Hi everyone,
Johannes Kreidler and me did a spectral delay patch as an instructional example for fft processing in pd. It's done in a similar manner as the example patches from Miller in the distribution.
we would like to do something similar for pitch shifting (being able to detune each bin individually as in freqtweak) but that's less trivial. Has anybody done something like that (maybe even with phase correction etc.)? I saw Miller's phase vocoder patch, but that's time scale only, isn't it?
Maybe you can give me some hints. I know something like that exists within fftease, but it's not about getting it done, but rather about "how can you do that using pd primitives" (it's about sports folks ;-)
Have fun!
-- Orm
The pvoc that's in 10.phaselockedpvoc.pd in the included examples does
both time and pitch shifting.
.hc
On Jan 20, 2006, at 1:38 PM, Orm Finnendahl wrote:
Hi everyone,
Johannes Kreidler and me did a spectral delay patch as an instructional example for fft processing in pd. It's done in a similar manner as the example patches from Miller in the distribution.
we would like to do something similar for pitch shifting (being able to detune each bin individually as in freqtweak) but that's less trivial. Has anybody done something like that (maybe even with phase correction etc.)? I saw Miller's phase vocoder patch, but that's time scale only, isn't it?
Maybe you can give me some hints. I know something like that exists within fftease, but it's not about getting it done, but rather about "how can you do that using pd primitives" (it's about sports folks ;-)
Have fun!
-- Orm
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