hi,
i've been working on a complex patch with a lot of sliders, bangs and numberboxes that are being updated. of course i'm running into problems where the patch refresh-rate gets really really low and it becomes unusable.
is there i list of things that i should be aware of that are most intensive for gui so that i can avoid them or find a way around them? like for example does the slider that is within an abstraction with graph-on-parent take more cpu/gpu than if it's on the topmost parent patch? is number-box less expensive then number2? what would be the pointers to follow when one wants to optimised the gui interface (apart from having absolutely no gui objects being updated)?
i'm on ubuntu-maverick with 42.5 pd-extended (official - non-antialiased fonts). i have both tcl8.4 and tcl8.5 in my system.
best, luka