Since ctrl r command is something that's going to be used a lot more often (IMHO) then raising the root window (which personally I've not used as much since this last change), I feel like it would be better to have more commonly used keys closer to the center of the keyboard so that one can invoke then with either one hand and thus use the keyboard simultaneously while using mouse. This is why I've moved raise root window to ctrl+; and put cord inspector in its place.
Tip-posting courtesy of my android.
Hans-Christoph Steiner hans@at.or.at wrote:
On Nov 29, 2010, at 2:47 PM, Ivica Ico Bukvic wrote:
Both of these are actually a feature. I actually used to have real-time scrollbar updates but that simply bogged the cpu down too much, so I opted to updating them only once an object has stopped moving which in most if not all cases makes perfect sense.
That makes sense. It will make cutting and pasting from a different window size a bit more difficult (because objects are pasted at the coords from the original patch) but unless pasting from the bottom corner of a 1000px canvas it shouldn't make much difference.
Actually, this is an excellent point. Consequently, 3rd release candidate is now up where I've made the following adjustments:
*changed paste action so that it pastes where the current mouse
position is rather than duplicating original x/y positions. more so, the newly spawned objects are grabbed (as if creating an object from a menu), allowing easy repositioning. This change will greatly help in making sure that objects are not spawned very far from the current canvas location (as per Jonathan's comment/suggestion) due to the new
scrolling algorithm. *duplicate now works on other canvases as well (does not require duplicating within the same canvas) thus replacing the functionality
of the old paste action which preserves x/y positions. There is no offset if the newly pasted canvas is different than the old one. *fixed bug where scrollbars would not redraw after initial dragging
of a newly created object. *enabled autopatch for iemgui objects. *Invoking disabled ctrl+r now enables both the edit mode and the cord inspector (as per Iohannes's suggestion).As usual feedback is most appreciated.
Ctrl-R raises the Pd window on Pd 0.43 and Pd-extended 0.42. How
about making the cord inspector Ctrl-I?.hc
"[W]e have invented the technology to eliminate scarcity, but we are
deliberately throwing it away to benefit those who profit from
scarcity." -John Gilmore
That's your choice of course, but its been Ctrl-R in Pd-extended for a
while, and now its in Pd-vanilla.
.hc
On Nov 30, 2010, at 10:20 AM, Ivica Ico Bukvic wrote:
Since ctrl r command is something that's going to be used a lot more
often (IMHO) then raising the root window (which personally I've not
used as much since this last change), I feel like it would be better
to have more commonly used keys closer to the center of the keyboard
so that one can invoke then with either one hand and thus use the
keyboard simultaneously while using mouse. This is why I've moved
raise root window to ctrl+; and put cord inspector in its place.Tip-posting courtesy of my android.
Hans-Christoph Steiner hans@at.or.at wrote:
On Nov 29, 2010, at 2:47 PM, Ivica Ico Bukvic wrote:
Both of these are actually a feature. I actually used to have real-time scrollbar updates but that simply bogged the cpu down too much, so I opted to updating them only once an object has stopped moving which in most if not all cases makes perfect sense.
That makes sense. It will make cutting and pasting from a different window size a bit more difficult (because objects are pasted at the coords from the original patch) but unless pasting from the bottom corner of a 1000px canvas it shouldn't make much difference.
Actually, this is an excellent point. Consequently, 3rd release candidate is now up where I've made the following adjustments:
*changed paste action so that it pastes where the current mouse position is rather than duplicating original x/y positions. more so, the
newly spawned objects are grabbed (as if creating an object from a menu), allowing easy repositioning. This change will greatly help in making sure that objects are not spawned very far from the current canvas location (as per Jonathan's comment/suggestion) due to the new scrolling algorithm. *duplicate now works on other canvases as well (does not require duplicating within the same canvas) thus replacing the functionality of the old paste action which preserves x/y positions. There is no
offset if the newly pasted canvas is different than the old one. *fixed bug where scrollbars would not redraw after initial dragging of a newly created object. *enabled autopatch for iemgui objects. *Invoking disabled ctrl+r now enables both the edit mode and the
cord inspector (as per Iohannes's suggestion).As usual feedback is most appreciated.
Ctrl-R raises the Pd window on Pd 0.43 and Pd-extended 0.42. How about making the cord inspector Ctrl-I?
.hc
"[W]e have invented the technology to eliminate scarcity, but we are deliberately throwing it away to benefit those who profit from scarcity." -John Gilmore
Computer science is no more related to the computer than astronomy is
related to the telescope. -Edsger Dykstra