Hi all first and foremost, i am a pd newbie. i have some experience with max/msp, and i recently decided to switch to puredata. however, i encountered some problems trying to do the same things i was doing with max. there are a few max/msp built-in objects that i miss, mainly [stutter~]. this is not an email to ask for a pd port. for what i've been reading so far from this list i understand this is more about encouraging people to build their own instead of just using a built-in one, but i need help due to my lack of experience. so if someone can provide some ideas/help on how to build a stutter-like abstraction (not an external), that would be very appreciated. thank you so much
laura
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you should check out the archive there was a little conversation about it a while back, much talk of delay lines and stuff, vd, tabread, xgroove et cetera, it's certainly dooable...the stutter effect (aswell as granular synthesis and the fft) was one of the reasons i got into the max family of programs although i find that it is rarely used with any imagination by most musicians, ultimately most people use these techniques as effects, whereas i prefer the view that each "effect" should provide a core ideology to the music rather than be used as a cherry on the cake or something...well i dunno that's just what i think...
p.s. my favourite use of a stutter type effect is on the autechre track gantz graf, has anyone got any better examples?
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Many people on this list don't know about stutter. Can you explain what it does?
here is the description straight from max: stutter~ keeps a history of its signal input(left inlet). Upon recieving an int(left inlet), it copies that number of the most recently recieved samples to another playback buffer. This buffer may be cycled through by its phase, 0-1 (right inlet). on bang (left inlet) or a trigger signal (middle inlet), the last int number of samples are copied to the playback buffer.
any help other than just pointing at some directions would be great. i am really newbie, so... thanks l
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For excellent reading and reference, Max documentation is here: http://www.cycling74.com/products/dlmaxmspwin.html Note that Pd is _not_ Max. Some conventions are opposite, and many named objects are renamed (sorta vindictively) but the principles are similar enough. A little warning: you may develop considerable Max envy. Cold water splashed on the face helps a bit.
laura smith wrote:
Many people on this list don't know about stutter. Can you explain what it does?
here is the description straight from max: stutter~ keeps a history of its signal input(left inlet). Upon recieving an int(left inlet), it copies that number of the most recently recieved samples to another playback buffer. This buffer may be cycled through by its phase, 0-1 (right inlet). on bang (left inlet) or a trigger signal (middle inlet), the last int number of samples are copied to the playback buffer.
any help other than just pointing at some directions would be great. i am really newbie, so... thanks l
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