Date: Sun, 4 Dec 2005 17:12:55 -0000
X-Mailer: YahELite
Content-Type: text/plain; charset=ISO-8859-1
>
>If you're into physical particle systems, Cyrille & Damien Henry have a
>mass/spring plugin, which was called PMPD when I saw their performance.
>Else, GridFlow could do things like that too, but it can also do density
>models, which are more like "we have the space and then there's matter in
>it" whereas particle systems are more like "we have matter and then it's
>somewhere in space".
>PMPD would be a good tool for exploring gravity - but you would have to explore the escape velocity scenario, where links (springs) are broken if an object attains a certain angular momentum, and a different (repulsive) mechanism comes into effect (and what about dark matter/energy or as it should be termed, the foo fudge factor (FooFF)).
>
> Also - how fast is your computer? They normally use supercomputers to do this, I think you may have problems on a standard machine. Modelling aspects of the universe such as doppler shift would be easy, but it's a problem of scale...perhaps you ahould start with a solar system?
>
> Best,
> Ed
>
>
Well I am working on PMPD and particulary on the morphing exemple for a live show in two weeks, my computer (athlon 2600+, 333Mhz bus freq, 512 RAM, and Nvidia 64Mo) can handle the 125 spheres with no problems, it's slowing down if I use text with 'round' fonts and more than two letters, So I could make an emulation of the largest planets (from mercury to pluto-charon) with our sun without problems, but the solar system has more than four hundred thousands planets if we are counting, centaurs, troyans, comets, ect...there is an encyclopedia of solar planets I don't remember the adress yet. So, a cluster of several computers (maybe with pure-dyne) would be needed to make an accurate model, indeed...
patco