the 3rd inlet of [newWave] is the "height" inlet. alternatively (but why would you want to do that?) you could use [scaleXYZ 1 1 0.1] ;-)
When I use scale, the wave doesn't move any more.
The height inlet I tried before, with value 1 the spike is still very high, it seems it doesn't have enough influence. It seems floats aren't accepted. Does the third value if [position] have an influence, sometimes it seems like?
Sometimes the texturing with a video doesn't work, and pd crashs.
It seems to depend on some codec I use, for example cinepak doesn't work, but its installed on the system (windows XP). In all video and 3D programms I know (After Effects, Combustion, Premiere, 3D Studio Max, Cinema 4D, visualJockey) the installed codecs are working. What codecs do work, what does it depend on?
I tried it with Pd version 0.38.0, but the newWave-patch didn't work. how does it not work ?
It simply doesn't show waves or they don't move, only when starting the patch ther is a big resonance elongation, which explodes the surface.
Peggy
Hi everyone, I just came across a 'flush' and was wondering if anyone knows what it does, is it the same as flush in MAX? I don't know what library it's from and I can't find a help file? If it's not the same as flush in MAX how can I achieve the same thing with internal Pd objects? Cheers, Rory.
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On Mon, Sep 26, 2005 at 09:00:27PM +0100, Rory Walsh wrote:
Hi everyone, I just came across a 'flush' and was wondering if anyone knows what it does, is it the same as flush in MAX? I don't know what library it's from and I can't find a help file? If it's not the same as flush in MAX how can I achieve the same thing with internal Pd objects? Cheers,
for more information please elaborate on how the 'flush' object works in Max, as many of us have never used that software...
Rory.
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Sorry about that, as far as I understand, or remember, banging a flush object in MAX turns off all midi notes that are playing, similar to a 'panic' button of sorts. Hope that makes it clearer.
Rory.
--- carmen ix@replic.net wrote:
On Mon, Sep 26, 2005 at 09:00:27PM +0100, Rory Walsh wrote:
Hi everyone, I just came across a 'flush' and was wondering if anyone knows what it does, is it the
same
as flush in MAX? I don't know what library it's
from
and I can't find a help file? If it's not the
same as
flush in MAX how can I achieve the same thing with internal Pd objects? Cheers,
for more information please elaborate on how the 'flush' object works in Max, as many of us have never used that software...
Rory.
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re,
I read:
Hi everyone, I just came across a 'flush' and was wondering if anyone knows what it does, is it the same as flush in MAX? I don't know what library it's from
I guess it's from cyclone so it's behaviour should be identical to the max object's.
help file attached, sorry test.pilot.fm is looking for a new home but I'm working on it.
HTH
x
Cheers, that's it alright! Rory. --- CK chris@lo-res.org wrote:
re,
I read:
Hi everyone, I just came across a 'flush' and was wondering if anyone knows what it does, is it the
same
as flush in MAX? I don't know what library it's
from
I guess it's from cyclone so it's behaviour should be identical to the max object's.
help file attached, sorry test.pilot.fm is looking for a new home but I'm working on it.
HTH
x
-- chris@lo-res.org Postmodernism is german romanticism with better http://pilot.fm/ special effects. (Jeff Keuss / via ctheory.com)
#N canvas 162 57 564 390 10;
#X text 25 336 cyclone is (c) Miller Puckette and others; #X text 26 349 docs based on the MAX/MSP reference (c) cycling'74 ; #X text 25 363 ___________________________________________________ ; #X obj 40 17 flush; #X text 96 20 provide note offs for held notes; #X obj 95 238 flush; #X msg 34 110 clear; #X floatatom 95 287 5 0 0 0 - - -; #X floatatom 125 266 5 0 0 0 - - -; #X text 142 287 pitch; #X msg 95 151 64 111; #X text 169 265 velocity; #X msg 34 90 bang; #X text 74 89 send note off for all pitches for which only a noteon was; #X text 80 110 clear pitch list; #X text 477 89 received; #X text 154 151 list is treated as pitch/velocity pair; #X floatatom 113 196 5 0 0 0 - - -; #X floatatom 125 216 5 0 0 0 - - -; #X text 157 195 pitch; #X text 169 214 velocity; #X connect 5 0 7 0; #X connect 5 1 8 0; #X connect 6 0 5 0; #X connect 10 0 5 0; #X connect 12 0 5 0; #X connect 17 0 5 0; #X connect 18 0 5 1;
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