OK, I had to adjust the Pd patch a little to get it to match the SC3 code.
why? what do you mean? was it wrong?
2016-02-16 6:07 GMT-02:00 Matt Barber brbrofsvl@gmail.com:
Yeah, the phase relationships didn't match those in the SC3 code. I'll send the updated patch when I can get to my computer. On Feb 16, 2016 9:36 AM, "Alexandre Torres Porres" porres@gmail.com wrote:
yeah, just checked them and they sound quite the same now ;) I wonder how I screwed up
2016-02-16 12:39 GMT-02:00 Matt Barber brbrofsvl@gmail.com:
The documentation is poor on both sides. I had to go into the source code to find out a couple of things. On Feb 16, 2016 9:45 AM, "Alexandre Torres Porres" porres@gmail.com wrote:
OK, here's the updated trials.pd with appropriate phase relationships. The pulse train in SC3 is control rate, so there might be a ramp between values that I'm missing. You can add it and see if it makes a difference.
On Tue, Feb 16, 2016 at 9:49 AM, Matt Barber brbrofsvl@gmail.com wrote:
Cool, but you see, I suspected SuperCollider would do things such as clip the phase from phase 0.001 to 0.999 to prevent a harsh sawtooth, and also fade in (ramp) one block when a Synth starts.
I feel it has many such details to make it sound "smoother" and nicer, it also seems to be a little quieter
well, I kind like this, if I have other patches to compare, would you like to check? :)
cheers
2016-02-16 14:53 GMT-02:00 Matt Barber brbrofsvl@gmail.com:
Sure, send 'em along. It's good for learning. I've heard so many times that "SC3 just sounds better," and I'm a skeptic overall. I have a few comparisons of my own to try soon.
On Tue, Feb 16, 2016 at 12:53 PM, Alexandre Torres Porres porres@gmail.com wrote:
well, I feel it sounds better, but I wonder why... I guess it's in the object level, so we could just clone them :)
2016-02-16 16:16 GMT-02:00 Matt Barber brbrofsvl@gmail.com:
They won't sound bad, necessarily; they just won't sound band limited. (Everything has its place.) On Feb 16, 2016 1:29 PM, "cyrille henry" ch@chnry.net wrote:
Le 17/02/2016 09:15, Matt Barber a écrit :
They won't sound bad, necessarily; they just won't sound band limited. (Everything has its place.)
I think you just found the definitive answer on the question "does XXX sound better than YYY" : nothing sound bad, everything has it's place.
the answer to Matti original question is then: board threads claiming Pd (and Max) have a distinct (and not good) sound just have people who haven’t listened to good patches.
The other reaction I expected from my question was that pd vanilla have no BL oscillator, but lot's of abstractions are available. So which one to test? The point here is that pd does not have sound, but all object does. (and back to previous ccl about good / bad patch)
One more thing : As soon as someone provide a test that show that SC BL oscillator sound better than any pd BL oscillator, i will port SC BL algorithm to a pd external. (and back to previous point and ccl)
and finally : ok, sorry, i'll stop trolling that thread.
cheers c
sounds good to me!
Thanks Miller and other coders for all your hard work! It works pretty good I must say.