hi list
i wonder if its possible to do oversampling in GEM. or maybe another way to smooth the edges of an object...
thanx in advance
hi, yes, the trick is to use the [repeat] object of the zexy library.
[gemhead] | [repeat 20] | [translateXYZ 0.2 0 -0.1] | [square]
will draw the square 20 times within one gem cycle always translated a little bit to the right and back. marius.
threen wrote:
hi list
i wonder if its possible to do oversampling in GEM. or maybe another way to smooth the edges of an object...
thanx in advance
btw, two cool projects using oversampling are listed in http://lists.puredata.info/pipermail/pd-list/2005-10/031720.html m.
marius schebella wrote:
hi, yes, the trick is to use the [repeat] object of the zexy library.
[gemhead] | [repeat 20] | [translateXYZ 0.2 0 -0.1] | [square]
will draw the square 20 times within one gem cycle always translated a little bit to the right and back. marius.
threen wrote:
hi list
i wonder if its possible to do oversampling in GEM. or maybe another way to smooth the edges of an object...
thanx in advance
i guess you want to antialias the image rather than display an object
several times?
try this hint chris clepper wrote on this list:
Send the message 'FSAA 2' to the gemwin. The number can go as high
as your GPU supports (generally 6 is the most). This does not work
on Windows yet.
or try the [polygon_smooth] object.
and specify on which system you are....
if you are on osx and have an ati card search the archives for my
post with the title "smoothing of polygons"
the search function there is having trouble tough at the moment:
Error processing time exceeds a limit: 60
Am 25.11.2006 um 10:46 schrieb threen:
hi list
i wonder if its possible to do oversampling in GEM. or maybe
another way to smooth the edges of an object...thanx in advance