Just an update. Bought PC/Mac version of Guitar Heroes III today. Looks like the controller is an Xbox 360 version since the logo is smack on there. Can't seem to get it recognized with [hid] on OS X, but was able to get hidin help patch to recognize it. a bit of garbage in the information it was spitting out, but the main buttons work nicely. Any idea why OS X pd extended is not recognizing the device? Maybe I'm not setting it up correctly.
James
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astroboy2520
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----- Original Message ----
From: Hans-Christoph Steiner <pdgsocmentor(a)gmail.com>
To: Hans-Christoph Steiner <hans(a)eds.org>
Cc: Derek Holzer <derek(a)umatic.nl>; James Rojsirivat <astroboy2520(a)sbcglobal.net>; pd-list(a)iem.at
Sent: Wednesday, March 12, 2008 7:54:49 PM
Subject: Re: [PD] Guitar Heroes controller
I found something on this page about Guitar Hero + Max/MSP. He says
the Xbox version works fine with a computer while the PS2 version
needs an adapter. The adapter looks like it is for adapting a
different plug type, though, not for plugging in a USB PS2 controller.
http://theguitarzeros.com/download_fretbuzz.php
.hc
On Mar 12, 2008, at 10:53 PM, Hans-Christoph Steiner wrote:
>
> On a related note, I just bought one of these very nice controllers
> called a gametrak. It is basically like two 3D joysticks but
> instead of sticks, it has strings which you can clip on to things
> to track them in 3D. The cheesy promo video gives you a good idea
> of what you can do with it:
>
> http://www.in2games.uk.com/corporate/press-item.php?pressid=5
>
> I used one that Jonas Hielscher let me borrow and I plugged it in
> and it just worked with [hid]. I just got the one I ordered, it is
> a "PlayStation 2" controller, I am not sure which Jonas' is. But
> with mine, it shows up in [hid] fine, but I don't get any data from
> it.
>
> Anyone know, is there something special about PS2 USB controllers?
>
> .hc
>
>
> On Mar 12, 2008, at 8:12 PM, Derek Holzer wrote:
>
>> Should just be HID protocol. Check the help patch for the [hid]
>> object
>> (in Extended or self-compiled) and see what parameters come in. After
>> that, enjoy mapping them to something and rock out!
>>
>> d.
>>
>> James Rojsirivat wrote:
>>> I've seen some developments with the Guitar Heroes controller on
>>> Max/MSP. I've been unable to get the one patch I found to really
>>> open in
>>> PD. I'd love to try to do something with it. Anyone has any
>>> experience
>>> developing and working with the Mac/PC version of the controller
>>> in PD?
>>> Any tips would greatly be appreciated.
>>
>> --
>> derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/
>> macumbista
>> ---Oblique Strategy # 71:
>> "Fill every beat with something"
>>
>> _______________________________________________
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>
>
>
> ----------------------------------------------------------------------
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>
> There is no way to peace, peace is the way. -A.J. Muste
>
>
Hi list. Can any1 send me some basic exaples, thats show, how i can
transfer some simple data from vvvv to PD. I need patches for both
programs and transfering order must be- "vvvv to PD". Big thx.
Best regards, Vadim.
> I am trying to get some more information about which Pickup was used by
Miller (was it the GK-3 ??)
Hi Luigi and list,
here's what I use:
-Roland GK-2A pickup ( http://www.roland.com/products/en/GK-2A/specs.html )
-a homebrew 6-channel preamp which gives 6 balanced line signals that go
straight into my soundcard.
First the preamp's signal was not balanced but I got ground loop noise at
some venues.
Even before that, I had a preamp built into my roland GR-50, but then I
figured I wasn't going to use that anyway, so I got rid of it completely.
The preamp also provides power for the GK-2A.
Although the pickup is right next to the bridge, after eq-ing out some
highs I can get pretty decent results.
I have some recordings online if you want.
gr,
Tim
Hello tout le monde,
i try to make a connection between 2 numeric cameras and pd by wifi.
My idea is to get the picture from the camera in jpeg format into pd "live
and direct".
After i'll want to put some effect and then screen a picture made from 2
different sources.
Is there a lib that give that kind of work
i'm on OSx 10.3 and 10.4 and ubuntu
thanks
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Thank you, Hans. Solved the problem. I had Vanilla Pd install on my Mac concurrently with Pd-extended. Deleted old preferences and reinstalled Extended. Currently everything looks fine.
James
***************************************************
astroboy2520
Visit my blogs: http://triphop-universe.blogspot.comhttp://videokilledtheradiostar.vox.com
Myspace: http://www.myspace.com/astroboy2520
Skype: astroboy2520
MSN: astroboy2520[at]sbcglobal.net
****************************************************
----- Original Message ----
From: Hans-Christoph Steiner <hans(a)eds.org>
To: James Rojsirivat <astroboy2520(a)sbcglobal.net>
Cc: pd-list(a)iem.at
Sent: Friday, March 14, 2008 3:34:43 PM
Subject: Re: [PD] Libraries will not load
If you remove your old preferences, and use the embedded prefs, it should load most of the libs.
.hc
On Mar 14, 2008, at 1:08 PM, James Rojsirivat wrote:
I just upgraded to PD-Extended 0.39.3 yesterday. But I can't seem to call the libraries. The only one that will open correctly is Gem. I am trying to call hid - sexy - cyclone, using - lib. Any suggestions?
James
***************************************************
astroboy2520
Visit my blogs: http://triphop-universe.blogspot.comhttp://videokilledtheradiostar.vox.com
Myspace: http://www.myspace.com/astroboy2520
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thanks ;)
nice tool ! But actually I work on linux, and I must say that blender
has nowadays most of these capabilities (it's developped at a fast pace
these years, orange, peach and apricot projects are realy effective at
speeding the all things up )
the problem I have is that I can't get the [model] object to load a mesh
with the uv map into GEM to display video as texture with right
coordinates... (I will post a patch with .obj file illustrating this soon).
As I said in previous mails, I think it's something that was left aside
unfinished in the code but not so dificult to fix ... or it's something
that I do completely wrong ...
when I'll post the test patch/file, I hope someone could tell me what's
wrong ...
Olm-e
Andy Farnell wrote:
> Hey Olm, quite offtopic to your GSOC thread but on the subject
> of UV wrapping did you see an open source tool called Roadkill?
>
> http://www.pullin-shapes.co.uk/page8.htm
>
> best,
>
> Andy
>
> On Wed, 12 Mar 2008 22:16:52 +0100
> > Something like this probably works (untested...):
> >
> > function M:in_1(sel, atoms)
> > [...]
> > end
>
> Ah, a very elegant solution. It's tested now (attached) and seems to
> work really well.
I'll need some time to understand this (have to read some pdlua
documentaion, understand clicks, ntm get familiar with lua), so in the
meanwhile please forgive a stupid question:
Does this solve/eliminate the problem mentioned by Frank? that is:
> My problem is the hypothetical "makeclock". It should be a clock that
> somehow is tied to the event. But as I see it, clocks in pdlua are
> supposed to be tied to a pdclass object itself, and their callback
> methods don't accept any additional arguments to specify which of the
> event they should handle.
Thanks
m.
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Matteo Sisti Sette
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http://www.matteosistisette.com