Hi, I've been making this patch that requires a bunch of $0-blah as send symbols for sliders. I didn't realise that until just now so I used vi to turn all the blah1 blah2 (actually stuff like osc1_cut osc2_pw etc) to $0-blah1 $0-blah2 etc. the thing is I used the GUI first to just edit 3 of the sliders send symbols to be $0-blah etc, but then i decided to do the rest in vi, which worked great except: when I go back into the patch the ones that i edited in the GUI show up as $0-blah but the ones that I edited in vi change to 1000-blah... so when i save them they change to 1000-blah and when i open them up again they are 1000-blah (so they won't adapt). any ideas?
-alex
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Hello, I am looking for an external that can play soundfiles just like readsf~ but with an adjustable speed and with an adjustable position offset. I tried the winport of sfread~ (http://www.akustische-kunst.org/puredata/winport/) but besides that the readout doesn't have an interpolation , which leads to loud artefacts, it seems that the longer file is played the more quantized is the speed parameter, means that its resolution gets more coarse. So that after a minute the file is played with speed one although I set the speed to .9.
greetings,
erik
At 05:13 AM 22/08/2003, errorsmith wrote:
Hello, I am looking for an external that can play soundfiles just like readsf~ but with an adjustable speed and with an adjustable position offset. I tried the winport of sfread~ (http://www.akustische-kunst.org/puredata/winport/) but besides that the readout doesn't have an interpolation , which leads to loud artefacts, it seems that the longer file is played the more quantized is the speed parameter, means that its resolution gets more coarse. So that after a minute the file is played with speed one although I set the speed to .9.
Have you looked at readanysf~? http://aug.ment.org/readanysf/#features
THis will do what you are after, but has a few dependancies.
Regards Luke
Hello, thanks for the link!
Have you looked at readanysf~? http://aug.ment.org/readanysf/#features
THis will do what you are after, but has a few dependancies.
I couldn't find a compiled version for windows. Any tip where I can find one?
greetings,
erik
At 11:53 PM 22/08/2003, errorsmith wrote:
I couldn't find a compiled version for windows. Any tip where I can find one?
I think you can grab a package of externals compiled for Windows from the SourceForge pure-data project page http://sourceforge.net/projects/pure-data
Luke
hello, thank you for the hint. unfortunatly readanysf~ isn't part of that lib. greetings, erik
At 11:53 PM 22/08/2003, errorsmith wrote:
I couldn't find a compiled version for windows. Any tip where I can find one?
I think you can grab a package of externals compiled for Windows from the SourceForge pure-data project page
http://sourceforge.net/projects/pure-data
Luke
i would love readany for OSX also.
anyone out there w plans to do OSX & Windows versions of this object ?
Le samedi, 23 aoû 2003, à 04:53 Europe/Paris, errorsmith a écrit :
hello, thank you for the hint. unfortunatly readanysf~ isn't part of that lib. greetings, erik
At 11:53 PM 22/08/2003, errorsmith wrote:
I couldn't find a compiled version for windows. Any tip where I can find one?
I think you can grab a package of externals compiled for Windows from the SourceForge pure-data project page
http://sourceforge.net/projects/pure-data
Luke
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On Friday, Aug 22, 2003, at 17:46 America/New_York, Luke Yelavich wrote:
At 11:53 PM 22/08/2003, errorsmith wrote:
I couldn't find a compiled version for windows. Any tip where I can find one?
I think you can grab a package of externals compiled for Windows from the SourceForge pure-data project page http://sourceforge.net/projects/pure-data
Unfortunately, readanysf~ isn't in there though.
.hc
hi, you have to set a bin of the second binstruct correctly, which defines whether receive oder sendname begins with $0. i donŽt know where this is documented, i have only that snip of the documentation... marius.
<binstruct2> is a 32 Bit-struct: bit 0 .. 5: font-style (0 .. 63) * 1; bit 6: receive-name is not/is "empty" (0 or 1) * 64; bit 7: send-name is not/is "empty" (0 or 1) * 128; bit 8: label-name begins with "$0" = unique-name (0 or 1) * 256; bit 9: receive-name begins with "$0" = unique-name (0 or 1) * 512; bit 10: send-name begins with "$0" = unique-name (0 or 1) * 1024; bit 11 .. 16: tail-length of label-name (0 .. 63) * 2048; bit 17 .. 22: dollar-number $n of label-name (0 .. 63) * 131072; bit 23 .. 31: used for internal flags;
----- Original Message ----- From: "alex norman" spammeillkillyou@yahoo.com To: pd-list@iem.at Sent: Thursday, August 21, 2003 8:42 PM Subject: [PD] editing with text and with the GUI
Hi, I've been making this patch that requires a bunch of $0-blah as send symbols for sliders. I didn't realise that until just now so I used vi to turn all the blah1 blah2 (actually stuff like osc1_cut osc2_pw etc) to $0-blah1 $0-blah2 etc. the thing is I used the GUI first to just edit 3 of the sliders send symbols to be $0-blah etc, but then i decided to do the rest in vi, which worked great except: when I go back into the patch the ones that i edited in the GUI show up as $0-blah but the ones that I edited in vi change to 1000-blah... so when i save them they change to 1000-blah and when i open them up again they are 1000-blah (so they won't adapt). any ideas?
-alex
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