote:
hi, list !
couldn't find anything in the archives that provided a solution, just discussions about it, so here i go again:
is it possible to have something like a preview window for Gem output (or even single pixes or textures) ?
or are there any workarounds ?
i read about a preview made of data structures, but never found a downloadable patch for it ...
thanks for any hints !
the simplest solution is to just create a large window that gets displayed both on your secondary "public" screen (in fullscreen) and on your primary "control" screen (only a small portion). then render everything into a framebuffer, and render *that* as a texture on both the public and the control screen.
also the current git theoretically supports multiple windows (though there might be a number of glitches).
gamdsr IOhannes
It is also possible to use [pix_share_read] and [pix_share_write] to share pix_ between two instances of Pd (with Gem). ++
Jack
Le 15/10/2017 à 20:15, IOhannes m zmölnig a écrit :
On 10/15/2017 08:10 PM, oliver wrote:
hi, list !
couldn't find anything in the archives that provided a solution, just discussions about it, so here i go again:
is it possible to have something like a preview window for Gem output (or even single pixes or textures) ?
or are there any workarounds ?
i read about a preview made of data structures, but never found a downloadable patch for it ...
thanks for any hints !
the simplest solution is to just create a large window that gets displayed both on your secondary "public" screen (in fullscreen) and on your primary "control" screen (only a small portion). then render everything into a framebuffer, and render *that* as a texture on both the public and the control screen.
also the current git theoretically supports multiple windows (though there might be a number of glitches).
gamdsr IOhannes
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hi,
as IOhannes mentionned it, you can also use multiple rendering window. one for your main display and as many as you want for the preview. There are some examples under 'examples/14.multiple_windows' folder.
best
antoine
-- do it yourself http://antoine.villeret.free.fr
2017-10-15 20:29 GMT+02:00 Jack jack@rybn.org:
It is also possible to use [pix_share_read] and [pix_share_write] to share pix_ between two instances of Pd (with Gem). ++
Jack
Le 15/10/2017 à 20:15, IOhannes m zmölnig a écrit :
On 10/15/2017 08:10 PM, oliver wrote:
hi, list !
couldn't find anything in the archives that provided a solution, just discussions about it, so here i go again:
is it possible to have something like a preview window for Gem output (or even single pixes or textures) ?
or are there any workarounds ?
i read about a preview made of data structures, but never found a downloadable patch for it ...
thanks for any hints !
the simplest solution is to just create a large window that gets displayed both on your secondary "public" screen (in fullscreen) and on your primary "control" screen (only a small portion). then render everything into a framebuffer, and render *that* as a texture on both the public and the control screen.
also the current git theoretically supports multiple windows (though there might be a number of glitches).
gamdsr IOhannes
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thanks a lot for all your suggestions !
i think i'll go the IOhannes route, seems to be the most practicable
best
oliver
Jack wrote:
It is also possible to use [pix_share_read] and [pix_share_write] to share pix_ between two instances of Pd (with Gem). ++
Jack
Le 15/10/2017 à 20:15, IOhannes m zmölnig a écrit :
On 10/15/2017 08:10 PM, oliver wrote:
hi, list !
the simplest solution is to just create a large window that gets displayed both on your secondary "public" screen (in fullscreen) and on your primary "control" screen (only a small portion). then render everything into a framebuffer, and render *that* as a texture on both the public and the control screen.
Hello,
I've been trying to develop an interface with sys_gui where media files are launched by clicking on a preview image, like in almost all softwares managing media files.
It's done by dumping pixels from gemwin to a bitmap stored in datastructure that is designing the launching buttons of my tck-tk interface.
With Purr Data, there is no sys_gui but we don't need such a complex coding to reach this end by the use of [draw] object.
In this attached example the image preview has to be stored in the hard drive to be opened. It's a single image preview but it could be extended to animation view.
Le 16/10/2017 à 13:50, oliver a écrit :
thanks a lot for all your suggestions !
i think i'll go the IOhannes route, seems to be the most practicable
best
oliver
Jack wrote:
It is also possible to use [pix_share_read] and [pix_share_write] to share pix_ between two instances of Pd (with Gem). ++
Jack
Le 15/10/2017 à 20:15, IOhannes m zmölnig a écrit :
On 10/15/2017 08:10 PM, oliver wrote:
hi, list !
the simplest solution is to just create a large window that gets displayed both on your secondary "public" screen (in fullscreen) and on your primary "control" screen (only a small portion). then render everything into a framebuffer, and render *that* as a texture on both the public and the control screen.
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
Patrice Colet wrote:
Hello,
I've been trying to develop an interface with sys_gui where media files are launched by clicking on a preview image, like in almost all softwares managing media files.
It's done by dumping pixels from gemwin to a bitmap stored in datastructure that is designing the launching buttons of my tck-tk interface.
With Purr Data, there is no sys_gui but we don't need such a complex coding to reach this end by the use of [draw] object.
"draw sprite image 100 100 ... couldn't create"
is that a part of some external library ?
In this attached example the image preview has to be stored in the hard drive to be opened. It's a single image preview but it could be extended to animation view.
that will probably not be possible under windows 7/64bit (at least for me it wouldn't).
GEM freezes and dies when the number of files read by [pix_image] exceeds 2048. no workaround found yet. thread 0/1 doesn't change anything.
best
oliver
I remember this data-structure thing, but also cannot find it in my computer yet. On osx i sometimes use syphon as a workarround. Also i could imagine that there would be a solution with share-mem lib and a second instance..
Am 15.10.2017 8:10 nachm. schrieb "oliver" oliver@klingt.org:
hi, list !
couldn't find anything in the archives that provided a solution, just discussions about it, so here i go again:
is it possible to have something like a preview window for Gem output (or even single pixes or textures) ?
or are there any workarounds ?
i read about a preview made of data structures, but never found a downloadable patch for it ...
thanks for any hints !
best
oliver
-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////// http://pendler.klingt.org ////////////// \\\\\\\\ http://oliver.klingt.org \\\\\\\ ////////////////////////////////////////////////////////
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