Hi , i made a patch that i like how it sounds when its making sound in real time, but when i record into a .wav file using writesf~ the resulting soundfile is not the same. The basses and drum basses sound different ( more distorted) .
I was wondering, why is that? is there any trick for having exactly the same sound in the recording as the patch in real time?
cheers
R.
On 27/09/14 13:33, Ronni Montoya wrote:
Hi , i made a patch that i like how it sounds when its making sound in real time, but when i record into a .wav file using writesf~ the resulting soundfile is not the same. The basses and drum basses sound different ( more distorted) .
I guess you are on a system (eg OS X) that handles too-loud audio output weirdly (not just simple clipping).
Try using "open -bytes 4 out.wav" to writesf~ (which won't clip) and post-process in an audio editor that supports floating point wav data.
Or turn down the volume and apply your own dynamic range compression etc