Hi folks
I'm trying to build your classic sample player, with multiple key zones etc, but I'm getting kinda stuck with looping.
Any thoughts on how I might gracefully implement a player which plays a sample from the beginning when triggered, but then only loops a section, like my hardware sampler does?
The best solution I can think of is to use 2 tabread4~'s: one controlled by a line~ for the initial pass, and the other with phasor~ for the loop, then crossfade them. Anybody have a better idea?
I know I could just use a softsynth for this, but in a beautiful reversal, in this case it's actually easier to use pd. Take that, propellerhead.
cheers dafydd