So [readsf~] in pd 0.37/MacOS X makes clicks when looping. It works fine on Windows (I didn't test Linux). If I add a 5ms delay between the [open( and the start [bang(, then the clicking is reduced a lot, but it still clicks quite a bit. Even at 100 ms I still got occasional clicks.
I attached a test patch. Anyone know how to deal with this? This seems to be a bug in [readsf~]. [sfread~] won't really work for me because it doesn't handle endianness, AFAIK, so I can't play .wavs on my Mac.
.hc
#N canvas 275 129 404 294 10; #X obj 194 257 dac~; #X obj 194 228 *~; #X obj 194 196 readsf~; #X msg 197 171 1; #X obj 197 67 t b b; #X obj 197 48 bng 15 250 50 0 empty empty empty 0 -6 0 8 -4033 -1 -1 ; #X obj 56 117 symbol; #X obj 40 75 openpanel; #X msg 56 137 open $1; #X obj 35 50 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 22 31 open a soundfile first; #X text 199 27 then start it looping; #X msg 239 168 0; #X obj 264 131 bng 15 250 50 0 empty empty empty 0 -6 0 8 -258049 -1 -1; #X obj 195 119 del 100; #X text 94 276 it clicks at the start of each loop; #X connect 1 0 0 0; #X connect 1 0 0 1; #X connect 2 0 1 0; #X connect 2 1 4 0; #X connect 3 0 2 0; #X connect 4 0 14 0; #X connect 4 1 6 0; #X connect 5 0 4 0; #X connect 6 0 8 0; #X connect 7 0 6 0; #X connect 8 0 2 0; #X connect 9 0 7 0; #X connect 12 0 2 0; #X connect 13 0 12 0; #X connect 14 0 3 0;
There is no way to peace, peace is the way.
-A.J. Muste
This seems to be a bug in [readsf~]. [sfread~] won't really work for me because it doesn't handle endianness, AFAIK, so I can't play .wavs on my Mac.
Well, as far as i know, sfread~ clicks as well whenever starts playing. At least on my machine, under osX. any tips?
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