Hi Nicholas,
well, it often helps to understand what kind of technique produces the kind of sound you're after. Another good technique for complex, "concrete" sounding sounds is granular synthesis... but then you have to start with some kind of soundfile. Try my Particle Chamber patch and see if it does something you like:
http://puredata.info/Members/derek/Particlechamber.zip/view
best, d.
nicholas ward wrote:
Hi, wo. Just been playing around with mondrian. Very cool but too pitched for what I have in mind. Going to spend a while going through the rest of Alberto's patches though. Looks promising. Thanks N
On 25 Mar 2008, at 17:25, Derek Holzer wrote:
I think some of Alberto's Zin's patches might be good to look at, particularly Mondrian and maybe his newer M2 patch:
http://alberto.zin.googlepages.com/puredata
Mondrian uses feedback Frequency Modulation synthesis to make some very noisy, almost un-pitched sounds. Is that the kind of sound you're looking for?
best, d.
nicholas ward wrote:
Hi, Apologies if this arrives twice. Im having email troubles today. I
just wanted to ask if perhaps anyone might have a patch or a few
starting ideas. I need a synth that will be controlled from just one
slider. It must generate varying non pitched noisy sound in response
to the position and velocity of the slider. I guess velocity might
control the amplitude and position some part of the timbre. My
initial thoughts were on something like a virtual rake in some gravel or brushing. Anything will do really as long as it is quite dynamic but without a sense of pitch. Im just getting started on it now but thought I'd ask in case anyone has a noisy patch they might like to fire my way or some approaches. Thanks Nicky _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list-- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 58: "Do we need holes?"