http://code.google.com/soc/
Does anyone know if Google is going to run the Summer of Code program
again? If so, I'll happily setup the "mentoring organization" part
of it.
.hc
------------------------------------------------------------------------
Looking at things from a more basic level, you can come up with a
more direct solution... It may sound small in theory, but it in
practice, it can change entire economies. - Amy Smith
hi,
sorry i have some more questions regarding pix_film. i
understand i have to use pix_film if i need to process
the pixel matrix before going into openGL texture
renderer.
i don't understand the way the rendering is triggered
in GEM. in jitter i do a bang down the rendering tree,
in GEM i specify a framerate with gemwin or i bang
gemwin manually. however, the rendering chain seems to
be interrupted if the pix_film object is stopped (when
i send [auto 0( ). i want to halt the movie and fade
it out to gray, but as soon as i stop the movie, the
successive GEM objects like pix_contrast in the
attached patch don't get triggered any more.
it seems also that pix_film doesn't "fire" events when
sending the same frame number repeatedly into the
right inlet (like if i switch on the metro in attached
patch, nothing happens).
also i need to now the current time of the movie
(preferably quicktime time refering to the movie's
timebase, or milliseconds, or otherwise frame number
could do as well). like something equivalent to the
[gettime( message with [jit.qt.movie]. i only see a
static output for the films's dimension and an
end-of-file bang...
is it possible to specify looppoints for the movies?
thanks again, -sciss-
Send instant messages to your online friends http://au.messenger.yahoo.com
Heya again - more questions. I'm trying to find a way to save presets or
states for a patch in an abstraction within a patch. If I create an
array with [table] it gets dumped out. I've read a bit about memento,
however I have bad luck with abstractions so I'd rather try to do it by
hand. :) How exactly does the [state] object work? Any ideas? I'm less
concerned with making multiple presets since I could just hardcode those
in to an array, and more concerned with say [synth1 instance1] keeping
it's own settings since the last time I tweaked it. :) I also thought
about using a separate file for each instance (name it synth1
$0-settings) but that kinda feels a bit like an inelegant hack to me.
Thanks in advance for any advice or insight!
Then I'd have to have some idea what the format of the messages will
be, and what will be receiving them.
If you want certain fields to be optional, perhaps the lines in your
text file could use indices; then you could use [list split] to break
each line into lists of 2 items, and send these to [; $1-receive $2(.
Then if you want no message sent to 4-receive, you don't put "4" in an
odd-numbered spot.
How objects respond to messages depends on the individual objects, and
I doubt anyone will volunteer to recode all of them to ignore a
certain message.
-Chuckk
On 2/17/07, David F. Place <d(a)vidplace.com> wrote:
> Nope. That's not what I want. I want the subgraph in question not
> to be perturbed at all. Sending a bang to a [float] object and then
> having it forward a message of its current value is a different
> effect. I want no message to be sent.
>
> On Feb 17, 2007, at 5:21 PM, Chuckk Hubbard wrote:
>
> > You could use "bang" for the empty message and have all fields
> > filtered through [float] or [symbol] or [list] or whatever. Then if
> > they receive "bang" they just output their existing value.
> >
> > -Chuckk
> >
> > On 2/17/07, David F. Place <d(a)vidplace.com> wrote:
> >> Maestri:
> >>
> >> I would like a special message (let's call it "noop") which when sent
> >> does nothing. (That is to say, sending it would be like not sending
> >> it.) This would be useful in automation. For instance, I may have
> >> a program which generates a bunch of events which I will trigger
> >> using [textfile]. Some of the fields will not be updated in a given
> >> event. In that case, it would like to be able to write "noop" in
> >> that field.
> >>
> >> Surely such a thing exists and I haven't found it yet. Feel free to
> >> berate me if it is right under my nose.
> >>
> >> Cheers, David
> >>
> >> --o-------o-o-o---o-o-o---
> >> David F. Place
> >> mailto:d@vidplace.com
> >>
> >>
> >>
> >> _______________________________________________
> >> PD-list(a)iem.at mailing list
> >> UNSUBSCRIBE and account-management -> http://lists.puredata.info/
> >> listinfo/pd-list
> >>
> >
> >
> > --
> > http://www.badmuthahubbard.com
>
> --o-------o-o-o---o-o-o---
> David F. Place
> mailto:d@vidplace.com
>
>
>
--
http://www.badmuthahubbard.com
Hi list~
What does this error message mean?
msd: message unhandled - inlet:0 args:0 symbol:bang
I am trying to run 01_msdtest.pd on OS X 10.4 using Pd-0.39.2-extended-test7.
The libs are loaded as far as I can tell.
Thanks,
~Kyle
--
http://theradioproject.comhttp://perhapsidid.blogspot.com
(((())))(()()((((((((()())))()(((((((())()()())())))
(())))))(()))))))))))))(((((((((((()()))))))))((())))
))(((((((((((())))())))))))))))))))__________
_____())))))(((((((((((((()))))))))))_______
((((((())))))))))))((((((((000)))oOOOOOO
Hello.
When I try to load any PD patch, a window pops up - but there is nothing
in it and I can't put any PD objects in it.
I am running a dual head display via a nvidia card.
Any ideas why the patches don't display?
Thank you very much.
Nate
Dear List,
is there a way to write audio into an array at variable speed? Like in
tabread4~, controlled by another audio signal (read: phasor~)
thanks for ideas,
regards,Peter
I am pretty sure that playing .flv files in PD is not (yet) supported.
Would it not be a very cool thing, becuase then clips from youtube can
be used in projects..
Jiri
hi,
i'm trying to port a former jitter patch to pd/gem
(http://lists.puredata.info/pipermail/pd-list/2006-11/043853.html).
i have problems getting overlayed images to display
properly. i have four rectangles fed by pix_movie,
then i need to fade in and out a rendered text image.
i tried using pix_image -> pix_texture and [alpha 1].
the images are .png with transparent portions. i once
got it to display correctly, but now if i open the
patch, the videos all show up with wrong colours:
http://sciss.de/test/Bild%201.png
(see attached patch gemTest2.pd)
once i remove the pix_image and pix_texture, save the
patch and re-open it, the videos show up correctly
again:
http://sciss.de/test/Bild%205.png
(see attached patch gemTest2B.pd)
... also, i don't know how to fade in the text (the
"action" string). is there an alpha-channel multiplier
for pix_image? thanks for hints!
is it possible to stretch the video so that the
rectangle stays the same, but only the top part of the
video is shown (vertically zoomed without
interpolation, so that you can see the pixels)?
ciao, -sciss-
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