Yes, check this:
http://soundcloud.com/bemong/03-rhythm-sound-mango-drive
well, the whole tune, specially at 3' 05" so those are the dub chords I'm talking about :P Sorry for not specifying before,
Thanks,
Marco
From: brandon zeeb zeeb.brandon@gmail.com
Subject: Re: [PD] dub chords in Pd To: PD List pd-list@iem.at Message-ID: <AANLkTikiVQU9S2jP+YBa55A68HjRW7Cti7ZrSSP6q7K_@mail.gmail.comAANLkTikiVQU9S2jP%2BYBa55A68HjRW7Cti7ZrSSP6q7K_@mail.gmail.com
Content-Type: text/plain; charset="iso-8859-1"
There are many ways to peel that apple, can you post an example of something similar to what you're aiming for?
Cheers, ~Brandon
every reggae music mix since Lee Perry has been using this type of sound. I used a cheapo yamaha portasound in the early 80s to do that, plus a fat phasor effect on it. then there's a short delay on it as well with a different EQ setting.
if you want to create a phasor effect in pd you either create a very short delay or (I think better) a bank of notch filters, either boost or cut. with a metro you can then slide through the frequencies with range and speed of your liking.
Jurgen
On Oct 28, 2010, at 5:16 PM, Marco Donnarumma wrote:
Yes, check this:
http://soundcloud.com/bemong/03-rhythm-sound-mango-drive
well, the whole tune, specially at 3' 05" so those are the dub chords I'm talking about :P Sorry for not specifying before,
Thanks,
Marco
From: brandon zeeb zeeb.brandon@gmail.com Subject: Re: [PD] dub chords in Pd To: PD List pd-list@iem.at Message-ID: AANLkTikiVQU9S2jP+YBa55A68HjRW7Cti7ZrSSP6q7K_@mail.gmail.com Content-Type: text/plain; charset="iso-8859-1"
There are many ways to peel that apple, can you post an example of something similar to what you're aiming for?
Cheers, ~Brandon
-- Marco Donnarumma aka TheSAD Independent New Media Arts Professional, Performer, Teacher Ongoing MSc by Research, University of Edinburgh, UK
PORTFOLIO: http://marcodonnarumma.com LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net | http://www.flxer.net EVENT: http://www.liveperformersmeeting.net _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Agreed,
Check the help patch H15.phaser.pd and H03.band-pass.pd, I'd start with running your favorite saw chords into a bandpass filter triggered by note-on, sweep that downward. Patch that into the recirculating delay Andy described (touch of distortion with a bandpass in the delay feedback loop). Finally, add a phasor to the final output. For maximum dub, dangerously vary all important parameters.
In sum you have three components:
note-on 2. Recirculating delay with slight distortion on the input, and a bandpass filter in the feedback loop 3. Phasor on output
You could probably do similar any number of different ways, but this is how I'd try it.
Best, ~Brandon
On Thu, Oct 28, 2010 at 5:31 AM, jurgen noise.now@gmail.com wrote:
every reggae music mix since Lee Perry has been using this type of sound. I used a cheapo yamaha portasound in the early 80s to do that, plus a fat phasor effect on it. then there's a short delay on it as well with a different EQ setting.
if you want to create a phasor effect in pd you either create a very short delay or (I think better) a bank of notch filters, either boost or cut. with a metro you can then slide through the frequencies with range and speed of your liking.
Jurgen
On Oct 28, 2010, at 5:16 PM, Marco Donnarumma wrote:
Yes, check this:
http://soundcloud.com/bemong/03-rhythm-sound-mango-drive
well, the whole tune, specially at 3' 05" so those are the dub chords I'm talking about :P Sorry for not specifying before,
Thanks,
Marco
From: brandon zeeb zeeb.brandon@gmail.com
Subject: Re: [PD] dub chords in Pd To: PD List pd-list@iem.at Message-ID: <AANLkTikiVQU9S2jP+YBa55A68HjRW7Cti7ZrSSP6q7K_@mail.gmail.comAANLkTikiVQU9S2jP%2BYBa55A68HjRW7Cti7ZrSSP6q7K_@mail.gmail.com
Content-Type: text/plain; charset="iso-8859-1"
There are many ways to peel that apple, can you post an example of something similar to what you're aiming for?
Cheers, ~Brandon
-- Marco Donnarumma aka TheSAD Independent New Media Arts Professional, Performer, Teacher Ongoing MSc by Research, University of Edinburgh, UK
PORTFOLIO: http://marcodonnarumma.com LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net | http://www.flxer.net EVENT: http://www.liveperformersmeeting.net _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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On Thu, 2010-10-28 at 10:16 +0100, Marco Donnarumma wrote:
Yes, check this:
http://soundcloud.com/bemong/03-rhythm-sound-mango-drive
well, the whole tune, specially at 3' 05" so those are the dub chords I'm talking about :P Sorry for not specifying before,
I _love_ Rhythm&Sound. His tracks are mastered in way that really deserves the term "mastering".
There is very much in it which makes the chords sound dubby. Many combinations of effect chains are competing with each other. I even think that many of the different chords are actually the same sound source passed through different fx chains. there is stuff like:
source dry source -> delay source -> tape delay with frequency modulated source -> reverb source -> delay -> reverb source -> delay -> phaser
I wouldn't be surprised if within some of those chains even dynamic compressors were inserted.
I think organ-like sounds are a good start for a source, but filtered phasor chords most certainly will do well either.
I made some tracks done with the netpd instruments/effects trying to go into a similar techno dub oriented direction: http://www.romanhaefeli.net/tracks/netpd/2006-03-06_50cm_schnee.mp3 http://www.romanhaefeli.net/tracks/netpd/2006-08-15_backup_blues.mp3
The chords/fx parts are mainly done with: instruments: oxygen fx: rfxlib (mainly rodel and rphase), dynlib (dynamic processing library)
The Mixer patch mx lets you create complex chains of fx, which I find is crucial for trying those dubby sounds.
Cheers Roman
From: brandon zeeb <zeeb.brandon@gmail.com> Subject: Re: [PD] dub chords in Pd To: PD List <pd-list@iem.at> Message-ID: <AANLkTikiVQU9S2jP +YBa55A68HjRW7Cti7ZrSSP6q7K_@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" There are many ways to peel that apple, can you post an example of something similar to what you're aiming for? Cheers, ~Brandon
-- Marco Donnarumma aka TheSAD Independent New Media Arts Professional, Performer, Teacher Ongoing MSc by Research, University of Edinburgh, UK
PORTFOLIO: http://marcodonnarumma.com LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net | http://www.flxer.net EVENT: http://www.liveperformersmeeting.net _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Here's a valuable document which i hope will prove helpful: http://www.submusica.com/uploads/lee_perry1.jpg
Cheers!
2010/10/28 Roman Haefeli reduzent@gmail.com
On Thu, 2010-10-28 at 10:16 +0100, Marco Donnarumma wrote:
Yes, check this:
http://soundcloud.com/bemong/03-rhythm-sound-mango-drive
well, the whole tune, specially at 3' 05" so those are the dub chords I'm talking about :P Sorry for not specifying before,
I _love_ Rhythm&Sound. His tracks are mastered in way that really deserves the term "mastering".
There is very much in it which makes the chords sound dubby. Many combinations of effect chains are competing with each other. I even think that many of the different chords are actually the same sound source passed through different fx chains. there is stuff like:
source dry source -> delay source -> tape delay with frequency modulated source -> reverb source -> delay -> reverb source -> delay -> phaser
I wouldn't be surprised if within some of those chains even dynamic compressors were inserted.
I think organ-like sounds are a good start for a source, but filtered phasor chords most certainly will do well either.
I made some tracks done with the netpd instruments/effects trying to go into a similar techno dub oriented direction: http://www.romanhaefeli.net/tracks/netpd/2006-03-06_50cm_schnee.mp3 http://www.romanhaefeli.net/tracks/netpd/2006-08-15_backup_blues.mp3
The chords/fx parts are mainly done with: instruments: oxygen fx: rfxlib (mainly rodel and rphase), dynlib (dynamic processing library)
The Mixer patch mx lets you create complex chains of fx, which I find is crucial for trying those dubby sounds.
Cheers Roman
From: brandon zeeb <zeeb.brandon@gmail.com> Subject: Re: [PD] dub chords in Pd To: PD List <pd-list@iem.at> Message-ID: <AANLkTikiVQU9S2jP +YBa55A68HjRW7Cti7ZrSSP6q7K_@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" There are many ways to peel that apple, can you post an example of something similar to what you're aiming for? Cheers, ~Brandon
-- Marco Donnarumma aka TheSAD Independent New Media Arts Professional, Performer, Teacher Ongoing MSc by Research, University of Edinburgh, UK
PORTFOLIO: http://marcodonnarumma.com LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net | http://www.flxer.net EVENT: http://www.liveperformersmeeting.net _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list
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Hi, firstly thanks to all for the comprehensive replies and insights. Gonna try out some stuff and report back if I got something good.
@Derek: I understand your point, I've never been so found of natural / hardware sound synthesis, but presently I find very interesting to understand the digital process which could allow me to produce certain sounds. Makes me better understand the whole thing, and apart from that, I cannot afford to buy hardware to make dub chords and delays at the moment. I'd love to, but got to spend money in other essential equipment. I agree with you that this kind of imitation works only to some extent, but it is extremely interesting to me to learn how you can combine different synthesis techniques, so that I can apply them later in other context, maybe less imitative.
Honestly this dub chords stuff is just a curiosity, as I listen a lot of dub don't need to do anything special with it :)
@Roman: backup blues is so good! I'm listening to it since 30mins... thanks for sharing. Really nice Pd sound.
@Pierre: thanks for that! I reckon it clearly explain the point of Derek. :P
Marco
Message: 3 Date: Fri, 29 Oct 2010 11:43:53 +0200 From: Derek Holzer derek@umatic.nl Subject: Re: [PD] dub chords in Pd To: pd-list@iem.at Message-ID: 4CCA9759.10206@umatic.nl Content-Type: text/plain; charset=ISO-8859-1; format=flowed
A huge part of the old dub sound is the saturation of the delay lines, usually with some filters to carve up the echo as you suggest, Felix.
But one problem in Pd is that delay lines and filters tend to "blow up" instead of saturate like the old school gear. One of my biggest problem patches was a recirculating delay line with a high pass filter. Inevitably, it would die, killing the DSP chain with NaN output. Only way to get rid of it was to cut and paste the offending filter and delay line.
I suppose someone could come up with some DSP wizardry to emulate that analog saturation. But I have been getting a strange kick out of all these "how do I imitate" threads...
How do I imitate the sound of a very long tube? How can I waveshape the sound of an overdriven speaker? Where can I download a physical model of the sound of water? What kind of algorithms produce the sound of a Slinky going down stairs (alone or in pairs)?
Is it really so difficult to use the real thing itself? (Of the above examples, the Slinky might be the most difficult thing to locate in one's studio...) *Must* everything be emulated in this imaginary, digital world?
Ahem... I'll go have my coffee now.
D.
On 10/29/10 1:41 AM, Felix Ob?e wrote:
i recall one simple way to create that effect was to use a delay as send
effect and then route its output to one channel of the mixer where you could then apply the send effect, creating a loop. the delay then could go on almost forever, and be manipulated using the eq of the channel. i spent quite some time (and dope) with this back then ;-)
-- ::: derek holzer ::: http://macumbista.net ::: ---Oblique Strategy # 39: "Cut a vital connection"
Message: 4 Date: Fri, 29 Oct 2010 11:58:07 +0200 From: Roman Haefeli reduzent@gmail.com Subject: Re: [PD] dub chords in Pd To: Derek Holzer derek@umatic.nl Cc: pd-list@iem.at Message-ID: 1288346287.3010.109.camel@yoyo4 Content-Type: text/plain; charset="UTF-8"
On Fri, 2010-10-29 at 11:43 +0200, Derek Holzer wrote:
*Must* everything be emulated in this imaginary, digital world?
No, of course not. But many people find it interesting to do so and see a challenge in it. Others see a challenge in re-enacting a baroque orchestra by using instruments built the same way they were built a few centuries ago. I don't see any problem with that.
Roman
Pd-list mailing list Pd-list@iem.at to manage your subscription (including un-subscription) see http://lists.puredata.info/listinfo/pd-list
End of Pd-list Digest, Vol 67, Issue 112
i recall one simple way to create that effect was to use a delay as send effect and then route its output to one channel of the mixer where you could then apply the send effect, creating a loop. the delay then could go on almost forever, and be manipulated using the eq of the channel. i spent quite some time (and dope) with this back then ;-)
ff
Am 28.10.2010 um 12:02 schrieb Roman Haefeli:
On Thu, 2010-10-28 at 10:16 +0100, Marco Donnarumma wrote:
Yes, check this:
http://soundcloud.com/bemong/03-rhythm-sound-mango-drive
well, the whole tune, specially at 3' 05" so those are the dub chords I'm talking about :P Sorry for not specifying before,
I _love_ Rhythm&Sound. His tracks are mastered in way that really deserves the term "mastering".
There is very much in it which makes the chords sound dubby. Many combinations of effect chains are competing with each other. I even think that many of the different chords are actually the same sound source passed through different fx chains. there is stuff like:
source dry source -> delay source -> tape delay with frequency modulated source -> reverb source -> delay -> reverb source -> delay -> phaser
I wouldn't be surprised if within some of those chains even dynamic compressors were inserted.
I think organ-like sounds are a good start for a source, but filtered phasor chords most certainly will do well either.
I made some tracks done with the netpd instruments/effects trying to go into a similar techno dub oriented direction: http://www.romanhaefeli.net/tracks/netpd/2006-03-06_50cm_schnee.mp3 http://www.romanhaefeli.net/tracks/netpd/2006-08-15_backup_blues.mp3
The chords/fx parts are mainly done with: instruments: oxygen fx: rfxlib (mainly rodel and rphase), dynlib (dynamic processing library)
The Mixer patch mx lets you create complex chains of fx, which I find is crucial for trying those dubby sounds.
Cheers Roman
From: brandon zeeb <zeeb.brandon@gmail.com> Subject: Re: [PD] dub chords in Pd To: PD List <pd-list@iem.at> Message-ID: <AANLkTikiVQU9S2jP +YBa55A68HjRW7Cti7ZrSSP6q7K_@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" There are many ways to peel that apple, can you post an example of something similar to what you're aiming for? Cheers, ~Brandon
-- Marco Donnarumma aka TheSAD Independent New Media Arts Professional, Performer, Teacher Ongoing MSc by Research, University of Edinburgh, UK
PORTFOLIO: http://marcodonnarumma.com LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net | http://www.flxer.net EVENT: http://www.liveperformersmeeting.net _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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Felix Obée Weichselstr. 35 12045 Berlin
Phone: 0178 / 49 31 008 Phone: 030 / 55957397 Mail: felix@amphibiousthoughts.com http://amphibiousthoughts.com http://dj.amphibiousthoughts.com
A huge part of the old dub sound is the saturation of the delay lines, usually with some filters to carve up the echo as you suggest, Felix.
But one problem in Pd is that delay lines and filters tend to "blow up" instead of saturate like the old school gear. One of my biggest problem patches was a recirculating delay line with a high pass filter. Inevitably, it would die, killing the DSP chain with NaN output. Only way to get rid of it was to cut and paste the offending filter and delay line.
I suppose someone could come up with some DSP wizardry to emulate that analog saturation. But I have been getting a strange kick out of all these "how do I imitate" threads...
How do I imitate the sound of a very long tube? How can I waveshape the sound of an overdriven speaker? Where can I download a physical model of the sound of water? What kind of algorithms produce the sound of a Slinky going down stairs (alone or in pairs)?
Is it really so difficult to use the real thing itself? (Of the above examples, the Slinky might be the most difficult thing to locate in one's studio...) *Must* everything be emulated in this imaginary, digital world?
Ahem... I'll go have my coffee now.
D.
On 10/29/10 1:41 AM, Felix Obée wrote:
i recall one simple way to create that effect was to use a delay as send effect and then route its output to one channel of the mixer where you could then apply the send effect, creating a loop. the delay then could go on almost forever, and be manipulated using the eq of the channel. i spent quite some time (and dope) with this back then ;-)
On Fri, 2010-10-29 at 11:43 +0200, Derek Holzer wrote:
*Must* everything be emulated in this imaginary, digital world?
No, of course not. But many people find it interesting to do so and see a challenge in it. Others see a challenge in re-enacting a baroque orchestra by using instruments built the same way they were built a few centuries ago. I don't see any problem with that.
Roman
On Fri, 2010-10-29 at 11:43 +0200, Derek Holzer wrote:
But one problem in Pd is that delay lines and filters tend to "blow up" instead of saturate like the old school gear.
Good point. Real tape delays cannot blow up. Have you tried to put a tanh function in the feedback loop? Haven't tried myself, but I could imagine that it'll work.
Roman
Hi,
Here two armel debian versions of pd-extended to download (see "README_pdextended_armel"):
http://www.fileden.com/files/2007/9/9/1420217/README_pdextended_armel http://www.fileden.com/files/2007/9/9/1420217/Pd-0.42.5-extended_light_armel... http://www.fileden.com/files/2007/9/9/1420217/Pd-0.42.5-extended_full_armel....
Light version tested Ok on my Freerunner/QtMokov28.
If someone could host these versions on other server it could be nice.
Best,
Cosmin
This is great. You can upload files to puredata.info, that would be a
good place for them.
.hc
On Oct 29, 2010, at 6:07 AM, cosmin O_O wrote:
Hi,
Here two armel debian versions of pd-extended to download (see
"README_pdextended_armel"):http://www.fileden.com/files/2007/9/9/1420217/README_pdextended_armel http://www.fileden.com/files/2007/9/9/1420217/Pd-0.42.5-extended_light_armel... http://www.fileden.com/files/2007/9/9/1420217/Pd-0.42.5-extended_full_armel....
Light version tested Ok on my Freerunner/QtMokov28.
If someone could host these versions on other server it could be nice.
Best,
Cosmin _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
“We must become the change we want to see. - Mahatma Gandhi
Hi, Here are the files on puredata.info: Pd-0.42.5-extended Armel, Full and Minimal version, compiled for Debian 6.0 on Armel processors. http://puredata.info/Members/cosmin Best, Cosmin
CC: pd-list@iem.at From: hans@at.or.at To: horiacosmin@hotmail.com Subject: Re: [PD] Pd-extended Armel Date: Sun, 21 Nov 2010 19:31:12 -0500
This is great. You can upload files to puredata.info, that would be a good place for them. .hc On Oct 29, 2010, at 6:07 AM, cosmin O_O wrote:Hi,
Here two armel debian versions of pd-extended to download (see "README_pdextended_armel"):
http://www.fileden.com/files/2007/9/9/1420217/README_pdextended_armel http://www.fileden.com/files/2007/9/9/1420217/Pd-0.42.5-extended_light_armel... http://www.fileden.com/files/2007/9/9/1420217/Pd-0.42.5-extended_full_armel....
Light version tested Ok on my Freerunner/QtMokov28.
If someone could host these versions on other server it could be nice.
Best,
Cosmin _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
“We must become the change we want to see. - Mahatma Gandhi
To Roman's suggestion, this works well. For the sake of your speakers and DSP chain, I'd add a [clip~ -1 1] to the end of that to be safe, and place that combo both right before the [delwrite~ dub] and on the output stream.
For the sake of maximum dub, use a [vd~] instead of a [delread~] and slowly apply modulation to the base index delay amount. Say, 500ms +/- 50 by modulating the base amount either with a periodic function or [lop~] filtered [noise~]. I've yet to try this, but in my head it seems dubby.
Brandon
On Fri, Oct 29, 2010 at 6:00 AM, Roman Haefeli reduzent@gmail.com wrote:
On Fri, 2010-10-29 at 11:43 +0200, Derek Holzer wrote:
But one problem in Pd is that delay lines and filters tend to "blow up" instead of saturate like the old school gear.
Good point. Real tape delays cannot blow up. Have you tried to put a tanh function in the feedback loop? Haven't tried myself, but I could imagine that it'll work.
Roman
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
On Fri, 29 Oct 2010, brandon zeeb wrote:
To Roman's suggestion, this works well. For the sake of your speakers and DSP chain, I'd add a [clip~ -1 1] to the end of that to be safe, and place that combo both right before the [delwrite~ dub] and on the output stream.
[dac~] implies a [clip~ -1 1] already, so you don't need to add one.
-1 and 1 are already the min and max voltages supported by the hardware (unless it also includes a mixer set to less than 100%)
If there's anything to do for the sake of your speakers, do it in the amp that is plugged directly to the speakers. Anywhere else is the wrong place to fix the problem. Volume shouldn't go to eleven.
| Mathieu Bouchard ------------------------------ Villeray, Montréal, QC
----- "Mathieu Bouchard" matju@artengine.ca a écrit :
On Fri, 29 Oct 2010, brandon zeeb wrote:
To Roman's suggestion, this works well. For the sake of your
speakers
and DSP chain, I'd add a [clip~ -1 1] to the end of that to be safe,
and
place that combo both right before the [delwrite~ dub] and on the
output
stream.
[dac~] implies a [clip~ -1 1] already, so you don't need to add one.
-1 and 1 are already the min and max voltages supported by the hardware (unless it also includes a mixer set to less than 100%)
If there's anything to do for the sake of your speakers, do it in the amp that is plugged directly to the speakers. Anywhere else is the wrong place to fix the problem. Volume shouldn't go to eleven.
try this:
http://www.mikemcadam.com/Old%20Site/6-12-06/soldano.jpg
On Sun, 31 Oct 2010, patko wrote:
try this:
no :)
| Mathieu Bouchard ------------------------------ Villeray, Montréal, QC
Will it be real or just a digital imitation? :D http://puredata.hurleur.com/sujet-414-anyone-nice-cup-tea
On 29 October 2010 12:43, Derek Holzer derek@umatic.nl wrote:
Ahem... I'll go have my coffee now.
How do I imitate the sound of a very long tube? How can I waveshape the sound of an overdriven speaker? Where can I download a physical model of the sound of water? What kind of algorithms produce the sound of a Slinky going down stairs (alone or in pairs)?
Is it really so difficult to use the real thing itself? (Of the above examples, the Slinky might be the most difficult thing to locate in one's studio...) *Must* everything be emulated in this imaginary, digital world?
The interesting part is that you can put in some additional variables to change the sound in ways that could never be achieved in the real world. That you can do so without setting up mikes and so on but instead alter the sound in realtime. Which makes it even more useful even if you don't want to go live.
But you are right in that way that natural sounds are much more complex than most of what (pleasing to the ear) we can do in the digital domain. Which is why they usually sound more interesting and not so boring to us. Here some samples, there some live input, can change the world.