Hello,
I am trying to map my particle system onto a rectangle or other object, so that I can rotate, translate etc it in order to do some projection mapping. I haven't been successful with this at all, can anyone give me some hints?
Is this something that I could resolve via a buffer object or use the gem2pdp and pdp2gem objects as a workaround?
Thanks for any help,
Johannes
If you want to render something in a texture in order to map it somewhere else, you have to use the framebuffer object. see examples.
Cyrille
Johannes Paar a écrit :
Hello,
I am trying to map my particle system onto a rectangle or other object, so that I can rotate, translate etc it in order to do some projection mapping. I haven't been successful with this at all, can anyone give me some hints?
Is this something that I could resolve via a buffer object or use the gem2pdp and pdp2gem objects as a workaround?
Thanks for any help,
Johannes
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Thanks a lot for the responses, the gemframebuffer object was what I was looking for.
I also got the issue resolved here: http://puredata.hurleur.com/viewtopic.php?pid=17442
cyrille henry schrieb:
If you want to render something in a texture in order to map it somewhere else, you have to use the framebuffer object. see examples.
Cyrille
Johannes Paar a écrit :
Hello,
I am trying to map my particle system onto a rectangle or other object, so that I can rotate, translate etc it in order to do some projection mapping. I haven't been successful with this at all, can anyone give me some hints?
Is this something that I could resolve via a buffer object or use the gem2pdp and pdp2gem objects as a workaround?
Thanks for any help,
Johannes
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list