Hi Arnault,
The [text] element does not work because the version of Pd that ships with PdDroidParty is currently out of date. I'm sort of working on a new build but not sure when I will get that working. Patches welcome!
Cheers,
Chris.
On 10/07/18 00:08, Arnault Malgat wrote:
Hi,
I'm trying to design a patch for PdDroidParty in wich I need to dynamically modifie the content of a [text] object, but [text insert] and [text delete] don't seems to work. Is it even possible or should I try to find a way using lists (wich would be a drag since I can't find how to make [list store] work either) ?
This patch does not involve any audio treatment at all but is a 4/4 bar rythm generator for my percussions students. Each rythm is an image wich appear on a canvas (they were initially drawed using [filledcurved] and [drawpolygon] but as only GUI objects are shown by PdDroid, it's the easiest way around i've thinked of when I decided to make it usable on tablets) The canvas receives are listed in a [text define -k rythme_list] object and randomly selected to be shown or not. As the knowledge of rythm depends on the student's level, I need this rythm list to be editable from inside the app (so I don't have to edit it all along the year for each of my pupils). That's where [text insert] and [text delete] comes at play. It works fine on PdVanilla but does not on my android device.
The patch with comment, if needed, is attached.
Thanks
Arnault
#N canvas 201 120 499 276 10;#X obj 1 207 text define -k rythme_list;#A set mi ; di ; ka ; ta ;;#N canvas -8 -8 1366 726 gen 0;#X obj 200 16 cnv 15 120 120 empty empty coord 20 12 0 14 -233017 -66577 0;#X obj 57 13 r generate;#X obj 57 44 t b b; #N canvas -8 -8 1366 726 reset 0; #X obj 44 14 inlet; #X msg 44 81 ; $1 pos 500 500; #X obj 44 48 list split 1; #X obj 9 49 t l; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 2 1 3 0; #X connect 3 0 2 0; #X restore 47 402 pd reset; #N canvas -8 -8 1366 726 save_state 0; #X obj 81 124 list prepend; #X msg 81 82 $1$2; #X obj 81 46 inlet; #X obj 24 99 inlet; #X text 81 25 state; #X text 23 80 bang; #X obj 57 294 outlet; #X obj 81 163 t l; #X obj 57 236 list; #X obj 18 147 t b b b; #X connect 0 0 7 0; #X connect 1 0 0 0; #X connect 2 0 1 0; #X connect 3 0 9 0; #X connect 7 0 0 1; #X connect 7 0 8 1; #X connect 8 0 6 0; #X connect 9 0 8 1; #X connect 9 1 0 1; #X connect 9 2 8 0; #X restore 47 368 pd save_state; #N canvas -204 7 1366 719 instructions 0; #N canvas 708 35 454 358 list_gen 0; #X obj 63 115 text search rythme_list, f 11; #X obj 63 90 symbol; #X obj 63 156 sel -1; #X obj 226 246 list; #X obj 226 269 text insert rythme_list, f 11; #X obj 29 268 text delete rythme_list, f 12; #X obj 114 11 inlet; #X obj 2 308 outlet; #X obj 2 195 t b f; #X obj 63 189 t b b; #X obj 114 58 t l l; #X obj 114 36 list; #X text 147 122 text search works; #X text 110 260 can't find a way to make this work, f 13; #X text 299 263 can't find a way to make this work, f 14; #X connect 0 0 2 0; #X connect 1 0 0 0; #X connect 2 0 9 0; #X connect 2 1 8 0; #X connect 3 0 4 0; #X connect 6 0 11 0; #X connect 8 0 7 0; #X connect 8 1 5 0; #X connect 9 0 7 0; #X connect 9 1 3 0; #X connect 10 0 1 0; #X connect 10 1 3 1; #X connect 11 0 10 0; #X restore 433 115 pd list_gen; #X obj 400 255 random; #X obj 433 197 text size rythme_list; #X obj 400 294 text get rythme_list; #X obj 433 81 r rythme; #X obj 442 167 loadbang; #X msg 212 114 4; #N canvas -8 -8 1600 818 uzi 0; #X obj 27 142 until; #X obj 26 173 f; #X obj 72 174 + 1; #X obj 137 255 sel; #X obj 152 218 - 1; #X msg 137 297 0; #X obj 62 82 t f f; #X obj 85 446 outlet; #X obj 62 50 inlet; #X obj 28 379 t f b; #X obj 27 443 outlet; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 1 0 3 0; #X connect 1 0 9 0; #X connect 2 0 1 1; #X connect 3 0 5 0; #X connect 4 0 3 1; #X connect 5 0 1 1; #X connect 6 0 0 0; #X connect 6 1 4 0; #X connect 8 0 6 0; #X connect 9 0 10 0; #X connect 9 1 7 0; #X restore 212 148 pd uzi; #N canvas -8 -8 1366 726 offset 0; #X obj 96 174 +; #X obj 96 140 *; #X obj 96 278 outlet; #X obj 33 52 inlet; #X obj 111 50 inlet; #X obj 205 50 inlet; #X text 36 31 uzi; #X text 201 30 x offset; #X text 97 29 canvas size x; #X obj 282 49 inlet; #X obj 107 230 pack f f; #X text 277 30 y offset; #X connect 0 0 10 0; #X connect 1 0 0 0; #X connect 3 0 1 0; #X connect 4 0 1 1; #X connect 5 0 0 1; #X connect 9 0 10 1; #X connect 10 0 2 0; #X restore 211 275 pd offset; #X obj 211 374 list prepend; #X obj 212 185 t f f; #X obj 211 349 list prepend; #X obj 280 313 + 1; #X msg 211 484 ; $1$2 pos $3 $4; #X obj 324 497 outlet; #X obj 212 80 inlet; #X obj 277 80 inlet; #X obj 317 80 inlet; #X obj 357 80 inlet; #X text 508 109 add/remove rythm from generation list, f 20; #X text 564 197 text size works; #X text 525 294 text get works; #X connect 0 0 2 0; #X connect 1 0 3 0; #X connect 2 0 1 1; #X connect 3 0 9 1; #X connect 4 0 0 0; #X connect 5 0 2 0; #X connect 6 0 7 0; #X connect 7 0 10 0; #X connect 7 1 1 0; #X connect 8 0 11 0; #X connect 9 0 13 0; #X connect 9 0 14 0; #X connect 10 0 8 0; #X connect 10 1 12 0; #X connect 11 0 9 0; #X connect 12 0 11 1; #X connect 15 0 6 0; #X connect 16 0 8 1; #X connect 17 0 8 2; #X connect 18 0 8 3; #X restore 122 301 pd instructions; #X msg 285 48 110; #X msg 286 80 40; #X msg 285 106 100; #X text 202 109 canva size x; #X text 267 79 x; #X text 267 48 y; #X obj 329 14 loadbang; #X text 135 369 keep list of shown canvas; #X text 102 404 send back shown canvas off screen; #X text 222 290 randomly select and move canvas on screen, f 17; #X obj 11 265 r clear; #X connect 1 0 2 0; #X connect 2 0 5 0; #X connect 2 1 4 0; #X connect 4 0 3 0; #X connect 5 0 4 1; #X connect 6 0 5 3; #X connect 7 0 5 2; #X connect 8 0 5 1; #X connect 12 0 6 0; #X connect 12 0 7 0; #X connect 12 0 8 0; #X connect 16 0 4 0; #X restore 60 240 pd gen; #N canvas -8 -8 1366 726 add 0; #N canvas -8 -8 1366 726 uzi 0; #X obj 27 142 until; #X obj 26 173 f; #X obj 72 174 + 1; #X obj 137 255 sel; #X obj 152 218 - 1; #X msg 137 297 0; #X obj 62 82 t f f; #X obj 85 446 outlet; #X obj 62 50 inlet; #X obj 28 379 t f b; #X obj 27 443 outlet; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 1 0 3 0; #X connect 1 0 9 0; #X connect 2 0 1 1; #X connect 3 0 5 0; #X connect 4 0 3 1; #X connect 5 0 1 1; #X connect 6 0 0 0; #X connect 6 1 4 0; #X connect 8 0 6 0; #X connect 9 0 10 0; #X connect 9 1 7 0; #X restore 42 121 pd uzi; #X obj 72 196 symbol; #X msg 42 96 4; #X obj 44 60 t b a; #X obj 42 249 list prepend; #X obj 42 176 + 1; #X text 12 24 name; #X msg 42 284 ; pd-droidparty_main.pd obj 500 500 cnv 50 100 50 $1 $1$2 $1 20 12 2 14 10 2; #X msg 45 23 ta; #X connect 0 0 5 0; #X connect 1 0 4 1; #X connect 2 0 0 0; #X connect 3 0 2 0; #X connect 3 1 1 0; #X connect 4 0 7 0; #X connect 5 0 4 0; #X connect 8 0 3 0; #X restore 1 240 pd add; #X obj 500 500 cnv 50 100 50 mi mi2 mi 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 mi mi3 mi 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 mi mi4 mi 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 di di1 di 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 di di2 di 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 di di3 di 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 di di4 di 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 ka ka1 ka 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 ka ka2 ka 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 ka ka3 ka 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 ka ka4 ka 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 ta ta1 ta 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 ta ta2 ta 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 ta ta3 ta 20 12 2 14 -233017 -66577 0 ; #X obj 500 500 cnv 50 100 50 ta ta4 ta 20 12 2 14 -233017 -66577 0 ; #N canvas -8 -8 1366 686 interface 0; #X msg 13 204 ta; #X msg 20 161 ka; #X msg 33 119 di; #X msg 49 77 mi; #X msg 82 37 taka; #X msg 128 36 tadi; #X msg 173 35 tami; #X msg 264 36 kami; #X msg 308 37 dimi; #X msg 218 36 kadi; #X msg 352 47 takadi; #X msg 357 92 takami; #X msg 363 137 tadimi; #X msg 371 181 kadimi; #X msg 375 227 takadimi; #X obj 13 183 r ta; #X obj 20 140 r ka; #X obj 33 98 r di; #X obj 49 55 r mi; #X obj 82 15 r taka; #X obj 128 15 r tadi; #X obj 173 14 r tami; #X obj 218 14 r kadi; #X obj 264 13 r kami; #X obj 308 13 r dimi; #X obj 352 24 r takadi; #X obj 357 69 r takami; #X obj 363 113 r tadimi; #X obj 371 158 r kadimi; #X obj 375 203 r takadimi; #X obj 186 310 outlet; #X obj 14 232 r chut; #X msg 14 255 chut; #X connect 0 0 30 0; #X connect 1 0 30 0; #X connect 2 0 30 0; #X connect 3 0 30 0; #X connect 4 0 30 0; #X connect 5 0 30 0; #X connect 6 0 30 0; #X connect 7 0 30 0; #X connect 8 0 30 0; #X connect 9 0 30 0; #X connect 10 0 30 0; #X connect 11 0 30 0; #X connect 12 0 30 0; #X connect 13 0 30 0; #X connect 14 0 30 0; #X connect 15 0 0 0; #X connect 16 0 1 0; #X connect 17 0 2 0; #X connect 18 0 3 0; #X connect 19 0 4 0; #X connect 20 0 5 0; #X connect 21 0 6 0; #X connect 22 0 9 0; #X connect 23 0 7 0; #X connect 24 0 8 0; #X connect 25 0 10 0; #X connect 26 0 11 0; #X connect 27 0 12 0; #X connect 28 0 13 0; #X connect 29 0 14 0; #X connect 31 0 32 0; #X connect 32 0 30 0; #X restore 245 209 pd interface; #X obj 245 239 s rythme; #X obj 16 10 bng 50 250 50 0 generate empty gen 17 22 0 10 -262144 -1 -1; #X obj 166 6 bng 50 250 50 0 clear empty clear 14 22 0 10 -262144 -1 -1; #X obj 290 8 bng 15 250 50 0 ta empty ta 17 7 0 10 -262144 -1 -1; #X obj 290 27 bng 15 250 50 0 ka empty ka 17 7 0 10 -262144 -1 -1; #X obj 290 44 bng 15 250 50 0 di empty di 17 7 0 10 -262144 -1 -1; #X obj 290 62 bng 15 250 50 0 mi empty mi 17 7 0 10 -262144 -1 -1; #X obj 500 500 cnv 50 100 50 mi mi1 mi 20 12 2 14 -233017 -66577 0 ; #X text 68 4 randomly move canvas with svg imagesto build a 4/4 mesure , f 15; #X text 327 203 receive bang from ta/ka/di/mi bang and send rythme message to list_gen subpatch, f 25; #X text 321 -2 supposed to add or delete lines in rythme_list text object (work on Pc but not on Droidparty (see list_gen subpatch embed in the instruction subpatch inside gen subpatch, f 26; #X connect 18 0 19 0;
hi, chris !
just started to get aquainted with PdDroidParty - great fun and fantastic work that you did !
unfortunately the "hurleur" links on http://droidparty.net/ are dead, so i couldn't find any dedicated forums. and your github account says that you are looking for a maintainer (i'm sorry, but i'm really not up to it ...), so i figure PdDroidParty is not actively maintained atm ?
anyway, i'd love to do some stuff with it and got some questions in this regard:
1.) which PD version should i use to create PdDroidParty patches ? you wrote on this list that [text] is not implemented in the actual version (PdDroidParty-debug-283.apk), so is it 0.46 or even 0.45 i'm dealing with here ?
2.) is there anything like a "PD console" possibility so check, whether an object has been loaded or not ? or error logs i could view ?
3.) is it possible to send pd control messages like "; pd quit" ?
4.) some native PD gui elements like [symbol], [vradio] and [hradio] are not working, is that right ?
5.) the "pure-widgets-demo" stuff is great, but i don't really understand why the moving of the "ViewPort" canvas changes the patch's view on the android device like it does. is "ViewPort" some special variable or object ?
thanks for any info !
best
oliver
Hello Oliver!
On 4/1/19 9:10 am, oliver wrote:
unfortunately the "hurleur" links on http://droidparty.net/ are dead, so i couldn't find any dedicated forums.
Thanks for the heads-up. I have fixed the forum link.
and your github account says that you are looking for a maintainer (i'm sorry, but i'm really not up to it ...), so i figure PdDroidParty is not actively maintained atm ?
I fixed a rendering regression in November so I guess that means I am still maintaining it.
These days I like to think of software which is not receiving changes but which people are still using as "complete" rather than "unmaintained" but I understand this is an uncommon view. :)
It would be great if there was an enthusiastic person who would fix bugs, do minor upgrades, and implement some of the more obvious missing features but I am not holding my breath for that.
1.) which PD version should i use to create PdDroidParty patches ? you wrote on this list that [text] is not implemented in the actual version (PdDroidParty-debug-283.apk), so is it 0.46 or even 0.45 i'm dealing with here ?
I've just compiled and pushed up a new build (312) and it appears it has successfully linked against the latest pd-for-android (libpd) which according to a recent commit message says it is version 0.48-1. I also just tested a [text] object in a patch and it did not throw a missing object error so I guess that is working now.
2.) is there anything like a "PD console" possibility so check, whether an object has been loaded or not ? or error logs i could view ?
Yes, I think the best way to do this is have adb
installed on your
computer and use the following command with your phone plugged into your
computer:
adb logcat | grep Pd
If you print things from Pd you can see them via this log.
3.) is it possible to send pd control messages like "; pd quit" ?
I think so yes. Certainly the dsp message works.
4.) some native PD gui elements like [symbol], [vradio] and [hradio] are not working, is that right ?
Yes. The exact definition of "not working" is that the objects are created by Pd but there is no rendering code for them so they are not drawn on the phone's screen.
5.) the "pure-widgets-demo" stuff is great, but i don't really understand why the moving of the "ViewPort" canvas changes the patch's view on the android device like it does. is "ViewPort" some special variable or object ?
I don't have a good grasp of this feature or how it works although I vaguely intend to explore it further. It was implemented by Antoine in a fork with a lot of changes I merged some time back. I would start with what is in that demo patch and experiment to get to where you want.
Here is a list of things I would love to see fix or updated in PdDroidParty:
UIs can be built with HTML, CSS & Javascript).
I could justify implementing these things myself if I was able to tell my family that I am getting paid to do it. So if a project had commercial backing an option would be to pay myself or another developer to make changes. I have previously paid a developer to work on PdDroidParty and it was a good experience.
Best of luck and I hope the software is useful to you!
Cheers,
Chris.
hi, chris !
thanks a lot for all the infos and kind help ! much appreciated !
Thanks for the heads-up. I have fixed the forum link.
confirmed. only the "There are some good tips for Windows users in this forum thread." link is still invalid, though
These days I like to think of software which is not receiving changes but which people are still using as "complete" rather than "unmaintained" but I understand this is an uncommon view. :)
that's a totally valid point. if it's declared "complete" i can live with all the restrictions and just use the stuff, that's working. fine with me !
I've just compiled and pushed up a new build (312) and it appears it has successfully linked against the latest pd-for-android (libpd) which according to a recent commit message says it is version 0.48-1. I also just tested a [text] object in a patch and it did not throw a missing object error so I guess that is working now.
PD 0.48-1 is great as a working version ! just downloaded and installed your latest build. seems to work alright, but the background is rendered as black (!), making many example patches unusable unless they have a coloured canvas or a png file as background !
2.) is there anything like a "PD console" possibility so check, whether an object has been loaded or not ? or error logs i could view ?
Yes, I think the best way to do this is have
adb
installed on your computer and use the following command with your phone plugged into your computer:adb logcat | grep Pd
If you print things from Pd you can see them via this log.
i'm not quite sure i understand, but gonna investigate. so this would be done on linux ?
thanks again for all your work !
best
oliver
Hi Oliver,
On 6/1/19 4:56 pm, oliver wrote:
confirmed. only the "There are some good tips for Windows users in this forum thread." link is still invalid, though
Fixed thanks.
your latest build. seems to work alright, but the background is rendered as black (!), making many example patches unusable unless they have a coloured canvas or a png file as background !
I've filed an issue for this and will try to fix it soon:
https://github.com/chr15m/PdDroidParty/issues/40
adb logcat | grep Pd
If you print things from Pd you can see them via this log.
i'm not quite sure i understand, but gonna investigate. so this would be done on linux ?
I think adb is available on windows too. If you do a search you can find more information about installing and using it.
Cheers,
Chris.
I came across a minor peculiarity in Pd 0.49-1 running on macOS 10.14.2
I have created a multi-output device in my Audio MIDI Setup. It’s works a splitter where the audio is sent in parallel to the built-in output and to soundflower. I have named it ‘Built-in Output and Soundflower’.
In Pd I can select it as output device in the menu but after pressing OK it takes and stores the 'Built-in Output' as device instead of my ‘Built-in Output and Soundflower’. If I name the multi-output device differently (i.e. ‘Multi out’) I can select it properly and everything works as expected. It seems that Pd only looks at/remembers the first x characters of the name of the selected device.
Best!
Edwin
I came across a minor peculiarity in Pd 0.49-1 running on macOS 10.14.2
I have created a multi-output device in my Audio MIDI Setup. It’s works a splitter where the audio is sent in parallel to the built-in output and to soundflower. I have named it ‘Built-in Output and Soundflower’.
In Pd I can select it as output device in the menu but after pressing OK it takes and stores the 'Built-in Output' as device instead of my ‘Built-in Output and Soundflower’. If I name the multi-output device differently (i.e. ‘Multi out’) I can select it properly and everything works as expected. It seems that Pd only looks at/remembers the first x characters of the name of the selected device.
Best!
Edwin
Please follow the Netiquette, especially the part with not replying to a random email when starting a new thread. It messes up the archive. https://lists.puredata.info/pipermail/pd-list/2019-01/thread.html
For the bug, I'd suggest you make an issue on github. https://github.com/pure-data/pure-data/issues
On 07.01.19 10:15, Edwin van der Heide wrote:
I came across a minor peculiarity in Pd 0.49-1 running on macOS 10.14.2
I have created a multi-output device in my Audio MIDI Setup. It’s works a splitter where the audio is sent in parallel to the built-in output and to soundflower. I have named it ‘Built-in Output and Soundflower’.
In Pd I can select it as output device in the menu but after pressing OK it takes and stores the 'Built-in Output' as device instead of my ‘Built-in Output and Soundflower’. If I name the multi-output device differently (i.e. ‘Multi out’) I can select it properly and everything works as expected. It seems that Pd only looks at/remembers the first x characters of the name of the selected device.
Best!
Edwin
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
Hi!
i don't really understand why the moving of the "ViewPort" canvas changes
the patch's
view on the android device like it does. is "ViewPort" some special variable or object ?
yes "ViewPort" is a special canvas-gui name (hard coded in the java), that can be used to scroll through the main pd window:
canvas, cut, copy)
indication of the portion of the screen that will be displayed on PdDroidParty.
Antoine Rousseau http://www.metalu.net http://metalu.net __ http://www.metaluachahuter.com/ http://www.metaluachahuter.com/compagnies/al1-ant1/
Le lun. 7 janv. 2019 à 03:03, Chris McCormick chris@mccormick.cx a écrit :
Hi Oliver,
On 6/1/19 4:56 pm, oliver wrote:
confirmed. only the "There are some good tips for Windows users in this forum thread." link is still invalid, though
Fixed thanks.
your latest build. seems to work alright, but the background is rendered as black (!), making many example patches unusable unless they have a coloured canvas or a png file as background !
I've filed an issue for this and will try to fix it soon:
https://github.com/chr15m/PdDroidParty/issues/40
adb logcat | grep Pd
If you print things from Pd you can see them via this log.
i'm not quite sure i understand, but gonna investigate. so this would be done on linux ?
I think adb is available on windows too. If you do a search you can find more information about installing and using it.
Cheers,
Chris.
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
Hi,
On 7/1/19 10:46 pm, Antoine Rousseau wrote:
yes "ViewPort" is a special canvas-gui name (hard coded in the java), that can be used to scroll through the main pd window:
- in the main pd window, create a canvas gui (add canvas)
- edit the canvas properties and set the receive name to "ViewPort"
- make sure the canvas is in the background (select all the objects but
the canvas, cut, copy)
- then send "pos" and "vis_size" messages to "ViewPort", so you have
visual indication of the portion of the screen that will be displayed on PdDroidParty.
Thanks Antoine, I will add this information to the droidparty.net page (or merge a PR if there is one before I get to it).
Cheers,
Chris.
I've just pushed a PR for this. (https://github.com/chr15m/PdDroidParty/pull/42)
Antoine Rousseau http://www.metalu.net http://metalu.net __ http://www.metaluachahuter.com/ http://www.metaluachahuter.com/compagnies/al1-ant1/
Le mar. 8 janv. 2019 à 04:12, Chris McCormick chris@mccormick.cx a écrit :
Hi,
On 7/1/19 10:46 pm, Antoine Rousseau wrote:
yes "ViewPort" is a special canvas-gui name (hard coded in the java), that can be used to scroll through the main pd window:
- in the main pd window, create a canvas gui (add canvas)
- edit the canvas properties and set the receive name to "ViewPort"
- make sure the canvas is in the background (select all the objects but
the canvas, cut, copy)
- then send "pos" and "vis_size" messages to "ViewPort", so you have
visual indication of the portion of the screen that will be displayed on PdDroidParty.
Thanks Antoine, I will add this information to the droidparty.net page (or merge a PR if there is one before I get to it).
Cheers,
Chris.
Hi Antoine,
On 8/1/19 7:34 pm, Antoine Rousseau wrote:
I've just pushed a PR for this.
I have merged this. Thank you so much.
Cheers,
Chris.
Hi Oliver,
On 7/1/19 10:03 am, Chris McCormick wrote:
your latest build. seems to work alright, but the background is rendered as black (!), making many example patches unusable unless they have a coloured canvas or a png file as background !
I've filed an issue for this and will try to fix it soon:
I have fixed this bug and the latest build (317) is up on droidparty.net
Cheers,
Chris.
Chris McCormick wrote:
Hi Oliver,
On 7/1/19 10:03 am, Chris McCormick wrote:
your latest build. seems to work alright, but the background is rendered as black (!), making many example patches unusable unless they have a coloured canvas or a png file as background !
I've filed an issue for this and will try to fix it soon:
I have fixed this bug and the latest build (317) is up on droidparty.net
- thanks for your patience.
Cheers,
Chris.
thanks for the update, chris. works like a charm !
best
oliver