Actually... this was more on the intention to make a patch that plays looped samples with looping points and more influenced by the fact that MAX has info~ which does report looping points. So I'm interested in the idea of also having this running in a patch and maybe have an external that gives us the information (or even vanilla's soundfiler). The thing is that now that I'm trying to make a patch that does loop, I'm searching for such samples out there with looping points, and I'm not really finding anything so I could test by checking if audacity shows me the looping points.
Does anyone know where I can find a nice pack with samples that have a middle looped section?
thanks
Em dom., 8 de nov. de 2020 às 20:30, Alexandre Torres Porres < porres@gmail.com> escreveu:
cool, but how to extract the loop points information as samples from audacity? thanks
Em dom., 8 de nov. de 2020 às 17:42, adam johnson ulioidle@gmail.com escreveu:
Cue and loop points are saved in the metadata, the appropriate chunks are shown here https://sites.google.com/site/musicgapi/technical-documents/wav-file-format#... . Audacity will run on most anything and can read loop points.
On Sun, Nov 8, 2020 at 8:16 PM Alexandre Torres Porres porres@gmail.com wrote:
Ingo, did you have any luck on this throughout the year?
I'm also curious on this. Anyway, I had another thread here and someone suggested http://loopauditioneer.sourceforge.net/ that seems to read loop points - but I can't test it because it's linux
Em qua., 12 de fev. de 2020 às 05:39, Ingo ingo@miamiwave.com escreveu:
There are softwares like AwaveStudio that do nothing else but format conversion between different sampler formats that can handle the loop points as well.
I have been working with hardware samplers since the 80ies and used (mainly) softwares like SoundForge or Wavelab for looping. There was no extra file. All hardware samplers could read the loops.
Once a
file was looped with one sampler it would be looped with the next one. Same thing with modern software Samplers like Kontakt. I can use a sample that I looped in Wavelab and load it into
SoundForge and
it recognizes the loops. (There are options for multiple loops, though that might not work
with some
samplers.)
It can't be such a secret since over 30 years that all manufacturers (software or hardware) know about it but noone else. I have been looking around but couldn't find any information where the loops are stored in the file but they definitely are.
Ingo
-----Original Message----- From: Pd-list [mailto:pd-list-bounces@lists.iem.at] On Behalf Of
Roman
Haefeli Sent: Wednesday, February 12, 2020 8:48 AM To: pd-list@lists.iem.at Subject: Re: [PD] Sample loop - start and end point (WAV files)
On Tue, 2020-02-11 at 21:22 -0800, Alexandre Torres Porres wrote: > Well, I was really really hoping to see information here on how to > get loop points from these files ;)
I looked around for specifications of the .wav-format and I wasn't able to find one that looks canonical. The ones I found didn't
mention
any loop start- and endpoints. I wonder whether there is a
convention
about how to encode this into some sort of metadata stored with
file.
Some description of the format describe the ability to store
anything
as metdata. Personally, I never dealt with such files (at least not knowingly). Maybe a good start would be to provide such a file, so that people can a have a look at it. It might be not that difficult
to
retrieve such data with something like mrpeach's [binfile], once
you know
how it is stored.
Roman
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