I am running Pd on windows. I have downloaded the Grid external and am trying to adjust the values and the geometry of the GUI. Unfortunately, I can't right click on the abject to adjust the properties, as grid was designed to do. I noticed that grid can take initial arguments to set these properties, and so far, I have figured out what some of them are. For instance, when I write this object:
grid grid1 200 -100 100 100 - 50 50 1 1 1 4 2 202 332
I know I'll get a grid of 200 width, 100 height, with x values ranging from -100 to 100, y values from -50 to 50. In other words, I know these arguments:
grid <grid name> <width> <x-minimim> <x-maximum> <height> <y-minimum> <y-maximum> <??> <??> <??> <number of lines - x> <number of lines - y> <??> <??>
Am I right about this? Does anyone know what the other arguments are? Does this question make any sense? Please help!
David
David Kendall wrote:
I am running Pd on windows. I have downloaded the Grid external and am trying to adjust the values and the geometry of the GUI. Unfortunately, I can't right click on the abject to adjust the properties, as grid was designed to do. I noticed that grid can take initial arguments to set these properties, and so far, I have figured out what some of them are. For instance, when I write this object:
grid grid1 200 -100 100 100 - 50 50 1 1 1 4 2 202 332
I know I'll get a grid of 200 width, 100 height, with x values ranging from -100 to 100, y values from -50 to 50. In other words, I know these arguments:
grid <grid name> <width> <x-minimim> <x-maximum> <height> <y-minimum> <y-maximum> <??> <??> <??> <number of lines - x> <number of lines - y>
<??> <??>
grid <grid name> <width> <x_min> <x_max> <height> <y_min> <y_max> <showing grid flag> <x_step> <y_step> <x_lines> <y_lines> <x_current>
<y_current>
but you should be able to edit all of these with the properties dialog, it simply doesn't work on windows because the compiled version is for pd-0.36. take latest release from linux and compile it for windows, you'll get properties in pd 0.37 also.
cheers, sevy
Am I right about this? Does anyone know what the other arguments are? Does this question make any sense? Please help!
David
While I feel pretty confident in Pd, I am not sure if I have the skills to compile the linux version for windows... unless the procedure is pretty simple. How does one go about compiling Linux externals for windows (assuming it would only take middling computer skills)?
Anyway, thanks for the help! David ----- Original Message ----- From: Yves Degoyon To: David Kendall ; pd-list@iem.at Sent: Thursday, December 11, 2003 8:14 PM Subject: Re: [PD] grid arguments?
David Kendall wrote:
I am running Pd on windows. I have downloaded the Grid external and am trying to adjust the values and the geometry of the GUI. Unfortunately, I can't right click on the abject to adjust the properties, as grid was designed to do. I noticed that grid can take initial arguments to set these properties, and so far, I have figured out what some of them are. For instance, when I write this object:
grid grid1 200 -100 100 100 - 50 50 1 1 1 4 2 202 332
I know I'll get a grid of 200 width, 100 height, with x values ranging from -100 to 100, y values from -50 to 50. In other words, I know these arguments:
grid <grid name> <width> <x-minimim> <x-maximum> <height> <y-minimum> <y-maximum> <??> <??> <??> <number of lines - x> <number of lines - y> <??> <??>
grid <grid name> <width> <x_min> <x_max> <height> <y_min> <y_max> <showing grid flag> <x_step> <y_step> <x_lines> <y_lines> <x_current> <y_current>
but you should be able to edit all of these with the properties dialog, it simply doesn't work on windows because the compiled version is for pd-0.36. take latest release from linux and compile it for windows, you'll get properties in pd 0.37 also.
cheers, sevy
Am I right about this? Does anyone know what the other arguments are? Does this question make any sense? Please help!
David
Hello.
I've found myself in a design slump with PD over the last few weeks and I figured maybe you guys can lend some inspiration. I've learned how to noodle together objects and expressions, alter midi data paths and construct sound producers, but I'm now at a loss for how and where to apply this knowledge I've gleaned. So, I'm here to ask: What do you use PD for?
A primary canvas for audio exploration?
A game for noodling?
A sequencer?
It seems that, since PD can't be hosted in my primary tools for production (logic and cubase), its uses have become somewhat limited. Sure, I can mangle samples in it (to be imported into another editor for touch up work, then exported to my samplers), but that's about all it's useful for it me at the moment.
I can make midi synths, but since they can't be rewired (or hosted) in my DAWs, I loose out on a lot of functionality.
I can make generative music, but I'm more interested in manually sequencing abstraction.
I can make effects, but due to the hosting issues it becomes a moot issue again.
I can make interesting midi systems, but - for the work - it almost seems counterproductive to reinvent a wheel logic's enviroment and cubase paved for me. I honestly can't even think of anything I desire from a midi system these don't already cover (i'm not into analog styled sequencers, aside from control elements for non-frequency related synth parameteres).
I don't do video.
So, maybe I can learn by proxy: What do you use this for? Anybody care to share (audio links would be nice as well)?
===== "Freedom is a hallucination created by a pathological lack of Paranoia"
Do you Yahoo!? New Yahoo! Photos - easier uploading and sharing. http://photos.yahoo.com/
Pall ----- Original Message ----- From: "Umiachi" umiachi@yahoo.com To: pd-list@iem.at Sent: Friday, December 12, 2003 11:48 PM Subject: [PD] So, what do you us this for?
Hello.
I've found myself in a design slump with PD over the last few weeks and I figured maybe you guys can lend some inspiration. I've learned how to noodle together objects and expressions, alter midi data paths and construct sound producers, but I'm now at a loss for how and where to apply this knowledge I've gleaned. So, I'm here to ask: What do you use PD for?
A primary canvas for audio exploration?
A game for noodling?
A sequencer?
It seems that, since PD can't be hosted in my primary tools for production (logic and cubase), its uses have become somewhat limited. Sure, I can mangle samples in it (to be imported into another editor for touch up work, then exported to my samplers), but that's about all it's useful for it me at the moment.
I can make midi synths, but since they can't be rewired (or hosted) in my DAWs, I loose out on a lot of functionality.
I can make generative music, but I'm more interested in manually sequencing abstraction.
I can make effects, but due to the hosting issues it becomes a moot issue again.
I can make interesting midi systems, but - for the work - it almost seems counterproductive to reinvent a wheel logic's enviroment and cubase paved for me. I honestly can't even think of anything I desire from a midi system these don't already cover (i'm not into analog styled sequencers, aside from control elements for non-frequency related synth parameteres).
I don't do video.
So, maybe I can learn by proxy: What do you use this for? Anybody care to share (audio links would be nice as well)?
===== "Freedom is a hallucination created by a pathological lack of Paranoia"
Do you Yahoo!? New Yahoo! Photos - easier uploading and sharing. http://photos.yahoo.com/
PD-list mailing list PD-list@iem.at http://iem.at/cgi-bin/mailman/listinfo/pd-list
It seems that, since PD can't be hosted in my primary tools for production (logic and cubase), its uses have become somewhat limited. Sure, I can mangle samples in it (to be imported into another editor for touch up work, then exported to my samplers), but that's about all it's useful for it me at the moment.
I can make midi synths, but since they can't be rewired (or hosted) in my DAWs, I loose out on a lot of functionality.
If you're using MS Windows, PdVst should work with both Logic and Cubase (if not, I'd like to hear about it.) There isn't vst-instrument support just yet, but it should be coming very soon.
http://crca.ucsd.edu/~jsarlo/pdvst/
Joe jsarlo@ucsd.edu
On Fri, 2003-12-12 at 18:48, Umiachi wrote:
What do you use PD for?
Some of the issues you describe seem to be handled better in linux. While I don't use pd that way, I assume that it wouldn't be too difficult to use it with some sequencer (muse, rosegarden) and route audio in and out (via jack) and control it with MIDI (or generate/mangle MIDI and send it back to the sequencer). Other platforms may not offer such flexibility.
Personally, I started using pd because I could experiment with various approaches to 1) composition (algorithmic/automatic), 2) interactive improvisation, 3) prototyping (and using) various sound creation and sound manipulation tools which are either: a) unavailable elsewhere, b) if available, not flexible enough or c) too expensive.
There are, however, situations when I drop pd because another tool gives me exactly what I need. Sometimes, if I'm able to communicate with that tool via pd, it's plus.
Keep in mind that my use of pd is performance (and improvisation) oriented (mainly as a fairly versatile DSP box).
Sure, I can mangle samples in it (to be imported into another editor for touch up work, then exported to my samplers), but that's about all it's useful for it me at the moment.
This is a very fine use, providing that what you do cannot be achieved by some ready-made tools (unless you like to do it yourself, anyways).
I can make midi synths, but since they can't be rewired (or hosted) in my DAWs, I loose out on a lot of functionality.
pd can be used as an additional soft-synth. After you have built your synth you can assign it various MIDI controllers which can be driven by your sequencer (I think that inter-application MIDI communication is possible on all major platforms pd runs on). If you cannot route your pd audio back to your DAW then you could, at least, be able to record the mix to DAT or some other external medium.
I can make generative music, but I'm more interested in manually sequencing abstraction.
I think that pd's strength lies in dynamism related to interactive/algorithmic/generative/whatever type of use. While you could implement your own sequencer in pd, it's a bit pointless if you use already quite powerful sequencers. But, if you're into simplicity you may wish to build a sequencer that operates exactly in the way you want and get rid of the overhead that cubase or logic generates. Up to you.
So, maybe I can learn by proxy: What do you use this for? Anybody care to share (audio links would be nice as well)?
on www.creazone.32k.org follow these:
be possible to port, the rest is guitar+pd)
HTH
On Saturday, Dec 13, 2003, at 06:13 Europe/Brussels, Michal Seta wrote:
On Fri, 2003-12-12 at 18:48, Umiachi wrote:
What do you use PD for?
I use Pd to make robots jam with people.
(http://www.amorphicrobotworks.org )
I use Pd to fill underground spaces with sound (http://at.or.at )
I use Pd to have code jams (http://at.or.at/xp4pd.html )
I use Pd to make musical instruments (http://at.or.at/hans/ see
'stickmusic' )
I use Pd because it is very flexible, quick to get things working, and
free (as in speech and as in beer).
.hc
Man has survived hitherto because he was too ignorant to know how to
realize his wishes.
Now that he can realize them, he must either change them, or perish.
-William Carlos Williams
You work with Chico? And you (and Chico) use pd? Cool!
Michael
On Tue, 16 Dec 2003, Hans-Christoph Steiner wrote:
On Saturday, Dec 13, 2003, at 06:13 Europe/Brussels, Michal Seta wrote:
On Fri, 2003-12-12 at 18:48, Umiachi wrote:
What do you use PD for?
I use Pd to make robots jam with people.
(http://www.amorphicrobotworks.org ) I use Pd to fill underground spaces with sound (http://at.or.at ) I use Pd to have code jams (http://at.or.at/xp4pd.html ) I use Pd to make musical instruments (http://at.or.at/hans/ see
'stickmusic' )I use Pd because it is very flexible, quick to get things working, and
free (as in speech and as in beer)..hc
I am working with Chico and company, using Pd. Frank Hausman also has been writing Pd patches for Amorphic Robot Works.
.hc
On Tuesday, Dec 16, 2003, at 17:12 Europe/Brussels, michael shiloh wrote:
You work with Chico? And you (and Chico) use pd? Cool!
Michael
On Tue, 16 Dec 2003, Hans-Christoph Steiner wrote:
On Saturday, Dec 13, 2003, at 06:13 Europe/Brussels, Michal Seta wrote:
On Fri, 2003-12-12 at 18:48, Umiachi wrote:
What do you use PD for?
I use Pd to make robots jam with people. (http://www.amorphicrobotworks.org ) I use Pd to fill underground spaces with sound (http://at.or.at ) I use Pd to have code jams (http://at.or.at/xp4pd.html ) I use Pd to make musical instruments (http://at.or.at/hans/ see 'stickmusic' )
I use Pd because it is very flexible, quick to get things working, and free (as in speech and as in beer).
.hc
PD-list mailing list PD-list@iem.at http://iem.at/cgi-bin/mailman/listinfo/pd-list
http://at.or.at/hans/
Hello,
apart from creating media art which not seems interesting for you, I recently start to use PD as a modular effectbox. Having a meanwhile old laptop with an USB audiobox with no task I integrated it in my studio the oldschool analog way like you would integrate other synths and effects. I started to develop several basic blocks for processing which can be easily connected, the biggest task was to store settings AT LEAST one per patch. I did an abstraction but maybe another approach is more common, maybe someone an idea? I ever wanted to have an Eventide box but now I got something simular and when you look at their editors its actually the same thing. I got real big fun with pitchshifters connected to lfos, another delays and feedbacks. I plan to put the modules online because I believe its a good way to reuse your old computers. You can even create something like a Roland V-Synth when you look on the FFT tutorials and combine it with filters and resonators.
In an artist-in-residency I implemented some synthesis technics, maybe you look at
http://access.lowtech.org/e-gehirn/workshop.html
it shouldnt be so difficult to implement midi. Currently these patches where used on old pcs connected over ethernet. Every instrument is controlled by a stepsequencer, synced by a masterclock broadcasted over the network.
Cheers,
Malte
Hallo, Malte Steiner hat gesagt: // Malte Steiner wrote:
I started to develop several basic blocks for processing which can be easily connected, the biggest task was to store settings AT LEAST one per patch. I did an abstraction but maybe another approach is more common, maybe someone an idea?
I'm working on Memento, which should do exactly this: http://www.pure-data.org/community/projects/rradical/patches/
It is designed to be flexible and easy to use at the same time. Comments welcome.
Frank Barknecht _ ______footils.org__