hi
well for me it was a problem with the ati driver. (mob. 9600/xp) you should download omega drivers form http://www.omegadrivers.net/ and install them.
after installation leave the settings default. if you tweak them, the problem occurs again.
cheers wolfgang
At 20:24 11.10.2004, Peter Todd wrote:
I have found, on my system (radeon 9000 mobility, windowsXP, latest stable GEM 0.90 binary release etc etc), that although the colour depth is sensible most of the time, basically any time I use [pix_texture], it is not. If someone could shed any more light on this, or suggest a solution, it would be much appreciated.
Peter
[from the list archive]
GEM will use a 24 bit buffer for its OpenGL output regardless of the current windows display depth. If the display colour depth is lower than this, then dithering will occur (down to 16 or 8 bit or ...) before it appears on your monitor.
So, ensure your windows display depth is set to a reasonable value (prob 16, 24 or 32 bit).
The OpenGL rendering occurring on any particular machine will be either an accelerated driver associated with your video card, or the microsoft software renderer. The appearance and performance of the various renderers can vary considerably.
daniel
-----Original Message----- From: jakob poc [mailto:handlewithcare@angelfire.com] Sent: Sunday, 14 July 2002 7:38 AM To: pd Subject: [PD] low color.depth in gemwin
hi this is jakob with a question
i just installed pd+gem on my machine (pd 0.78 / win 2000 ) so far everything was fine but when i play a movi (avi)on the gemwin it looks kind of strange- the colordepth seams to be to low- something like 256 colores
i saw the samme material on a nother machine of a friend (pd) but there it was running quite well
what could be the reason for that effekt maybe sombody has solution for that problem
thanks very much jakob
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hi
well for me it was a problem with the ati driver. (mob. 9600/xp) you should download omega drivers form http://www.omegadrivers.net/ and install them.
Well, first impressions are that the color depth problem is fixed, and nothing has exploded yet.
Many thanks,
Peter