Hi,
I have made a textured 3D model in Blender that I'm trying to import into Pure Data and have it display as it did in Blender.
I made a simple blocky tree model (attached). It uses this image as a UV mapped texture: http://i.imgur.com/ACncRZI.png It should/I want it to display like this http://i.imgur.com/QWJOIpS.png But when I open it in Pure Data it displays like this: http://i.imgur.com/Ya4diiS.png
Is there anything that I can do either in Pure Data or Blender to make the texture display as it did in Blender? If there's a solution that could work in all situations and with all UV mapped models then that would be preferable.
Thanks
Antonio
you should normalise your uv values to keep them ion the 0....1 range.
you can do that in blender i think
2015-07-27 18:20 GMT+02:00 Antonio Roberts antonio@hellocatfood.com:
Hi,
I have made a textured 3D model in Blender that I'm trying to import into Pure Data and have it display as it did in Blender.
I made a simple blocky tree model (attached). It uses this image as a UV mapped texture: http://i.imgur.com/ACncRZI.png It should/I want it to display like this http://i.imgur.com/QWJOIpS.png But when I open it in Pure Data it displays like this: http://i.imgur.com/Ya4diiS.png
Is there anything that I can do either in Pure Data or Blender to make the texture display as it did in Blender? If there's a solution that could work in all situations and with all UV mapped models then that would be preferable.
Thanks
Antonio
--
antonio@hellocatfood.com http://www.hellocatfood.com ============================
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