hi, is there any progress in integrating cyclone into vanilla? I grab this list of objectclasses from http://suita.chopin.edu.pl/~czaja/miXed/externs/cyclone.html and hope it is current. I guess there are some problematic classes like counter, Append, Clip, prepend... and some are redundant. but there are also the always missing >~ and <~. can we comment on this list vote some in/out? if someone built abstractions with the same name, is it likely that they have different behaviour? could we at least agree on "behaviour" of object classes, independently of their implementation? for example agree on a [counter] or [record~] class specification, and then someone can write it in c or as abstraction or in lua... here's the list (split into the three parts "cyclone", "hammer", "sickle":
!-, !/, ==~, !=~, <~, <=~, >~, >=~, !-~, !/~, %~, +=~
accum, acos, active, anal, Append, asin, bangbang, bondo, Borax, Bucket, buddy, capture, cartopol, Clip, coll, comment, cosh, counter, cycle, decide, Decode, drunk, flush, forward, fromsymbol, funbuff, funnel, gate, grab, Histo, iter, match, maximum, mean, midiflush, midiformat, midiparse, minimum, mousefilter, MouseState, mtr, next, offer, onebang, past, Peak, poltocar, prepend, prob, pv, seq, sinh, speedlim, spell, split, spray, sprintf, substitute, sustain, switch, Table, tanh, thresh, TogEdge, tosymbol, Trough, universal, urn, Uzi, xbendin, xbendout, xnotein, xnoteout, and zl
abs~, acos~, acosh~, allpass~, asin~, asinh~, atan~, atan2~, atanh~, average~, avg~, bitand~, bitnot~, bitor~, bitshift~, bitxor~, buffir~, capture~, cartopol~, change~, click~, Clip~, comb~, cosh~, cosx~, count~, curve~, cycle~, delay~, delta~, deltaclip~, edge~, frameaccum~, framedelta~, index~, kink~, Line~, linedrive, log~, lookup~, lores~, matrix~, maximum~, minimum~, minmax~, mstosamps~, onepole~, peakamp~, peek~, phasewrap~, pink~, play~, poke~, poltocar~, pong~, pow~, rampsmooth~, rand~, record~, reson~, sah~, sampstoms~, Scope~, sinh~, sinx~, slide~, Snapshot~, spike~, svf~, tanh~, tanx~, train~, trapezoid~, triangle~, vectral~, wave~, and zerox~.
marius.