hello,
attachement is a patch that draw the same texture on a lots of geos (using separator). memory used increase everytime (the more geo, the faster the mem increased).
same problem on windows and linux.
anybody for an idea to fix this?
thanks Cyrille
well.. same thing on windows..
At 17:51 28.03.2005, you wrote:
hello,
attachement is a patch that draw the same texture on a lots of geos (using separator). memory used increase everytime (the more geo, the faster the mem increased).
same problem on windows and linux.
anybody for an idea to fix this?
thanks Cyrille
On Mar 28, 2005, at 9:51 AM, cyrille wrote:
hello,
attachement is a patch that draw the same texture on a lots of geos (using separator). memory used increase everytime (the more geo, the faster the mem increased).
I think the memory leak is in the separator object. There might even be a comment in the source about it.
same problem on windows and linux.
anybody for an idea to fix this?
thanks Cyrille <pix_image.pd>
hello Chris,
chris clepper wrote:
On Mar 28, 2005, at 9:51 AM, cyrille wrote:
hello,
attachement is a patch that draw the same texture on a lots of geos (using separator). memory used increase everytime (the more geo, the faster the mem increased).
I think the memory leak is in the separator object.
yes, after new test, the memory leak is in the separator. but only when it is used with a texture. i think i can use GEMglPushMatrix and GEMglPopMatrix to replace the separator object for my nead.
There might even be a comment in the source about it.
hum, i don't know if i should be happy that it's a known bug.
thanks cyrille
same problem on windows and linux.
anybody for an idea to fix this?
thanks Cyrille <pix_image.pd>