Hi,
Ive got quite a supprise when I tried to combind 4 hip~ filters in serie to get a 24dB/oct slope filter. It worked fine as long as there is a signal but when the signal fades the patch starts to consume alot of CPU power, like 50% or so, when there was a signal it did take just a few percent.
Regards Peter Lundén
#N canvas 222 107 462 312 10; #X obj 27 197 env~; #X floatatom 27 219 5 0 0 0 - - -; #X obj 24 22 noise~; #X msg 59 64 0; #X obj 24 85 *~ 0; #X msg 58 41 1; #X obj 25 106 hip~ 80; #X obj 26 130 hip~ 80; #X obj 26 153 hip~ 80; #X obj 26 174 hip~ 80; #X text 163 10 this patch consumes alot of cpu power; #X text 165 21 when the signal is zero; #X connect 0 0 1 0; #X connect 2 0 4 0; #X connect 3 0 4 1; #X connect 4 0 6 0; #X connect 5 0 4 1; #X connect 6 0 7 0; #X connect 7 0 8 0; #X connect 8 0 9 0; #X connect 9 0 0 0;
Hallo, Peter Lundén hat gesagt: // Peter Lundén wrote:
Ive got quite a supprise when I tried to combind 4 hip~ filters in serie to get a 24dB/oct slope filter. It worked fine as long as there is a signal but when the signal fades the patch starts to consume alot of CPU power, like 50% or so, when there was a signal it did take just a few percent.
Sounds like a denormal error to me. You could try to feed a tiny bit of noise~ to the filters to avoid it.
Frank Barknecht _ ______footils.org__
Ive reinstalled PD and the problem disapeared, spooky isnt it.
--PLu
Frank Barknecht wrote:
Hallo, Peter Lundén hat gesagt: // Peter Lundén wrote:
Ive got quite a supprise when I tried to combind 4 hip~ filters in serie to get a 24dB/oct slope filter. It worked fine as long as there is a signal but when the signal fades the patch starts to consume alot of CPU power, like 50% or so, when there was a signal it did take just a few percent.
Sounds like a denormal error to me. You could try to feed a tiny bit of noise~ to the filters to avoid it.
Ciao