Patrick updated the libpd version used by libpd4unity less than a month ago. The other wrapper files *seem* old since the libpd API is largely stable, so no need for constant commits.
Also, libpd is much easier to build for C# / MONO in the latest version so I imagine that should help in regards to unity, although I have not tried it personally. There are also prebuilt libpd C# binaries for multiple platforms on NuGet.
Dan Wilcox @danomatika https://twitter.com/danomatika danomatika.com http://danomatika.com/ robotcowboy.com http://robotcowboy.com/
On Oct 22, 2016, at 3:55 PM, pd-list-request@lists.iem.at wrote:
From: Ali Momeni <batchku@gmail.com mailto:batchku@gmail.com> Subject: [PD] libpd for Unity still alive? Date: October 22, 2016 at 2:47:23 PM MDT To: "pd-list@lists.iem.at mailto:pd-list@lists.iem.at" <pd-list@lists.iem.at mailto:pd-list@lists.iem.at>
Hello all,
I'd like to play with libpd within Unity. I've come across several project that attempt this:
https://github.com/patricksebastien/libpd4unity https://github.com/patricksebastien/libpd4unity https://github.com/Magicolo/uPD https://github.com/Magicolo/uPD https://github.com/hagish/kalimba https://github.com/hagish/kalimba
but it seems like they are all old and not maintained; it also seems that they haven't been tested with Unity 5. Does anyone have any recent experience with pd and unity?
Regards,
ali
Thanks Dan.
I'm having trouble getting the latest libpd4unity compiling:
https://github.com/patricksebastien/libpd4unity/issues/18
Also, if the libpd C# binaries from NuGet are a way to get libpd/unity integrated, would you please post a link?
On Sun, Oct 23, 2016 at 1:35 AM, Dan Wilcox danomatika@gmail.com wrote:
Patrick updated the libpd version used by libpd4unity less than a month ago. The other wrapper files *seem* old since the libpd API is largely stable, so no need for constant commits.
Also, libpd is much easier to build for C# / MONO in the latest version so I imagine that should help in regards to unity, although I have not tried it personally. There are also prebuilt libpd C# binaries for multiple platforms on NuGet.
Dan Wilcox @danomatika https://twitter.com/danomatika danomatika.com robotcowboy.com
On Oct 22, 2016, at 3:55 PM, pd-list-request@lists.iem.at wrote:
*From: *Ali Momeni batchku@gmail.com *Subject: **[PD] libpd for Unity still alive?* *Date: *October 22, 2016 at 2:47:23 PM MDT *To: *"pd-list@lists.iem.at" pd-list@lists.iem.at
Hello all,
I'd like to play with libpd within Unity. I've come across several project that attempt this:
https://github.com/patricksebastien/libpd4unity https://github.com/Magicolo/uPD https://github.com/hagish/kalimba
but it seems like they are all old and not maintained; it also seems that they haven't been tested with Unity 5. Does anyone have any recent experience with pd and unity?
Regards,
ali
https://github.com/libpd/libpd#c https://github.com/libpd/libpd#c
Dan Wilcox @danomatika https://twitter.com/danomatika danomatika.com http://danomatika.com/ robotcowboy.com http://robotcowboy.com/
On Oct 23, 2016, at 8:21 AM, Ali Momeni batchku@gmail.com wrote:
Thanks Dan.
I'm having trouble getting the latest libpd4unity compiling:
https://github.com/patricksebastien/libpd4unity/issues/18 https://github.com/patricksebastien/libpd4unity/issues/18
Also, if the libpd C# binaries from NuGet are a way to get libpd/unity integrated, would you please post a link?
On Sun, Oct 23, 2016 at 1:35 AM, Dan Wilcox <danomatika@gmail.com mailto:danomatika@gmail.com> wrote: Patrick updated the libpd version used by libpd4unity less than a month ago. The other wrapper files *seem* old since the libpd API is largely stable, so no need for constant commits.
Also, libpd is much easier to build for C# / MONO in the latest version so I imagine that should help in regards to unity, although I have not tried it personally. There are also prebuilt libpd C# binaries for multiple platforms on NuGet.
Dan Wilcox @danomatika https://twitter.com/danomatika danomatika.com http://danomatika.com/ robotcowboy.com http://robotcowboy.com/
On Oct 22, 2016, at 3:55 PM, pd-list-request@lists.iem.at mailto:pd-list-request@lists.iem.at wrote:
From: Ali Momeni <batchku@gmail.com mailto:batchku@gmail.com> Subject: [PD] libpd for Unity still alive? Date: October 22, 2016 at 2:47:23 PM MDT To: "pd-list@lists.iem.at mailto:pd-list@lists.iem.at" <pd-list@lists.iem.at mailto:pd-list@lists.iem.at>
Hello all,
I'd like to play with libpd within Unity. I've come across several project that attempt this:
https://github.com/patricksebastien/libpd4unity https://github.com/patricksebastien/libpd4unity https://github.com/Magicolo/uPD https://github.com/Magicolo/uPD https://github.com/hagish/kalimba https://github.com/hagish/kalimba
but it seems like they are all old and not maintained; it also seems that they haven't been tested with Unity 5. Does anyone have any recent experience with pd and unity?
Regards,
ali
Thanks Dan.
My problem is with LibPdFilterRead.cs as it doesn't compile because of this error:
*Code:* // Unity audio callback public void OnAudioFilterRead (float[] data, int channels) { if(dataPtr == IntPtr.Zero) { dataHandle = GCHandle.Alloc(data,GCHandleType.Pinned); dataPtr = dataHandle.AddrOfPinnedObject(); }
if (islibpdready) {
*LibPD.Process(numberOfTicks, dataPtr, dataPtr); //THIS
is the line that throws an error* } }
*Error:* Assets/LibPdFilterRead.cs(52,31): error CS1502: The best overloaded method match for `LibPDBinding.LibPD.Process(int, double*, double*)' has some invalid arguments
On Sun, Oct 23, 2016 at 1:13 PM, Dan Wilcox danomatika@gmail.com wrote:
https://github.com/libpd/libpd#c
Dan Wilcox @danomatika https://twitter.com/danomatika danomatika.com robotcowboy.com
On Oct 23, 2016, at 8:21 AM, Ali Momeni batchku@gmail.com wrote:
Thanks Dan.
I'm having trouble getting the latest libpd4unity compiling:
https://github.com/patricksebastien/libpd4unity/issues/18
Also, if the libpd C# binaries from NuGet are a way to get libpd/unity integrated, would you please post a link?
On Sun, Oct 23, 2016 at 1:35 AM, Dan Wilcox danomatika@gmail.com wrote:
Patrick updated the libpd version used by libpd4unity less than a month ago. The other wrapper files *seem* old since the libpd API is largely stable, so no need for constant commits.
Also, libpd is much easier to build for C# / MONO in the latest version so I imagine that should help in regards to unity, although I have not tried it personally. There are also prebuilt libpd C# binaries for multiple platforms on NuGet.
Dan Wilcox @danomatika https://twitter.com/danomatika danomatika.com robotcowboy.com
On Oct 22, 2016, at 3:55 PM, pd-list-request@lists.iem.at wrote:
*From: *Ali Momeni batchku@gmail.com *Subject: **[PD] libpd for Unity still alive?* *Date: *October 22, 2016 at 2:47:23 PM MDT *To: *"pd-list@lists.iem.at" pd-list@lists.iem.at
Hello all,
I'd like to play with libpd within Unity. I've come across several project that attempt this:
https://github.com/patricksebastien/libpd4unity https://github.com/Magicolo/uPD https://github.com/hagish/kalimba
but it seems like they are all old and not maintained; it also seems that they haven't been tested with Unity 5. Does anyone have any recent experience with pd and unity?
Regards,
ali