The former version of #convolve-help.pd sucked big time, so I rewrote it completely, and added a lengthy tutorial on understanding patterns of numbers in convolution kernels.
It's still not complete, I will write more eventually, but still, it's already a huge step forwards.
http://gridflow.ca/help/%23convolve-help.html
Comments welcome.
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
On Wed, 18 Aug 2010, Mathieu Bouchard wrote:
The former version of #convolve-help.pd sucked big time, so I rewrote it completely, and added a lengthy tutorial on understanding patterns of numbers in convolution kernels.
It's still not complete, I will write more eventually, but still, it's already a huge step forwards.
http://gridflow.ca/help/%23convolve-help.html
Comments welcome.
Ah, to get the pd patch :
http://gridflow.ca/svn/trunk/doc/flow_classes/%23convolve-help.pd
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
Now THAT is helpful documentation! Thank you, sir. Adding a little theory to the documentation, I think, is a great way to get a user more interested in experimenting with a new external.
I've recently been interested in cellular automata and saw that you used [#convolve] in game_of_life.pd. I don't really understand how it's working, though. Will you be adding bits about how to use convolution in cellular automata? I personally would love some help in understanding how that works.
.mmb
On 8/18/10 8:52 PM, Mathieu Bouchard wrote:
The former version of #convolve-help.pd sucked big time, so I rewrote it completely, and added a lengthy tutorial on understanding patterns of numbers in convolution kernels.
It's still not complete, I will write more eventually, but still, it's already a huge step forwards.
http://gridflow.ca/help/%23convolve-help.html
Comments welcome.
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
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On Thu, 19 Aug 2010, Mike Moser-Booth wrote:
I've recently been interested in cellular automata and saw that you used [#convolve] in game_of_life.pd. I don't really understand how it's working, though.
Can you tell me what's missing or not clear from the pageful of notes that I wrote around the formula (in the subpatch) ?
Will you be adding bits about how to use convolution in cellular automata? I personally would love some help in understanding how that works.
Cellular automata are always based on convolutions. It's just not always stated explicitly... most programmers would rather write nested for-loops than use something like [#convolve], you see.
First I will add an actual intro to convolutions in general (before I start talking about blurs and stuff) and maybe it will become clearer for cellular automata as well. If you have more questions then I will add something more if I know what to add in particular...
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801