Re
very nice work >> tomorrow I ll work to adapt this process for
polygon(x)
good night
p
Le 22 août 10 à 23:48, cyrille henry a écrit :
hello
in fact, it was faster to do it from scratch. here it is. i made only obj_square, but other primitive should be fast to
implement.Cyrille
Le 22/08/2010 22:21, cyrille henry a écrit :
hello filipe,
i've made lot's of new stuff for obj exporting, but did not announce them since no one was interested until now you should have asked!
what i curently use is an abstraction. i need to polish it a bit if i had to share it, but the way to use
it is : create a patch like you are used to, using rotate / translate /
repeat / etc replace the "square" object with "obj_square" object (need work for the other primitive, but nothing complex) create and bang a obj_exporter object and that's it!Cyrille
Le 22/08/2010 21:56, philippe boisnard a écrit :
Hello Cyril
Nicolas told me that. Here is only an abstract and not an object. we searched the object [cube2obj] but have not not found. I'm interresting but I can't create object.
but jI try to create an abstract which would recover all data from a complex figure polygne is iterative : for example after iteration : [t b a] I I [100( I I I [until] I [gemlist]
since 3d printing is now very popular, Gem can be a good way to
create models.Yes it's exactly my way
br
p
<obj_exporter.zip>