Hey all.
I've managed to get my patches to use less objects, and more messages.
Problem I have now is storing data in an organized way.
Basically the system I'm working on needs to store the RGB hists of many images (10,000 ideally, RAM permitting). RGB hists are concatenated into tables of 768 elements each.
What is the best way to deal with this number of tables? There are the usual thoughts of using dynamic patching and such, but really I'd like a more elegant solution.
Has anyone worked on something like a multi-table or nested table?
I could put everything in one giant table, but each chunk needs to be a list in the end and it seems to be iterating over a section of the table to dump it as a list would be a lot slower than using [tabdump].
Just wondering if anyone has any suggestions.
I've already mentioned my wish to have a generic storage system (similar to data-structures but independent of any graphical representation) namely:
tables of floats (done), tables of symbols, and most importantly tables of tables!
.b.
On Fri, 2009-02-20 at 20:59 -0800, B. Bogart wrote:
Hey all.
I've managed to get my patches to use less objects, and more messages.
Problem I have now is storing data in an organized way.
Basically the system I'm working on needs to store the RGB hists of many images (10,000 ideally, RAM permitting). RGB hists are concatenated into tables of 768 elements each.
What is the best way to deal with this number of tables? There are the usual thoughts of using dynamic patching and such, but really I'd like a more elegant solution.
what is not elegant about dynamic patching? i find the concept of dynamic patching actually quite elegant (and i am using for exactly this kind of problems), but the not elegant part is the fact, that it is not officially supported yet.
Has anyone worked on something like a multi-table or nested table?
you might want to try gridflow. there you can have 'tables' with n dimensions. iirc, this approach would you save some memory, since gridflow lets you set the number type.
I could put everything in one giant table, but each chunk needs to be a list in the end and it seems to be iterating over a section of the table to dump it as a list would be a lot slower than using [tabdump].
i think, this is the least favorable approach. you might trigger some problems with floating point precision, depending on your table size. also i haven't found a fast way to transfer a section of a table into a list.
Just wondering if anyone has any suggestions.
I've already mentioned my wish to have a generic storage system (similar to data-structures but independent of any graphical representation) namely:
tables of floats (done), tables of symbols, and most importantly tables of tables!
yeah, and native nested lists support ('native' != 'implementing it with some whacky delimiter symbol or prepended number of elements')
roman
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hello,
your RGB hists are 1D table. so what you need is 2D table. the best 2D table are probably images. if the 8bits limitation is not a problem, you can store your arrays in 1 (or more) big image (1000x768). pix_crop + pix_pix2sig to get a row of your image in a table.
Cyrille
B. Bogart a écrit :
Hey all.
I've managed to get my patches to use less objects, and more messages.
Problem I have now is storing data in an organized way.
Basically the system I'm working on needs to store the RGB hists of many images (10,000 ideally, RAM permitting). RGB hists are concatenated into tables of 768 elements each.
What is the best way to deal with this number of tables? There are the usual thoughts of using dynamic patching and such, but really I'd like a more elegant solution.
Has anyone worked on something like a multi-table or nested table?
I could put everything in one giant table, but each chunk needs to be a list in the end and it seems to be iterating over a section of the table to dump it as a list would be a lot slower than using [tabdump].
Just wondering if anyone has any suggestions.
I've already mentioned my wish to have a generic storage system (similar to data-structures but independent of any graphical representation) namely:
tables of floats (done), tables of symbols, and most importantly tables of tables!
.b.
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Thanks all for your comments.
Roman, The major "inelegance" of dynamic patching is the massive CPU of generating the graph containing 1000s of objects. In theory one only needs to do this once, but I'm always changing the patch and also the number of tables. Dynamic patching seems to work great in the 100s, but starts getting ugly with 1000s.
Cyrille, This is an interesting idea, pix_histo outputs tables though. I don't know what you mean by 2D tables, they should be 3D for each colour channel right?? Even if there was an object to dump a hist into an image, rather than into a table, I don't think the gem pixel operations on pixels would be any faster than those on tables (slicing out, concatenating, listing etc..) Please share if you have some ideas already implemented that does this kind of thing.
David, How fast was your python code to generate the tables? Seems like it would be about the same issues as dynamic patching.
Looks like I should just do the ol tried and true dynamic patching for now (at least before some better method comes along).
The reason why I removed the dynamic patching from the rest of the patch was that it was just becoming too unscalable. My current 75x75 unit SOM is so far the biggest, but I would like to get as big as possible with the amount of RAM available, say 100x100+.
Another option would be to use tables to store the RGB hists, read them directly in python for concatenation to be stored in numpy arrays. Operations on these are fast and flexible. Has anyone tried this approach? (I believe this is how vasp does it). That way I could just dump a list right into ann_som and let python store all the hist data. I think I've convinced myself here.
Thanks all for your comments!
.b.
cyrille henry wrote:
hello,
your RGB hists are 1D table. so what you need is 2D table. the best 2D table are probably images. if the 8bits limitation is not a problem, you can store your arrays in 1 (or more) big image (1000x768). pix_crop + pix_pix2sig to get a row of your image in a table.
Cyrille
B. Bogart a écrit :
Hey all.
I've managed to get my patches to use less objects, and more messages.
Problem I have now is storing data in an organized way.
Basically the system I'm working on needs to store the RGB hists of many images (10,000 ideally, RAM permitting). RGB hists are concatenated into tables of 768 elements each.
What is the best way to deal with this number of tables? There are the usual thoughts of using dynamic patching and such, but really I'd like a more elegant solution.
Has anyone worked on something like a multi-table or nested table?
I could put everything in one giant table, but each chunk needs to be a list in the end and it seems to be iterating over a section of the table to dump it as a list would be a lot slower than using [tabdump].
Just wondering if anyone has any suggestions.
I've already mentioned my wish to have a generic storage system (similar to data-structures but independent of any graphical representation) namely:
tables of floats (done), tables of symbols, and most importantly tables of tables!
.b.
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
B. Bogart a écrit :
Thanks all for your comments.
...
Cyrille, This is an interesting idea, pix_histo outputs tables though. I don't know what you mean by 2D tables,
what i call a 2D table is just a 2D matrix...
they should be 3D for each colour channel right??
why 3D? density = function (image, color index) it's only 2D.
Even if there was an object to dump a hist into an image, rather than into a table, I don't think the gem pixel operations on pixels would be any faster than those on tables (slicing out, concatenating, listing etc..) Please share if you have some ideas already implemented that does this kind of thing.
i don't know if i did understand. do you have the hystogram and only wish to acces them in real time. or do you want to modify them in RT?
i originaly thought that you could script something to write the histogram of your images in table of 3x256 value (1 table for 3 hysto). Then concatenate them in "not real time" into 1 big image. then accessing the data in RT was simple. if you wish to modify this data in RT, it will be harder.
maybe a matrix will be the best...
Cyrille
2009/2/21 B. Bogart ben@ekran.org:
Thanks all for your comments. David, How fast was your python code to generate the tables? Seems like it would be about the same issues as dynamic patching.
The python code does not generate the tables: it generates a patch. IE: suppose you wrote a patch that load a piece of data into an array: this is your atomic component. Then, with the python script (or any language you like), you generate a patch storing all those atomic components. The goal is just to avoid putting a huge number of components on a patch yourself, since it could be automatized. This is not a dynamic solution: once the patch has been generated, it won't change until you generate it again. So concerning the performances (speed, etc...), they will be the same as non dynamic solution. I don't know if it corresponds to what you're looking for, if it seems to suit your needs, I can try to explain better.
cyrille henry wrote:
the best 2D table are probably images. if the 8bits limitation is not a problem, you can store your arrays in 1 (or more) big image (1000x768).
hi, just curios, are you using [pix_set] for that or sig2pix? or an external program. because with pix set the range is bet 0 and 1 and if I wanted to store values bet 0 and 256 I just divide by 256? isn't there a size limit of length of the message that is passed between objects? marius.
pix_crop + pix_pix2sig to get a row of your image in a table.
Cyrille
B. Bogart a écrit :
Hey all.
I've managed to get my patches to use less objects, and more messages.
Problem I have now is storing data in an organized way.
Basically the system I'm working on needs to store the RGB hists of many images (10,000 ideally, RAM permitting). RGB hists are concatenated into tables of 768 elements each.
What is the best way to deal with this number of tables? There are the usual thoughts of using dynamic patching and such, but really I'd like a more elegant solution.
Has anyone worked on something like a multi-table or nested table?
I could put everything in one giant table, but each chunk needs to be a list in the end and it seems to be iterating over a section of the table to dump it as a list would be a lot slower than using [tabdump].
Just wondering if anyone has any suggestions.
I've already mentioned my wish to have a generic storage system (similar to data-structures but independent of any graphical representation) namely:
tables of floats (done), tables of symbols, and most importantly tables of tables!
.b.
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
marius schebella a écrit :
cyrille henry wrote:
the best 2D table are probably images. if the 8bits limitation is not a problem, you can store your arrays in 1 (or more) big image (1000x768).
hi, just curios, are you using [pix_set] for that or sig2pix? or an external program.
pix_image to load a static image. or you can draw anything in a frambuffer and use pix_snap.
but this will not replace iemmatrix....
because with pix set the range is bet 0 and 1 and if I wanted to store values bet 0 and 256 I just divide by 256?
you have to divide by 255, not 256.
cyrille
isn't there a size limit of length of the message that is passed between objects?
Gem pass pointer...
Cyrille
marius.
pix_crop + pix_pix2sig to get a row of your image in a table.
Cyrille
B. Bogart a écrit :
Hey all.
I've managed to get my patches to use less objects, and more messages.
Problem I have now is storing data in an organized way.
Basically the system I'm working on needs to store the RGB hists of many images (10,000 ideally, RAM permitting). RGB hists are concatenated into tables of 768 elements each.
What is the best way to deal with this number of tables? There are the usual thoughts of using dynamic patching and such, but really I'd like a more elegant solution.
Has anyone worked on something like a multi-table or nested table?
I could put everything in one giant table, but each chunk needs to be a list in the end and it seems to be iterating over a section of the table to dump it as a list would be a lot slower than using [tabdump].
Just wondering if anyone has any suggestions.
I've already mentioned my wish to have a generic storage system (similar to data-structures but independent of any graphical representation) namely:
tables of floats (done), tables of symbols, and most importantly tables of tables!
.b.
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
what I did in such situation was to generate pd patch using a python script. Using that method, all the arrays were stored in memory, and could be accessed dynamically by the other components through their names.
2009/2/21 B. Bogart ben@ekran.org:
Hey all.
I've managed to get my patches to use less objects, and more messages.
Problem I have now is storing data in an organized way.
Basically the system I'm working on needs to store the RGB hists of many images (10,000 ideally, RAM permitting). RGB hists are concatenated into tables of 768 elements each.
What is the best way to deal with this number of tables? There are the usual thoughts of using dynamic patching and such, but really I'd like a more elegant solution.
Has anyone worked on something like a multi-table or nested table?
I could put everything in one giant table, but each chunk needs to be a list in the end and it seems to be iterating over a section of the table to dump it as a list would be a lot slower than using [tabdump].
Just wondering if anyone has any suggestions.
I've already mentioned my wish to have a generic storage system (similar to data-structures but independent of any graphical representation) namely:
tables of floats (done), tables of symbols, and most importantly tables of tables!
.b.
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
On Fri, 20 Feb 2009, B. Bogart wrote:
Basically the system I'm working on needs to store the RGB hists of many images (10,000 ideally, RAM permitting). RGB hists are concatenated into tables of 768 elements each.
[#store (10000 256 3 #)] for int32 elements [#store (10000 256 3 s #)] for int16 elements
or if you want triplets of histograms instead,
[#store (10000 3 256 #)] for int32 elements [#store (10000 3 256 s #)] for int16 elements
right-inlet has put_at message for writing into the array (instead of default behaviour of replacing the whole array).
left-inlet is very powerful at extracting data from the array. For example, just sending "3 1 # 30 42 77" will extract arrays #30, #42 and #77 as one message of size 3 by 256 by 3 (or 3 by 3 by 256).
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard - tél:+1.514.383.3801, Montréal, Québec
--- On Sat, 2/21/09, B. Bogart ben@ekran.org wrote:
From: B. Bogart ben@ekran.org Subject: [PD] Best way to deal with many tables. To: "PD list" pd-list@iem.at Date: Saturday, February 21, 2009, 5:59 AM Hey all.
I've managed to get my patches to use less objects, and more messages.
Problem I have now is storing data in an organized way.
Basically the system I'm working on needs to store the RGB hists of many images (10,000 ideally, RAM permitting). RGB hists are concatenated into tables of 768 elements each.
What is the best way to deal with this number of tables? There are the usual thoughts of using dynamic patching and such, but really I'd like a more elegant solution.
Has anyone worked on something like a multi-table or nested table?
I could put everything in one giant table, but each chunk needs to be a list in the end and it seems to be iterating over a section of the table to dump it as a list would be a lot slower than using [tabdump].
Just wondering if anyone has any suggestions.
I've already mentioned my wish to have a generic storage system (similar to data-structures but independent of any graphical representation) namely:
What about nesting arrays in data structures without using drawing instructions? For example, three templates, something like the following:
Traversing would only happen once for [append histograms dummy-variable]. You could then get and set everything else (e.g., array sizes and rgb value) using [setsize] and [element]. And maybe use [until] with a counter to dump the rgb values of a given histogram from the master-list.
-Jonathan
tables of floats (done), tables of symbols, and most importantly tables of tables!
.b.
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list