hi,
i'm , new to the list but have been lurking a bit...
quick question, that i have searched for but havent really found an answer for. i'm just getting my head around dynamic patch creation and have built a little abstraction to test this out that looks a bit like this...
osc~ $1---->*~ $2---->throw~ a
and i've set up a corresponding catch~ but it seems like the signal only comes out of the first instance when i build the second, unless i mess around in edit mode for a bit... what's this all about? and is there a way to fix it?
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re,
I read:
osc~ $1---->*~ $2---->throw~ a
and i've set up a corresponding catch~ but it seems like the signal only comes out of the first instance when i build the second, unless i mess around in edit mode for a bit... what's this all about? and is there a way to fix it?
I guess the dsp chain isn't aware of the additional throw~ to catch~ so you need to explicitly make or break an audio connection to reorder the dsp chain, nevermind try the attached patch
HTH
x
hi,
the attachment to my previuos post has a bug, try this one
sorry,
x