hallo,
wow! as you mention it, i remember a friend of mine who did the same with a 3d software (educational version), where the outputsize was limited to 640 x 480.
i do a sort of actionpainting in single buffered mode with pix_data and noish~ as xy animators. so probably i get an immense amount of animation data to record. and if i change the camera viewport i have to rebuild the whole image (in single buffered mode).
but most probably your idea is the only way to 4 x 3 meter images ;) do you have a prototype of your "render engine" to share?
cheers rainer
> >hallo rainer, > >i've used a somewhat virtual, non-realtime workaround, which simply >involves recording the 'animation' as a list (or preset sequence), >splitting the desired output size into multiple screensized >sections, rendering each individual section out, and moving the >cameras viewport to the limit of the last section.. then it's just a >matter of stitching the final image together in an image editor.. >it's not pretty but gets the desired results.. not too useful if you >are after realtime interference (but hey, who will ever know if it >never actually moves?) > >ciao.. >dmotd > > >
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