hi thought a pd implementation of Simon (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing to do, but i'm kinda stuck when it comes to handling input from the human player. maybe someone has attempted this before?
Hi Joe,
There's a few circulating around. I like this one, it might inspire you. Patch is unsigned so no idea who made it.
a.
On Tue, 5 Apr 2011 10:05:05 +0200 Joe potaxpotax@gmail.com wrote:
hi thought a pd implementation of Simon (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing to do, but i'm kinda stuck when it comes to handling input from the human player. maybe someone has attempted this before?
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Ah, cool. I also like the GUI elements in this one. Hiding bangs behind canvas objects is a pretty cool idea.
Philip
On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell padawan12@obiwannabe.co.uk wrote:
Hi Joe,
There's a few circulating around. I like this one, it might inspire you. Patch is unsigned so no idea who made it.
a.
On Tue, 5 Apr 2011 10:05:05 +0200 Joe potaxpotax@gmail.com wrote:
hi thought a pd implementation of Simon (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing to do, but i'm kinda stuck when it comes to handling input from the human player. maybe someone has attempted this before?
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Andy Farnell padawan12@obiwannabe.co.uk
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
You could always pull away from the visual design of it and use a different kind of user input, any would do. You could use some form of controller through [hid] (although this tends to wind up specific to the controller). Even play a tone and use a mic, through [sigmund~] I would suggest, for a start, use [key] or [keyname] which return the number or name of keys pressed. the trick is to make what you're displaying on screen correlate to the keys a user is pressing. Perhaps try a 3x3 grid in gem to relate to your keyboard's number pad. Or get creative... If you're on a mac you could use this combination [say *key name*( |[shell] to speak the key which needs to be pressed, although this can be a little slow. Hope you get some inspiration from this Andrew
Date: Tue, 5 Apr 2011 09:52:36 +0100 From: pcunningham.uk@googlemail.com To: padawan12@obiwannabe.co.uk CC: pd-list@iem.at Subject: Re: [PD] simon
Ah, cool. I also like the GUI elements in this one. Hiding bangs behind canvas objects is a pretty cool idea.
Philip
On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell padawan12@obiwannabe.co.uk wrote:
Hi Joe,
There's a few circulating around. I like this one, it might inspire you. Patch is unsigned so no idea who made it.
a.
On Tue, 5 Apr 2011 10:05:05 +0200 Joe potaxpotax@gmail.com wrote:
hi thought a pd implementation of Simon (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing to do, but i'm kinda stuck when it comes to handling input from the human player. maybe someone has attempted this before?
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Andy Farnell padawan12@obiwannabe.co.uk
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Portfolio: http://philipcunningham.org BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/ Chipmusic: http://firebrandboy.org
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Hi...
We've just done our footable version of Simon called Minus :
http://yamatierea.org/papatchs/#minus
Cheers.
01ivier
2011/4/5 Andrew Faraday jbturgid@hotmail.com
You could always pull away from the visual design of it and use a different kind of user input, any would do.
You could use some form of controller through [hid] (although this tends to wind up specific to the controller). Even play a tone and use a mic, through [sigmund~]
I would suggest, for a start, use [key] or [keyname] which return the number or name of keys pressed. the trick is to make what you're displaying on screen correlate to the keys a user is pressing. Perhaps try a 3x3 grid in gem to relate to your keyboard's number pad. Or get creative...
If you're on a mac you could use this combination
[say *key name*( | [shell]
to speak the key which needs to be pressed, although this can be a little slow.
Hope you get some inspiration from this
Andrew
Date: Tue, 5 Apr 2011 09:52:36 +0100 From: pcunningham.uk@googlemail.com To: padawan12@obiwannabe.co.uk CC: pd-list@iem.at Subject: Re: [PD] simon
Ah, cool. I also like the GUI elements in this one. Hiding bangs behind canvas objects is a pretty cool idea.
Philip
On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell padawan12@obiwannabe.co.uk
wrote:
Hi Joe,
There's a few circulating around. I like this one, it might inspire you. Patch is unsigned so no idea who made it.
a.
On Tue, 5 Apr 2011 10:05:05 +0200 Joe potaxpotax@gmail.com wrote:
hi thought a pd implementation of Simon (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing to do, but i'm kinda stuck when it comes to handling input from the human player. maybe someone has attempted this before?
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list
-- Andy Farnell padawan12@obiwannabe.co.uk
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list
-- Portfolio: http://philipcunningham.org BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/ Chipmusic: http://firebrandboy.org
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list
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On Tue, 5 Apr 2011, Olivier Baudu wrote:
We've just done our footable version of Simon called Minus :
If it were called Minos, it would be an anagram of Simon, and it could make one think about the legend (Minotaure, Fil d'Ariane and such). Then this would incite you about making a version in which the sequence must be reversed (as if you were trying to get out of a labyrinth in the same way that you got in it).
Sauf que là, on parlerait de dédales et pas de pédales. ;)
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
Damn...
I've searched anagram... but didn't find Minos...
The reverse mode sounds good... It will be done :-)
Cheers
01ivier
2011/4/5 Mathieu Bouchard matju@artengine.ca
On Tue, 5 Apr 2011, Olivier Baudu wrote:
We've just done our footable version of Simon called Minus :
If it were called Minos, it would be an anagram of Simon, and it could make one think about the legend (Minotaure, Fil d'Ariane and such). Then this would incite you about making a version in which the sequence must be reversed (as if you were trying to get out of a labyrinth in the same way that you got in it).
Sauf que là, on parlerait de dédales et pas de pédales. ;)
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC