Yep, I write games for the PS2. I can say with some certainty that moving PD and GEM to PS2 Linux would not be a big deal...it would take some time, but is definitely possible for a good programmer/hacker. Even if the ps2gl doesn't work out (and I have reason to believe that it will), it wouldn't be too hard to rewrite the renderer for PS2 native.
I have looked into developing Pd/GEM on the PS2 as "native" apps. Unfortunately, it wouldn't help anyone, since you would need a special debugging PS2 to actually boot the disc.
However, there are still only 24 hours in the day :-), so I know that I won't have time to do this. If someone were to work on it, I will provide as much info as I can about both GEM and the PS2 (which is probably a fair amount...)
Sorry to be a bit cryptic at times here, but I have to dance around some pretty serious NDAs that I am under...
Later, Mark
============================== = mdanks@stormfront.com = Technical Director PS2/XBox = http://www.danks.org/mark ==============================
-----Original Message----- From: Saburo HIRANO [mailto:shirano@nn.iij4u.or.jp] Sent: Saturday, February 02, 2002 8:02 AM To: jfm3 Cc: Jason Cunliffe; pd-list@iem.kug.ac.at Subject: Re: [PD] PD >> PS2 ??
jfm3 wrote:
I saw it yesterday too. I'd say the main things holding it back from being ported to the PS2 are TCL/TK and ALSA. If PS2/Linux
1.0 has decent
ports of those, porting Pd should be trivial. The PS2 has
decent quality
audio outs, but more importantly, has S/PDIF out. I asked the guy at LinuxWorld about it, but he just kind of smiled and said "Yes" to everything. So I'll believe it when I believe it.
I hope that Pd porting to PS2 so much.
The bigger question in my mind is whether or not GEM will
port to the
PS/2... there's where the real win would be. Is it still
the case that
Mark, the principal author of GEM, writes games for the
PS/2 platform?
I do not know much about Linux and PS2. But I think porting GEM is depend on Open GL. http://www.ps2linux.scea.com/ps2gl/index.html Here is Open GL like Library(but not the OpenGL) I hope this site is useful to develop.
From Saburo HIRANO