hey folks, more of a libPD question than PD per se... i'm using libPD with Unity for an upcoming iOS app i want to build and looking for good synth filter alternatives. i may want to put it on the App store so using anything with expr~ or fexpr~ is out, unfortunately. i recently ran into the [bob~] object which seems useful and is under BSD license but initial searches on how to compile externals in libPD have not been successful.
ideally i'd love something i could just use in vanilla, as recompiling libPD for C# is kind of a chore for my skillset. anyone got an idea where i might find good vanilla resonant filters not using expr~/fexpr~ compatible with libPD? or if anyone's got info on how to include externals in libPD for Unity, i'm curious about that too. i'm currently using the uPD framework from Magicolo, which is building on Patrick Sebastien's LibPD4Unity concept, allowing multiple instances of PD to be run in the game.
anyway, any help appreciated! scott
Hey Scott,
There's some good vanilla filters in rjlib - https://github.com/rjdj/rjlib/tree/master/rj - like [e_lop2], [e_lop4] and some biquad coefficient generators [u_bandpass1] etc...
Cheers, Joe
On 24 October 2015 at 09:45, Scott R. Looney olorin@lmi.net wrote:
hey folks, more of a libPD question than PD per se... i'm using libPD with Unity for an upcoming iOS app i want to build and looking for good synth filter alternatives. i may want to put it on the App store so using anything with expr~ or fexpr~ is out, unfortunately. i recently ran into the [bob~] object which seems useful and is under BSD license but initial searches on how to compile externals in libPD have not been successful.
ideally i'd love something i could just use in vanilla, as recompiling libPD for C# is kind of a chore for my skillset. anyone got an idea where i might find good vanilla resonant filters not using expr~/fexpr~ compatible with libPD? or if anyone's got info on how to include externals in libPD for Unity, i'm curious about that too. i'm currently using the uPD framework from Magicolo, which is building on Patrick Sebastien's LibPD4Unity concept, allowing multiple instances of PD to be run in the game.
anyway, any help appreciated! scott
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
multimode mmb is wicked (as of course, is his whole library)
On Sat, Oct 24, 2015 at 8:02 PM, Joe White white.joe4@gmail.com wrote:
Hey Scott,
There's some good vanilla filters in rjlib - https://github.com/rjdj/rjlib/tree/master/rj - like [e_lop2], [e_lop4] and some biquad coefficient generators [u_bandpass1] etc...
Cheers, Joe
On 24 October 2015 at 09:45, Scott R. Looney olorin@lmi.net wrote:
hey folks, more of a libPD question than PD per se... i'm using libPD with Unity for an upcoming iOS app i want to build and looking for good synth filter alternatives. i may want to put it on the App store so using anything with expr~ or fexpr~ is out, unfortunately. i recently ran into the [bob~] object which seems useful and is under BSD license but initial searches on how to compile externals in libPD have not been successful.
ideally i'd love something i could just use in vanilla, as recompiling libPD for C# is kind of a chore for my skillset. anyone got an idea where i might find good vanilla resonant filters not using expr~/fexpr~ compatible with libPD? or if anyone's got info on how to include externals in libPD for Unity, i'm curious about that too. i'm currently using the uPD framework from Magicolo, which is building on Patrick Sebastien's LibPD4Unity concept, allowing multiple instances of PD to be run in the game.
anyway, any help appreciated! scott
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list