Hi all,
I'm new to Pd and I'm looking for some hints on implementing a DSP external. I want to implement an external which is capable of simultaneous calculation of 2 or more coupled instances of it.
On the signal level, this is not possible, because the construction of the DSP tree forbids feedback loops.
Another way to achieve simultaneous computation of coupled objects is the following: The coupled objects exchange their adresses via pointer messages. Now, when the signal of the first of the coupled objects is about to be computed it should also calculate all coupled objects and store each result in a buffer. When the DSP-perform on of the remaining objects is called, it simply copies the buffer its outlet.
While the above proposal feels like a hack to me, I'd like to ask if there is any other (smarter) way to enable simultaneous computations?
Given my proposal is worth to be tried, how would I get to know the "first of the coupled objects"? Is there a way to get the timestamp of the current DSP iteration, so that I can determine when to calculate all buffers?
Thanks for reading,
Hannes
Hannes Gräuler wrote:
Hi all,
I'm new to Pd and I'm looking for some hints on implementing a DSP external. I want to implement an external which is capable of simultaneous calculation of 2 or more coupled instances of it.
On the signal level, this is not possible, because the construction of the DSP tree forbids feedback loops.
Another way to achieve simultaneous computation of coupled objects is the following: The coupled objects exchange their adresses via pointer messages. Now, when the signal of the first of the coupled objects is about to be computed it should also calculate all coupled objects and store each result in a buffer. When the DSP-perform on of the remaining objects is called, it simply copies the buffer its outlet.
hmm, but you know that you might not have the input signals available at your "other" objects yet.
so the best you could come up with that way can be simulated by a simple singleton oscillator which you distribute via [send~].
i guess this is not what you want.
- While the above proposal feels like a hack to me, I'd like to ask if there is any other (smarter) way to enable simultaneous computations?
i don't fully understand why you actually need simultaneous computations.
the trivial answer is of course to do the simultaneous computation in a single object... and handle "simultaneousity" on the patch-level rather than the object-level.
- Given my proposal is worth to be tried, how would I get to know the "first of the coupled objects"? Is there a way to get the timestamp of the current DSP iteration, so that I can determine when to calculate all buffers?
there's a non-public, non-exported function "ugen_getsortno()" which is used for this very purpose in d_delay.c depending on your linker, you might be able to use it anyhow (note that it must be called in the _dsp() callback)
fgamdr IOhannes
Hannes Gräulerwrote:
Hi all,
I'm new to Pd and I'm looking for some hints on implementing a DSP external. I want to implement an external which is capable of simultaneous calculation of 2 or more coupled instances of it.
On the signal level, this is not possible, because the construction of the DSP tree forbids feedback loops.
Another way to achieve simultaneous computation of coupled objects is the following: The coupled objects exchange their adresses via pointer messages. Now, when the signal of the first of the coupled objects is about to be computed it should also calculate all coupled objects and store each result in a buffer. When the DSP-perform on of the remaining objects is called, it simply copies the buffer its outlet.
- While the above proposal feels like a hack to me, I'd like to ask if
there is any other (smarter) way to enable simultaneous computations?
- Given my proposal is worth to be tried, how would I get to know the
"first of the coupled objects"? Is there a way to get the timestamp of the current DSP iteration, so that I can determine when to calculate all buffers?
Maybe if you have two inlets and two outlets on each object and you chain the objects like this:
[audio in] |______ | [*~ 0] | | [parallel~] | | [parallel~] | | [parallel~] | [audio out] The first inlet just passes the audio block through to the first outlet. The second inlet receives the buffer block from the previous stage. The object does its processing on the raw audio block and modifies the buffer block. The entire chain will be executed once per audio block.
Of course if all you are doing is adding to the buffer you can just connect all the objects to the same inlet.
Martin