The biggest problem is that when rendering is turned on, GEM traverses the entire hierarchy to build a network behind the scenes. This means that once the hierarchy is built, no messages go through the normal pd connection mechanisms. In other words, if the objects cannot establish a connection when rendering is turned on, they will never be connected once you are running.
The other problem is that an external mechanism controls the running of the hierarchy (GemMan), so individual objects can't stop the processing. It could be possible to modify gem to allow for an "abort", but it would take some low level changes.
I will think about this a bit more, though, and see if there might be some way to deal with it.
Later, Mark
============================ = mdanks@stormfront.com = Technical Director PS2 = http://www.danks.org/mark ============================
-----Original Message----- From: aal hsoe [mailto:jepoxy@hotmail.com] Sent: Monday, August 27, 2001 3:41 PM To: mark@danks.org Cc: pd-list@iem.kug.ac.at Subject: gemlist_switching
hello, i am a passionate gem user, but i
m not a programmer...so i have the following question: i want to route the "gem list" from/to several separators to change the hierachy of the 3dmodels in my patch. i
ve tried it with the spigot object, without success. i`ve also tried it with l2s and l2i (zexy) also without success. the problem is, i dont know what kind of information is running through the gem list and if its possible to use non-gem objects within the gemlist?thanks rainer
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hye mark, i'm still trying to enlarge my capture-area from 320x240 up to full pal resolution; is there a way for???
br andreas
-- andreas.poegl, a.poegl@progressive-art.org on 18.09.2001