Could someone point me to a discussion of the matrix (and other) math of Gem? Particularly with respect to lighting effects (I'm already somewhat familiar with the math of geometrical transformations). Particularly the interactions between [world_light], [light], [ambient], [diffuse], [specular], [color], etc.
Thanks.
Dudley Brooks wrote:
Could someone point me to a discussion of the matrix (and other) math of Gem? Particularly with respect to lighting effects (I'm already somewhat familiar with the math of geometrical transformations). Particularly the interactions between [world_light], [light], [ambient], [diffuse], [specular], [color], etc.
The OpenGL Red Book, in particular:
http://glprogramming.com/red/chapter05.html#name2