seeing this: http://apricot.blender.org/?p=59 , I had the idea that somebody could do it efficiently with generated sound dezign (like brilliantly discussed earlier here by andy - obiwannabe.co.uk )
In short : Blender Instituut search for a sound designer for the upcoming opensource game codenamed "apricot".
I'm in no way related to this instituut or project, just that I thought it could interrest someone that is developping on pd for games, as this one is already promised some exposure in the opensource/free software world, in the CGI world (with the short film produced right now : see peach.blender.org ) and in the game world (it will surely make some lines in game magasines) ...
I think those working for this project "in the front line" are payed, so it could be a good incentive to have some kind of opensource exemple of a current game made with pd.
Blender Game Engine has already been used with pd through py-OSC, but this project use the CrystalSpace Game Engine... I don't know about the connectivity, but as CS use python, it's maybe just some lines away....
I would be interrested to see the result anyway ... as I'm not able to do it myself ...
Ol.me http://www.ogeem.be
This sounds like a great opportunity for Pd, especially considering
that Pd is the sound engine in the game Spore.
.hc
On Feb 1, 2008, at 7:09 PM, olme wrote:
seeing this: http://apricot.blender.org/?p=59 , I had the idea that somebody could do it efficiently with generated sound dezign (like brilliantly discussed earlier here by andy - obiwannabe.co.uk )
In short : Blender Instituut search for a sound designer for the upcoming opensource game codenamed "apricot".
I'm in no way related to this instituut or project, just that I
thought it could interrest someone that is developping on pd for games, as
this one is already promised some exposure in the opensource/free software world, in the CGI world (with the short film produced right now : see peach.blender.org ) and in the game world (it will surely make some lines in game magasines) ...I think those working for this project "in the front line" are
payed, so it could be a good incentive to have some kind of opensource
exemple of a current game made with pd.Blender Game Engine has already been used with pd through py-OSC, but this project use the CrystalSpace Game Engine... I don't know about
the connectivity, but as CS use python, it's maybe just some lines
away....I would be interrested to see the result anyway ... as I'm not able to do it myself ...
Ol.me http://www.ogeem.be
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
News is what people want to keep hidden and everything else is
publicity. - Bill Moyers
there is not much information in that posting, but I would like to participate, no question. what they look for is a *composer*. so no explicit need for soundFX or "foley" sound art. as olme already wrote in his original mail, the game will use the CrystalSpace sound engine. the specs are: Sound system:
background for music. so, not much space (yet) for pd, but probably space for music composed with pd. still, there could be a lot of space for pd in the future. a modular game-pd could replace the sound module of the game engine or work closely together onetime playing or looping is not a great challenge. the 2d/3d sound FX could also be rendered by a modular pd patch in real time (used like a vst-plugin) or many other fx (reverbs...) plus, pd could also provide realtime rendering for sounds like footsteps ambient sounds (rain, wind) and stuff like that. again, this would only be possible if pd is included in the game engine or is modular and flexible enough to get packed together with the game engine. and it would need some good people who are able to create these sounds synthetically. once this is done, it probably will be a lot of fun and even provide some paid jobs (hopefully!?).
marius.
Hans-Christoph Steiner wrote:
This sounds like a great opportunity for Pd, especially considering
that Pd is the sound engine in the game Spore..hc
On Feb 1, 2008, at 7:09 PM, olme wrote:
seeing this: http://apricot.blender.org/?p=59 , I had the idea that somebody could do it efficiently with generated sound dezign (like brilliantly discussed earlier here by andy - obiwannabe.co.uk )
In short : Blender Instituut search for a sound designer for the upcoming opensource game codenamed "apricot".
I'm in no way related to this instituut or project, just that I
thought it could interrest someone that is developping on pd for games, as
this one is already promised some exposure in the opensource/free software world, in the CGI world (with the short film produced right now : see peach.blender.org ) and in the game world (it will surely make some lines in game magasines) ...I think those working for this project "in the front line" are
payed, so it could be a good incentive to have some kind of opensource
exemple of a current game made with pd.Blender Game Engine has already been used with pd through py-OSC, but this project use the CrystalSpace Game Engine... I don't know about
the connectivity, but as CS use python, it's maybe just some lines
away....I would be interrested to see the result anyway ... as I'm not able to do it myself ...
Ol.me http://www.ogeem.be
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
News is what people want to keep hidden and everything else is
publicity. - Bill Moyers
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list