Hey,
This abstraction seems to work fine and sounds good _ie. bad_ by itself ;-)
The math seems okay to me but maybe could be more elegant...
Anyway, in a large generative patch I have about twenty of these which are triggered more or less randomly. Pd plays the audio fine, displays _no_ error messages, and the cpuload doesn't go over maybe 25% which is normal on my machine (PD installer 0.37.1, G3 600mhz), but i get weird gui freezes. I spent last night debugging the patch and narrowed the problem down to this abstraction.
Could someone maybe plug it in and/or tell me why using multiples of it would make pd act so strange?
thanks in advance,
patrick
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Hallo, Patrick Valiquet hat gesagt: // Patrick Valiquet wrote:
This abstraction seems to work fine and sounds good _ie. bad_ by itself ;-)
Anyway, in a large generative patch I have about twenty of these which are triggered more or less randomly. Pd plays the audio fine, displays _no_ error messages, and the cpuload doesn't go over maybe 25% which is normal on my machine (PD installer 0.37.1, G3 600mhz), but i get weird gui freezes. I spent last night debugging the patch and narrowed the problem down to this abstraction.
Could someone maybe plug it in and/or tell me why using multiples of it would make pd act so strange?
Sorry, I cannot answer your question at all. This sounds like very strange behaviour. But I rradicalized your patch and made it state saveable, because I really like it and it would be a good addition to RRADical. And because I wanted to show off how easy it is to add state saving to a patch in a couple of minutes.
(Use attached patch as abstraction)
Frank Barknecht _ ______footils.org__