Hello,
Tuesday, May 18, 2004, 1:37:08 PM, derek wrote:
roc wrote:
"stutter~ keeps a history of its signal input(left inlet). Upon recieving an int(left inlet), it copies that number of the most recently recieved samples to another playback buffer. This buffer may be cycled through by its phase, 0-1 (right inlet). on bang (left inlet) or a trigger signal (middle inlet), the last int number of samples are copied to the playback buffer."
Jeez! Those Max objects are so specific! I really have the same feeling about them as I have for a lot of fancy VST plugins: it takes the fun out of coming up with a unique effect yourself.
Actually i found stutter quite useful for sampler patches, granular effects and other fun stuff. I miss it in PD, but i think all those things can be done using delay lines and xrecord~/xplay~ from xsample package.
Jeez! Those Max objects are so specific! I really have the same feeling about them as I have for a lot of fancy VST plugins: it takes the fun out of coming up with a unique effect yourself.
I have the same feeling, though I can't find the right band pass filter in MSP :)
[stutter~] is a kind of minimal granular synth. Under Pd, you can start something from the /pd/doc/3.audio.examples/sampler.transpose.pd example patch. You may add a dely line somewhere. Another solution is to use a variable-time no-doppler delay line with adjustable feedback. This shuffles the sound a lot, especially if you change the delay time non-continuously. You should also add a short amplitude enveloppe before or after the delay to extract grains from the sound.
Actually i found stutter quite useful for sampler patches, granular effects and other fun stuff. I miss it in PD, but i think all those things can be done using delay lines and xrecord~/xplay~ from xsample package.
-- Best regards, Vasily mailto: kvas at naumen dot ru
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