Hi, I noticed [text2d] eats 10% of my cpu. This make some patches unusable, like pdtgb01 which shows 200% of cpu usage when using 15 text2d objects. This is strange because [text3d] works well.
PB G4 1.33GHz OS X 10.3.5 Gem 0.90
saludos
Mirko
Yes, [text2d] uses a very inefficient OpenGL call (glDrawPixels if you are curious), which Jamie and I discovered the other night. It is highly recommended to use [text3d] for all text functions.
The 'FSAA $1' message will turn on anti-aliasing and make the text nicer looking - try a value of 4.
cgc
On Sep 10, 2004, at 12:09 AM, Mirko Petrovich wrote:
Hi, I noticed [text2d] eats 10% of my cpu. This make some patches unusable, like pdtgb01 which shows 200% of cpu usage when using 15 text2d objects. This is strange because [text3d] works well.
PB G4 1.33GHz OS X 10.3.5 Gem 0.90
saludos
Mirko
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