Hi,
For some project that I'm working on, I am using models loaded in the model object of gem.
I'm not a programmer myself, so sorry if the question is naive. In principle, would it be possible to modify the code to the model object so that the actual vertices of a model can be moved?
I have to investigate the feasability of this project, so any help with the above question would be greatly appreciated.
Thanks.
the Wavefront .obj models do not have any support for this type of movement. the only way to get such a feature in GEM is to support a different model format. two things have been suggested to me:
movable elements and allow real-time manipulation of the model in the Alice visualization environment. the downside is that the models can only be created in 3DStudio on the PC, and the format is not widely known or used outside of Carneige-Mellon.
range of manipulation. plus, this might be the most widely used model format in the world and i think there are also free editors for it too.
anyone else have suggestions for model types that GEM can support?
cgc
Hi,
For some project that I'm working on, I am using models loaded in the model object of gem.
I'm not a programmer myself, so sorry if the question is naive. In principle, would it be possible to modify the code to the model object so that the actual vertices of a model can be moved?
I have to investigate the feasability of this project, so any help with the above question would be greatly appreciated.
Thanks.
- martin
PD-list mailing list PD-list@iem.kug.ac.at http://iem.kug.ac.at/cgi-bin/mailman/listinfo/pd-list
chris clepper wrote:
the Wavefront .obj models do not have any support for this type of movement. the only way to get such a feature in GEM is to support a different model format. two things have been suggested to me:
i have once experimented with libCAL3D (which is for Character Animation Library). Of course, you can hardly make your own models (i think there is a 3DS-plugin)
i think i will incorporate a quake-model loader (the source code is already on my hd, i only have to have some times)
however, i think this is not the answer to the original question:
I'm not a programmer myself, so sorry if the question is naive. In principle, would it be possible to modify the code to the model object so that the actual vertices of a model can be moved?
unfortunately : NO
mfg.ad.r IOhannes
I have to investigate the feasability of this project, so any help with the above question would be greatly appreciated.
Thanks.
- martin
PD-list mailing list PD-list@iem.kug.ac.at http://iem.kug.ac.at/cgi-bin/mailman/listinfo/pd-list
Citeren IOhannes zmoelnig zmoelnig@iem.kug.ac.at:
i think i will incorporate a quake-model loader (the source code is already on my hd, i only have to have some times)
That would be really cool!
A completely different path would be to exchange messages with a 'standalone' game engine. The best thing I came across on the net is "The Nebula Device" (http://www.radonlabs.de/). It's open source, cross-platform, cross-3d api (direct3d 7,8 and opengl), and already has a shell interface that might be suitable to 'pump' pd messages into. This is would provide a feature-rich (collision detection, t&l, 3dmax integration, milkshape integration, ...) 3d environment to PD, more suitable for VR-like apps, but less flexible than GEM.
I haven't looked beyond the tech demos yet, and it is not on top of my list of priorities. Comments on the pro/contra welcome. Can similar things allready be made with other feature-rich 3D apps (more or less integrated with PD)?
Johannes
Citeren IOhannes zmoelnig zmoelnig@iem.kug.ac.at:
i think i will incorporate a quake-model loader (the source code is already on my hd, i only have to have some times)
That would be really cool!
this was also on our (tigital and myself) TODO list. not sure how many models of evil looking guys with rocket launchers i need to load in GEM tho. i'm sure there's tons of other models out there. i seem to remember a barney patch from years ago...
A completely different path would be to exchange messages with a 'standalone' game engine. The best thing I came across on the net is "The Nebula Device" (http://www.radonlabs.de/). It's open source, cross-platform, cross-3d api (direct3d 7,8 and opengl), and already has a shell interface that might be suitable to 'pump' pd messages into. This is would provide a feature-rich (collision detection, t&l, 3dmax integration, milkshape integration, ...) 3d environment to PD, more suitable for VR-like apps, but less flexible than GEM.
I haven't looked beyond the tech demos yet, and it is not on top of my list of priorities. Comments on the pro/contra welcome. Can similar things allready be made with other feature-rich 3D apps (more or less integrated with PD)?
that's an interesting project. it looks like the last release was over a year ago (9-30-2001) according to the website. do you know if it is in widespread use?
i am interested in doing something like a VR environment, especially for installation work. someone actually suggested that the quake engine might work for this. and hell if we're gonna load quake models, we might as well give them something to run around in ;). i'm not much of a gamer, but i am impressed by some of the technology used in a game like quake, so why not harness that for art making??
cgc
Johannes