Hi all,
After initially thinking that everyone's advice here had solved my problems, I appear to be back at square 1!
I'm having a problem whereby when a video is played through the GEM window, the sound is played, but the images are not present, and a white screen is displayed where the video should be playing. Earlier in the week someone suggested to me to replace the Gem.pd_darwin file with one from the GEM website. Which at the time seemed to solve the problem. But now it's stopped working properly again!
I'm looking for any ideas...sometimes everything works fine, and the video plays without a prob, but at other times I get nothing and/or PD quits on me. It seems really sporadic, I cannot spot a pattern that may indicate the problem. I've also tried restarting my computer and re-replacing the Gem.pd_darwin file all to no avail!
My system is:
Mac Mini (OS X 10.4 Tiger) 1gb RAM 1.25GHz G4 PPC Processor
PD Version: Pd-0.38.4-extended-RC7 (With GEM.pd_darwin file from GEM-0.90.0-OS X-G4-bin)
You might either have a catastrophic hardware/driver failure or you are doing something wrong patching. The latter is more likely so post the patch you are using. Also, try the included example and help patches.
cgc
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Hi all,
After initially thinking that everyone's advice here had solved my problems, I appear to be back at square 1!
I'm having a problem whereby when a video is played through the GEM window, the sound is played, but the images are not present, and a white screen is displayed where the video should be playing. Earlier in the week someone suggested to me to replace the Gem.pd_darwin file with one from the GEM website. Which at the time seemed to solve the problem. But now it's stopped working properly again!
I'm looking for any ideas...sometimes everything works fine, and the video plays without a prob, but at other times I get nothing and/or PD quits on me. It seems really sporadic, I cannot spot a pattern that may indicate the problem. I've also tried restarting my computer and re-replacing the Gem.pd_darwin file all to no avail!
My system is:
Mac Mini (OS X 10.4 Tiger) 1gb RAM 1.25GHz G4 PPC Processor
PD Version: Pd-0.38.4-extended-RC7 (With GEM.pd_darwin file from GEM-0.90.0-OS X-G4-bin)
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Ok, I've attached my patch so far...be prepared for some obvious mistakes I expect!...i'm very new to this!
I think I may have found the problem...The rendering problems begin when I try to add more than one set of GEM objects. In the working patch I've included, you'll see that I have mapped a playstation controller to act as a video trigger. I'm looking to have more than one channel of video, hopefully 4 or 5, which will each be triggered by different gamepad keys. So what I was doing was copy & pasting the working set of GEM objects and linking them to a separate controller key. This is when the problems start.
Many thanks, Jonathan
On 24/1/06 16:23, "chris clepper" cgc@humboldtblvd.com wrote:
You might either have a catastrophic hardware/driver failure or you are doing something wrong patching. The latter is more likely so post the patch you are using. Also, try the included example and help patches.
cgc
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Hi all,
After initially thinking that everyone's advice here had solved my problems, I appear to be back at square 1!
I'm having a problem whereby when a video is played through the GEM window, the sound is played, but the images are not present, and a white screen is displayed where the video should be playing. Earlier in the week someone suggested to me to replace the Gem.pd_darwin file with one from the GEM website. Which at the time seemed to solve the problem. But now it's stopped working properly again!
I'm looking for any ideas...sometimes everything works fine, and the video plays without a prob, but at other times I get nothing and/or PD quits on me. It seems really sporadic, I cannot spot a pattern that may indicate the problem. I've also tried restarting my computer and re-replacing the Gem.pd_darwin file all to no avail!
My system is:
Mac Mini (OS X 10.4 Tiger) 1gb RAM 1.25GHz G4 PPC Processor
PD Version: Pd-0.38.4-extended-RC7 (With GEM.pd_darwin file from GEM-0.90.0-OS X-G4-bin)
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
If you substitute pix_film and pix_texture for pix_movie does it do the same thing? There is a problem that I introduced recently with turning rendering on and off, but that should not be in the released version of GEM 0.90.
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Ok, I've attached my patch so far...be prepared for some obvious mistakes I expect!...i'm very new to this!
I think I may have found the problem...The rendering problems begin when I try to add more than one set of GEM objects. In the working patch I've included, you'll see that I have mapped a playstation controller to act as a video trigger. I'm looking to have more than one channel of video, hopefully 4 or 5, which will each be triggered by different gamepad keys. So what I was doing was copy & pasting the working set of GEM objects and linking them to a separate controller key. This is when the problems start.
Many thanks, Jonathan
Chris,
Substituting pix_film for pix_movie brings on the previously discussed rendering problems.
I'm not sure if you meant for me to try pix_texture in the same place, but when I did I got the following messages immediately:
gamepad_input.pd 44 0 59 1 (gatom->pix_texture) connection failed gamepad_input.pd 59 1 39 0 (pix_texture->unpack) connection failed gamepad_input.pd 59 2 43 0 (pix_texture->bng) connection failed
And I got the following messages when trying to use the patch to open a video:
pix_texture: not using client storage error: pix_texture: no method for 'open'
Despite some of the messages above, the gamepad input worked fine all the time.
J
On 24/1/06 18:30, "chris clepper" cgc@humboldtblvd.com wrote:
If you substitute pix_film and pix_texture for pix_movie does it do the same thing? There is a problem that I introduced recently with turning rendering on and off, but that should not be in the released version of GEM 0.90.
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Ok, I've attached my patch so far...be prepared for some obvious mistakes I expect!...i'm very new to this!
I think I may have found the problem...The rendering problems begin when I try to add more than one set of GEM objects. In the working patch I've included, you'll see that I have mapped a playstation controller to act as a video trigger. I'm looking to have more than one channel of video, hopefully 4 or 5, which will each be triggered by different gamepad keys. So what I was doing was copy & pasting the working set of GEM objects and linking them to a separate controller key. This is when the problems start.
Many thanks, Jonathan
pix_movie encompasses both the pix_film and pix_texture objects. You need to use both of the latter to replace pix_movie. The likely reason you are not seeing video is because the images are not being uploaded as textures.
cgc
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Chris,
Substituting pix_film for pix_movie brings on the previously discussed rendering problems.
I'm not sure if you meant for me to try pix_texture in the same place, but when I did I got the following messages immediately:
gamepad_input.pd 44 0 59 1 (gatom->pix_texture) connection failed gamepad_input.pd 59 1 39 0 (pix_texture->unpack) connection failed gamepad_input.pd 59 2 43 0 (pix_texture->bng) connection failed
And I got the following messages when trying to use the patch to open a video:
pix_texture: not using client storage error: pix_texture: no method for 'open'
Despite some of the messages above, the gamepad input worked fine all the time.
J
On 24/1/06 18:30, "chris clepper" cgc@humboldtblvd.com wrote:
If you substitute pix_film and pix_texture for pix_movie does it do the same thing? There is a problem that I introduced recently with turning rendering on and off, but that should not be in the released version of GEM 0.90.
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Ok, I've attached my patch so far...be prepared for some obvious mistakes I expect!...i'm very new to this!
I think I may have found the problem...The rendering problems begin when I try to add more than one set of GEM objects. In the working patch I've included, you'll see that I have mapped a playstation controller to act as a video trigger. I'm looking to have more than one channel of video, hopefully 4 or 5, which will each be triggered by different gamepad keys. So what I was doing was copy & pasting the working set of GEM objects and linking them to a separate controller key. This is when the problems start.
Many thanks, Jonathan
Ok, I seemed to have fixed the prob! Was my bad patching I think, sorry I'm a total newb at this!
Rather than copy & pasting all the of the GEM objects (on the left) I was linking to the 1st gamepad key and recycling them for the 2nd key I want to use, I just used the same pix_movie object for both buttons. I've attatched the patch so you can see what I mean!
Thanks J
On 24/1/06 19:51, "chris clepper" cgc@humboldtblvd.com wrote:
pix_movie encompasses both the pix_film and pix_texture objects. You need to use both of the latter to replace pix_movie. The likely reason you are not seeing video is because the images are not being uploaded as textures.
cgc
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Chris,
Substituting pix_film for pix_movie brings on the previously discussed rendering problems.
I'm not sure if you meant for me to try pix_texture in the same place, but when I did I got the following messages immediately:
gamepad_input.pd 44 0 59 1 (gatom->pix_texture) connection failed gamepad_input.pd 59 1 39 0 (pix_texture->unpack) connection failed gamepad_input.pd 59 2 43 0 (pix_texture->bng) connection failed
And I got the following messages when trying to use the patch to open a video:
pix_texture: not using client storage error: pix_texture: no method for 'open'
Despite some of the messages above, the gamepad input worked fine all the time.
J
On 24/1/06 18:30, "chris clepper" cgc@humboldtblvd.com wrote:
If you substitute pix_film and pix_texture for pix_movie does it do the same thing? There is a problem that I introduced recently with turning rendering on and off, but that should not be in the released version of GEM 0.90.
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Ok, I've attached my patch so far...be prepared for some obvious mistakes I expect!...i'm very new to this!
I think I may have found the problem...The rendering problems begin when I try to add more than one set of GEM objects. In the working patch I've included, you'll see that I have mapped a playstation controller to act as a video trigger. I'm looking to have more than one channel of video, hopefully 4 or 5, which will each be triggered by different gamepad keys. So what I was doing was copy & pasting the working set of GEM objects and linking them to a separate controller key. This is when the problems start.
Many thanks, Jonathan
hi
in your attached patch you linked the hid button to the openpanel
function, this will cause the panel to pop up every time you press
this button.
use the path instead to load the desired movie once, then control the
gemheads with the buttons.
m.
Am 24.01.2006 um 17:59 schrieb Jonathan Goodwin:
Ok, I've attached my patch so far...be prepared for some obvious
mistakes I expect!...i'm very new to this!I think I may have found the problem...The rendering problems begin
when I try to add more than one set of GEM objects. In the working patch I've included, you'll see that I have mapped a playstation controller to
act as a video trigger. I'm looking to have more than one channel of video,
hopefully 4 or 5, which will each be triggered by different gamepad keys. So
what I was doing was copy & pasting the working set of GEM objects and
linking them to a separate controller key. This is when the problems start.Many thanks, Jonathan
On 24/1/06 16:23, "chris clepper" cgc@humboldtblvd.com wrote:
You might either have a catastrophic hardware/driver failure or you are doing something wrong patching. The latter is more likely so
post the patch you are using. Also, try the included example and help patches.cgc
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Hi all,
After initially thinking that everyone's advice here had solved
my problems, I appear to be back at square 1!I'm having a problem whereby when a video is played through the
GEM window, the sound is played, but the images are not present, and a white
screen is displayed where the video should be playing. Earlier in the week
someone suggested to me to replace the Gem.pd_darwin file with one from
the GEM website. Which at the time seemed to solve the problem. But now
it's stopped working properly again!I'm looking for any ideas...sometimes everything works fine, and
the video plays without a prob, but at other times I get nothing and/or PD
quits on me. It seems really sporadic, I cannot spot a pattern that may
indicate the problem. I've also tried restarting my computer and re-replacing the Gem.pd_darwin file all to no avail!My system is:
Mac Mini (OS X 10.4 Tiger) 1gb RAM 1.25GHz G4 PPC Processor
PD Version: Pd-0.38.4-extended-RC7 (With GEM.pd_darwin file from GEM-0.90.0-OS X-G4-bin)
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
<gamepad_input.pd> _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
Hi Max,
I know that I can load the movie directly using the file path, but I've left the open panel there for testing currently. Thanks for the tip though...I need as many as I can get!lol!
Any thoughts on why GEM isn't working with multiple sets of GEM objects though?
J
On 24/1/06 18:44, "Max Neupert" abonnements@revolwear.com wrote:
hi
in your attached patch you linked the hid button to the openpanel function, this will cause the panel to pop up every time you press this button. use the path instead to load the desired movie once, then control the gemheads with the buttons.
m.
Am 24.01.2006 um 17:59 schrieb Jonathan Goodwin:
Ok, I've attached my patch so far...be prepared for some obvious mistakes I expect!...i'm very new to this!
I think I may have found the problem...The rendering problems begin when I try to add more than one set of GEM objects. In the working patch I've included, you'll see that I have mapped a playstation controller to act as a video trigger. I'm looking to have more than one channel of video, hopefully 4 or 5, which will each be triggered by different gamepad keys. So what I was doing was copy & pasting the working set of GEM objects and linking them to a separate controller key. This is when the problems start.
Many thanks, Jonathan
On 24/1/06 16:23, "chris clepper" cgc@humboldtblvd.com wrote:
You might either have a catastrophic hardware/driver failure or you are doing something wrong patching. The latter is more likely so post the patch you are using. Also, try the included example and help patches.
cgc
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Hi all,
After initially thinking that everyone's advice here had solved my problems, I appear to be back at square 1!
I'm having a problem whereby when a video is played through the GEM window, the sound is played, but the images are not present, and a white screen is displayed where the video should be playing. Earlier in the week someone suggested to me to replace the Gem.pd_darwin file with one from the GEM website. Which at the time seemed to solve the problem. But now it's stopped working properly again!
I'm looking for any ideas...sometimes everything works fine, and the video plays without a prob, but at other times I get nothing and/or PD quits on me. It seems really sporadic, I cannot spot a pattern that may indicate the problem. I've also tried restarting my computer and re-replacing the Gem.pd_darwin file all to no avail!
My system is:
Mac Mini (OS X 10.4 Tiger) 1gb RAM 1.25GHz G4 PPC Processor
PD Version: Pd-0.38.4-extended-RC7 (With GEM.pd_darwin file from GEM-0.90.0-OS X-G4-bin)
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
<gamepad_input.pd> _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
Am 24.01.2006 um 20:16 schrieb Jonathan Goodwin:
Hi Max,
I know that I can load the movie directly using the file path, but
I've left the open panel there for testing currently. Thanks for the tip
though...I need as many as I can get!lol!Any thoughts on why GEM isn't working with multiple sets of GEM
objects though?
i am not sure what you mean but if you make gem render 4 movies on
the same (3d) spot you will just see the last one rendered. is it that?
attach the patch which is NOT working with a description of what you
expect it to do to get better answers. ;)
m.
J
On 24/1/06 18:44, "Max Neupert" abonnements@revolwear.com wrote:
hi
in your attached patch you linked the hid button to the openpanel function, this will cause the panel to pop up every time you press this button. use the path instead to load the desired movie once, then control the gemheads with the buttons.
m.
Am 24.01.2006 um 17:59 schrieb Jonathan Goodwin:
Ok, I've attached my patch so far...be prepared for some obvious mistakes I expect!...i'm very new to this!
I think I may have found the problem...The rendering problems begin when I try to add more than one set of GEM objects. In the working patch
I've included, you'll see that I have mapped a playstation controller to act as a video trigger. I'm looking to have more than one channel of video, hopefully 4 or 5, which will each be triggered by different gamepad keys. So what I was doing was copy & pasting the working set of GEM objects and linking them to a separate controller key. This is when the problems start.Many thanks, Jonathan
On 24/1/06 16:23, "chris clepper" cgc@humboldtblvd.com wrote:
You might either have a catastrophic hardware/driver failure or you are doing something wrong patching. The latter is more likely so post the patch you are using. Also, try the included example and help patches.
cgc
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Hi all,
After initially thinking that everyone's advice here had solved my problems, I appear to be back at square 1!
I'm having a problem whereby when a video is played through the GEM window, the sound is played, but the images are not present, and a white screen is displayed where the video should be playing. Earlier in the week someone suggested to me to replace the Gem.pd_darwin file with one from the GEM website. Which at the time seemed to solve the problem. But now it's stopped working properly again!
I'm looking for any ideas...sometimes everything works fine, and the video plays without a prob, but at other times I get nothing and/or PD quits on me. It seems really sporadic, I cannot spot a pattern that may indicate the problem. I've also tried restarting my computer and re- replacing the Gem.pd_darwin file all to no avail!
My system is:
Mac Mini (OS X 10.4 Tiger) 1gb RAM 1.25GHz G4 PPC Processor
PD Version: Pd-0.38.4-extended-RC7 (With GEM.pd_darwin file from GEM-0.90.0-OS X-G4-bin)
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
<gamepad_input.pd> _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
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