Hello, for some reasons, (in fact I don't really remember why ) the attached patch called fx-insert.pd and made with pd-0.40 was opened with an older version of pure data, and saved, now when I'm opening it with pd-0.40 all the connections has disappeared, and I can't figure why, anyone can help? I would like to retrieve the things done in this patch, instead of rebuilding it without understanding what did happen, and how to repair the dammages.
Patco
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sorry, forgot attaching patch again
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#N canvas 227 82 801 532 10; #X obj 509 7 loadbang; #X obj 509 36 i $0; #X msg 573 8 ; pd-fx-insert.pd loadbang; #X obj 39 30 osc~ 440; #X floatatom 38 7 5 0 0 0 - - -; #X obj 270 480 dac~; #X floatatom 260 302 5 0 0 0 - - -; #X floatatom 403 299 5 0 0 0 - - -; #X obj 257 280 snapshot~; #X obj 399 279 snapshot~; #X obj 332 231 metro 100; #X obj 332 212 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1; #N canvas 0 0 770 542 dyn-audio 0; #X obj 26 124 inlet~; #X obj 26 308 *~; #X obj 39 276 line~; #X obj 85 275 line~; #X obj 71 305 *~; #X obj 72 123 inlet~; #X obj 377 315 *~; #X obj 391 271 line~; #X obj 435 269 line~; #X obj 423 312 *~; #X obj 190 3 r $0-fx-insert; #X msg 80 405 set $1-l; #X obj 190 118 spigot 1; #X obj 499 137 r $0-fx-insert; #X obj 499 182 route fade; #X obj 98 230 r $0-fx-insert; #X obj 97 251 route fade; #X obj 190 48 route set float; #X msg 141 405 set $1-r; #X msg 310 396 set $1-r; #X obj 190 140 t a b; #X obj 243 181 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X obj 194 280 == 0; #X obj 277 277 == 1; #X obj 247 301 spigot; #X obj 159 304 spigot; #X obj 251 139 loadbang; #X msg 252 159 0; #X obj 84 207 == 0; #X obj 398 202 == 1; #X obj 190 97 symbol; #X msg 253 396 set $1-l; #X obj 255 99 spigot; #X obj 190 71 unpack s f; #X obj 255 72 <= 0; #X obj 167 336 loadbang; #X obj 168 361 symbol $0-fx-out; #X obj 71 457 throw~; #X obj 24 432 throw~; #X obj 421 450 throw~; #X obj 375 470 throw~; #X text 396 43 the pair of audio signal is alternating at each new connection to the FX chain with the help of the toggle button for having a crossfading between the new and the old connection.; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 38 0; #X connect 2 0 1 1; #X connect 3 0 4 1; #X connect 4 0 37 0; #X connect 5 0 4 0; #X connect 5 0 9 0; #X connect 6 0 40 0; #X connect 7 0 6 1; #X connect 8 0 9 1; #X connect 9 0 39 0; #X connect 10 0 17 0; #X connect 11 0 38 0; #X connect 12 0 20 0; #X connect 13 0 14 0; #X connect 14 0 7 1; #X connect 14 0 8 1; #X connect 15 0 16 0; #X connect 16 0 3 1; #X connect 16 0 2 1; #X connect 17 0 33 0; #X connect 17 1 34 0; #X connect 18 0 37 0; #X connect 19 0 39 0; #X connect 20 0 25 0; #X connect 20 0 24 0; #X connect 20 1 21 0; #X connect 21 0 22 0; #X connect 21 0 23 0; #X connect 21 0 28 0; #X connect 21 0 29 0; #X connect 22 0 25 1; #X connect 23 0 24 1; #X connect 24 0 19 0; #X connect 24 0 31 0; #X connect 25 0 11 0; #X connect 25 0 18 0; #X connect 26 0 27 0; #X connect 27 0 21 0; #X connect 28 0 2 0; #X connect 28 0 3 0; #X connect 29 0 7 0; #X connect 29 0 8 0; #X connect 30 0 12 0; #X connect 31 0 40 0; #X connect 32 0 34 1; #X connect 33 0 30 0; #X connect 33 1 32 0; #X connect 34 0 12 1; #X connect 34 0 32 1; #X connect 35 0 36 0; #X connect 36 0 11 0; #X connect 36 0 18 0; #X connect 36 0 31 0; #X connect 36 0 19 0; #X restore 20 137 pd dyn-audio; #X msg 332 191 1; #X obj 235 256 catch~ $0-fx-out-l; #X obj 389 257 catch~ $0-fx-out-r; #X obj 123 -3 cnv 15 160 120 empty empty Add_an_Fx_in_the_chain 0 12 0 8 -260818 -66577 0; #X obj 289 -4 cnv 15 160 40 empty empty Place_in_the_FX_chain 0 6 0 8 -44926 -66577 0; #N canvas 0 0 793 499 dyn-create 0; #X obj 61 121 i $0; #X obj 91 120 i 0; #X obj 116 120 + 1; #X obj 144 121 symbol; #X obj 62 21 r $0-fx-insert; #X obj 61 69 t b b a; #X obj 96 227 s $0-fx-insert; #X obj 126 45 loadbang; #X msg 126 72 0; #X msg 624 280 obj 200 100 s test; #X obj 635 358 s pd-$0-fx-array; #X msg 619 322 find 14-fx-1002 , cut; #X obj 495 336 r $0-fx-insert; #X obj 61 153 pack f f s; #X obj 61 45 route add; #X obj 482 434 litememory $0; #X obj 482 387 i; #X obj 482 412 pack f s s; #X obj 495 360 route float add; #X obj 482 315 t b a; #X msg 96 206 set $1-fx-$2; #X msg 482 266 $1-fx-$2; #X msg 417 411 clear; #X obj 418 387 loadbang; #X obj 483 463 print; #X obj 482 288 symbol; #X msg 34 355 ; pd-$1-fx-array obj 100 100 pd $1-fx-$2 ; pd-$1-fx-$2 obj 100 100 $3 $1 , obj 100 10 catch~ $1-fx-$2-l , obj 150 10 catch~ $1-fx-$2-r , obj 100 200 throw~ $1-fx-out-l , obj 150 200 throw~ $1-fx-out-r , connect 1 0 0 0 , connect 2 0 0 1 , connect 0 0 3 0 , connect 0 1 4 0 , vis 0 , loadbang ;; #N canvas 0 0 534 384 memory 0; #X text 235 32 this is the memory; #X obj 105 32 r $0-msg-in; #X obj 102 120 s $0-msg-out; #X msg 107 73; #X connect 1 0 3 0; #X connect 3 0 2 0; #X restore 573 434 pd memory array; #X text 223 37 a sub array is created first into the main array , then it's possible to find and cut it with using a $a argument. Inside the sub array the send/receive audio signal is created and connected to the created FX abstraction; #X text 556 235 not finished yet; #X connect 0 0 13 0; #X connect 1 0 2 0; #X connect 1 0 13 1; #X connect 2 0 1 1; #X connect 3 0 13 2; #X connect 4 0 14 0; #X connect 5 0 0 0; #X connect 5 1 1 0; #X connect 5 2 3 0; #X connect 7 0 8 0; #X connect 8 0 1 1; #X connect 9 0 10 0; #X connect 11 0 10 0; #X connect 12 0 18 0; #X connect 13 0 26 0; #X connect 13 0 20 0; #X connect 13 0 21 0; #X connect 14 0 5 0; #X connect 15 0 24 0; #X connect 16 0 17 0; #X connect 17 0 15 0; #X connect 18 0 16 1; #X connect 18 1 17 2; #X connect 19 0 16 0; #X connect 19 1 17 1; #X connect 20 0 6 0; #X connect 21 0 25 0; #X connect 22 0 15 0; #X connect 23 0 22 0; #X connect 25 0 19 0; #X restore 20 161 pd dyn-create; #X obj 332 169 loadbang; #X obj 255 143 s $0-fx-insert; #X msg 172 96 add $1; #X obj 171 72 symbol; #X floatatom 292 16 3 0 999 0 - - -; #X msg 224 25 cut; #X obj 299 41 cnv 15 180 80 empty empty Fading_during_FX_changing 0 6 0 8 -241291 -66577 0; #X msg 346 94 fade $1; #X floatatom 352 68 5 0 0 1 milliseconds - -; #X text 593 -12 init the main patch; #X obj 500 163 cnv 15 120 40 empty empty FX_chain_is_here 0 6 0 8 -44926 -66577 0; #N canvas 0 1 630 479 1003-fx-array 0; #N canvas 0 0 454 304 1002-fx-0 0; #X obj 100 100 gain 1002; #X obj 100 10 catch~ 1002-fx-0-l; #X obj 150 10 catch~ 1002-fx-0-r; #X obj 100 200 throw~ 1002-fx-out-l; #X obj 150 200 throw~ 1002-fx-out-r; #X connect 0 0 3 0; #X connect 0 1 4 0; #X connect 1 0 0 0; #X connect 2 0 0 1; #X restore 100 100 pd 1002-fx-0; #N canvas 0 0 450 300 1002-fx-1 0; #X obj 100 100 gain 1002; #X obj 100 10 catch~ 1002-fx-1-l; #X obj 150 10 catch~ 1002-fx-1-r; #X obj 100 200 throw~ 1002-fx-out-l; #X obj 150 200 throw~ 1002-fx-out-r; #X connect 0 0 3 0; #X connect 0 1 4 0; #X connect 1 0 0 0; #X connect 2 0 0 1; #X restore 100 100 pd 1002-fx-1; #X restore 516 180 pd $0-fx-array; #X msg 276 391 $1 100; #X obj 312 457 *~; #X obj 242 455 *~; #X obj 276 413 line~; #X obj 259 345 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X obj 276 369 * 1; #X obj 320 320 vsl 15 70 0.01 1 1 1 empty empty empty 0 -8 0 8 -262144 -1 -1 2000 1; #X msg 505 56 ; pd-$1-fx-array clear ; $1-fx-insert 0 ; $1-fx-insert fade 3000 ; pd dsp 1 ;; #X obj 282 343 t b a; #X obj 29 286 s $0-gain; #X obj 38 196 vsl 15 70 0.01 1 1 0 empty empty empty 0 -8 0 8 -262144 -1 -1 0 1; #X msg 132 23 fx/gain; #X connect 0 0 1 0; #X connect 1 0 38 0; #X connect 3 0 12 0; #X connect 3 0 12 1; #X connect 4 0 3 0; #X connect 8 0 6 0; #X connect 9 0 7 0; #X connect 10 0 8 0; #X connect 10 0 9 0; #X connect 11 0 10 0; #X connect 13 0 11 0; #X connect 14 0 8 0; #X connect 14 0 33 0; #X connect 15 0 9 0; #X connect 15 0 32 0; #X connect 19 0 13 0; #X connect 21 0 20 0; #X connect 22 0 21 0; #X connect 23 0 20 0; #X connect 24 0 20 0; #X connect 26 0 20 0; #X connect 27 0 26 0; #X connect 31 0 34 0; #X connect 32 0 5 1; #X connect 33 0 5 0; #X connect 34 0 32 1; #X connect 34 0 33 1; #X connect 35 0 36 0; #X connect 36 0 31 0; #X connect 37 0 39 0; #X connect 39 0 36 0; #X connect 39 1 36 1; #X connect 41 0 40 0; #X connect 42 0 22 0;
#N canvas 299 286 326 320 10; #X obj 64 22 cnv 15 160 150 empty empty The_FX_is_here 2 6 0 8 -260818 -1 0; #X obj 107 60 r $1-gain; #X obj 85 95 *~ 1; #X obj 172 101 *~ 1; #X obj 86 -8 inlet~; #X obj 171 -9 inlet~; #X obj 85 183 outlet~; #X obj 169 183 outlet~; #X connect 1 0 2 1; #X connect 1 0 3 1; #X connect 2 0 6 0; #X connect 3 0 7 0; #X connect 4 0 2 0; #X connect 5 0 3 0;
#N canvas 274 215 458 503 10; #X obj 9 12 inlet; #X msg 214 211 addcomma; #X msg 116 170 set; #X obj 116 148 spigot 1; #X msg 123 125 0; #X obj 71 102 t b a b b b; #X msg 159 126 1; #X obj 159 103 r $1-init; #X obj 226 385 ==; #X obj 132 429 spigot; #X obj 132 450 outlet; #X obj 292 216 inlet; #X obj 129 324 list split 1; #X obj 314 47 route clear; #X obj 321 135 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 86 212 list prepend add2; #X obj 129 404 list append; #X obj 86 238 list trim; #X obj 284 252 t b b a; #X obj 129 346 t b a; #X obj 86 271 s $1-msg-in; #X obj 129 300 r $1-msg-out; #N canvas 0 0 454 304 length 0; #X obj 126 70 inlet; #X obj 161 209 + 1; #X obj 81 162 b; #X obj 116 249 f; #X obj 116 276 outlet; #X obj 148 183 1; #X obj 132 211 f 1; #X obj 206 213 0; #X obj 126 104 t a b b; #N canvas 0 0 541 415 drip 0; #X obj 64 206 list split 1; #X obj 64 123 until; #X obj 64 181 list append; #X obj 194 206 bang; #X text 146 90 First store list , then start the loop; #X text 163 118 "until" bangs its output until told to stop by a "bang" to its right inlet.; #X text 182 160 Store the remaining list.; #X text 239 205 third outlet of "split" tells us to stop.; #X obj 64 243 outlet; #X obj 64 57 inlet; #X text 237 44 From list-help.pd; #X obj 143 243 outlet; #X obj 64 86 t b a; #X connect 0 0 8 0; #X connect 0 1 2 1; #X connect 0 2 3 0; #X connect 0 2 11 0; #X connect 1 0 2 0; #X connect 2 0 0 0; #X connect 3 0 1 1; #X connect 9 0 12 0; #X connect 12 0 1 0; #X connect 12 1 2 1; #X restore 81 133 pd drip; #X connect 0 0 8 0; #X connect 1 0 6 1; #X connect 2 0 6 0; #X connect 3 0 4 0; #X connect 5 0 6 1; #X connect 6 0 1 0; #X connect 6 0 3 1; #X connect 7 0 3 1; #X connect 8 0 9 0; #X connect 8 1 5 0; #X connect 8 2 7 0; #X connect 9 0 2 0; #X connect 9 1 3 0; #X restore 341 355 pd length; #X obj 328 385 i; #X obj 328 308 loadbang; #X obj 328 411 outlet; #X obj 341 334 r $1-msg-out; #X connect 0 0 5 0; #X connect 0 0 13 0; #X connect 1 0 20 0; #X connect 2 0 20 0; #X connect 3 0 2 0; #X connect 4 0 3 1; #X connect 5 1 15 0; #X connect 5 2 4 0; #X connect 5 3 3 0; #X connect 5 4 1 0; #X connect 6 0 3 1; #X connect 7 0 6 0; #X connect 8 0 9 1; #X connect 9 0 10 0; #X connect 11 0 18 0; #X connect 12 0 19 0; #X connect 12 1 16 1; #X connect 13 0 14 0; #X connect 14 0 2 0; #X connect 15 0 17 0; #X connect 16 0 9 0; #X connect 17 0 20 0; #X connect 18 0 20 0; #X connect 18 2 8 1; #X connect 19 0 16 0; #X connect 19 1 8 0; #X connect 21 0 12 0; #X connect 22 0 23 1; #X connect 23 0 25 0; #X connect 24 0 23 0; #X connect 26 0 22 0;
Probably not fixed, but at least it's possible to load the patch! The trouble is the "$" signs in the miffle of messages, but I'm not sure what the fix is yet.
cheers Miller
On Tue, Aug 22, 2006 at 09:19:42PM +0200, patco wrote:
sorry, forgot attaching patch again
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Content-Description: 4005467726-fx-insert.pd
#N canvas 227 82 801 532 10; #X obj 509 7 loadbang; #X obj 509 36 i $0; #X msg 573 8 ; pd-fx-insert.pd loadbang; #X obj 39 30 osc~ 440; #X floatatom 38 7 5 0 0 0 - - -; #X obj 270 480 dac~; #X floatatom 260 302 5 0 0 0 - - -; #X floatatom 403 299 5 0 0 0 - - -; #X obj 257 280 snapshot~; #X obj 399 279 snapshot~; #X obj 332 231 metro 100; #X obj 332 212 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1; #N canvas 0 0 770 542 dyn-audio 0; #X obj 26 124 inlet~; #X obj 26 308 *~; #X obj 39 276 line~; #X obj 85 275 line~; #X obj 71 305 *~; #X obj 72 123 inlet~; #X obj 377 315 *~; #X obj 391 271 line~; #X obj 435 269 line~; #X obj 423 312 *~; #X obj 190 3 r $0-fx-insert; #X msg 80 405 set $1-l; #X obj 190 118 spigot 1; #X obj 499 137 r $0-fx-insert; #X obj 499 182 route fade; #X obj 98 230 r $0-fx-insert; #X obj 97 251 route fade; #X obj 190 48 route set float; #X msg 141 405 set $1-r; #X msg 310 396 set $1-r; #X obj 190 140 t a b; #X obj 243 181 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X obj 194 280 == 0; #X obj 277 277 == 1; #X obj 247 301 spigot; #X obj 159 304 spigot; #X obj 251 139 loadbang; #X msg 252 159 0; #X obj 84 207 == 0; #X obj 398 202 == 1; #X obj 190 97 symbol; #X msg 253 396 set $1-l; #X obj 255 99 spigot; #X obj 190 71 unpack s f; #X obj 255 72 <= 0; #X obj 167 336 loadbang; #X obj 168 361 symbol $0-fx-out; #X obj 71 457 throw~; #X obj 24 432 throw~; #X obj 421 450 throw~; #X obj 375 470 throw~; #X text 396 43 the pair of audio signal is alternating at each new connection to the FX chain with the help of the toggle button for having a crossfading between the new and the old connection.; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 38 0; #X connect 2 0 1 1; #X connect 3 0 4 1; #X connect 4 0 37 0; #X connect 5 0 4 0; #X connect 5 0 9 0; #X connect 6 0 40 0; #X connect 7 0 6 1; #X connect 8 0 9 1; #X connect 9 0 39 0; #X connect 10 0 17 0; #X connect 11 0 38 0; #X connect 12 0 20 0; #X connect 13 0 14 0; #X connect 14 0 7 1; #X connect 14 0 8 1; #X connect 15 0 16 0; #X connect 16 0 3 1; #X connect 16 0 2 1; #X connect 17 0 33 0; #X connect 17 1 34 0; #X connect 18 0 37 0; #X connect 19 0 39 0; #X connect 20 0 25 0; #X connect 20 0 24 0; #X connect 20 1 21 0; #X connect 21 0 22 0; #X connect 21 0 23 0; #X connect 21 0 28 0; #X connect 21 0 29 0; #X connect 22 0 25 1; #X connect 23 0 24 1; #X connect 24 0 19 0; #X connect 24 0 31 0; #X connect 25 0 11 0; #X connect 25 0 18 0; #X connect 26 0 27 0; #X connect 27 0 21 0; #X connect 28 0 2 0; #X connect 28 0 3 0; #X connect 29 0 7 0; #X connect 29 0 8 0; #X connect 30 0 12 0; #X connect 31 0 40 0; #X connect 32 0 34 1; #X connect 33 0 30 0; #X connect 33 1 32 0; #X connect 34 0 12 1; #X connect 34 0 32 1; #X connect 35 0 36 0; #X connect 36 0 11 0; #X connect 36 0 18 0; #X connect 36 0 31 0; #X connect 36 0 19 0; #X restore 20 137 pd dyn-audio; #X msg 332 191 1; #X obj 235 256 catch~ $0-fx-out-l; #X obj 389 257 catch~ $0-fx-out-r; #X obj 123 -3 cnv 15 160 120 empty empty Add_an_Fx_in_the_chain 0 12 0 8 -260818 -66577 0; #X obj 289 -4 cnv 15 160 40 empty empty Place_in_the_FX_chain 0 6 0 8 -44926 -66577 0; #N canvas 0 0 793 499 dyn-create 0; #X obj 61 121 i $0; #X obj 91 120 i 0; #X obj 116 120 + 1; #X obj 144 121 symbol; #X obj 62 21 r $0-fx-insert; #X obj 61 69 t b b a; #X obj 96 227 s $0-fx-insert; #X obj 126 45 loadbang; #X msg 126 72 0; #X msg 624 280 obj 200 100 s test; #X obj 635 358 s pd-$0-fx-array; #X msg 619 322 find 14-fx-1002 , cut; #X obj 495 336 r $0-fx-insert; #X obj 61 153 pack f f s; #X obj 61 45 route add; #X obj 482 434 litememory $0; #X obj 482 387 i; #X obj 482 412 pack f s s; #X obj 495 360 route float add; #X obj 482 315 t b a; #X msg 96 206 set $1-fx-$2; #X msg 482 266 $1-fx-$2; #X msg 417 411 clear; #X obj 418 387 loadbang; #X obj 483 463 print; #X obj 482 288 symbol; #X msg 34 355 ; pd-$1-fx-array obj 100 100 pd $1-fx-$2 ; pd-$1-fx-$2 obj 100 100 $3 $1 , obj 100 10 catch~ $1-fx-$2-l , obj 150 10 catch~ $1-fx-$2-r , obj 100 200 throw~ $1-fx-out-l , obj 150 200 throw~ $1-fx-out-r , connect 1 0 0 0 , connect 2 0 0 1 , connect 0 0 3 0 , connect 0 1 4 0 , vis 0 , loadbang ;; #N canvas 0 0 534 384 memory 0; #X text 235 32 this is the memory; #X obj 105 32 r $0-msg-in; #X obj 102 120 s $0-msg-out; #X msg 107 73; #X connect 1 0 3 0; #X connect 3 0 2 0; #X restore 573 434 pd memory array; #X text 223 37 a sub array is created first into the main array , then it's possible to find and cut it with using a $a argument. Inside the sub array the send/receive audio signal is created and connected to the created FX abstraction; #X text 556 235 not finished yet; #X connect 0 0 13 0; #X connect 1 0 2 0; #X connect 1 0 13 1; #X connect 2 0 1 1; #X connect 3 0 13 2; #X connect 4 0 14 0; #X connect 5 0 0 0; #X connect 5 1 1 0; #X connect 5 2 3 0; #X connect 7 0 8 0; #X connect 8 0 1 1; #X connect 9 0 10 0; #X connect 11 0 10 0; #X connect 12 0 18 0; #X connect 13 0 26 0; #X connect 13 0 20 0; #X connect 13 0 21 0; #X connect 14 0 5 0; #X connect 15 0 24 0; #X connect 16 0 17 0; #X connect 17 0 15 0; #X connect 18 0 16 1; #X connect 18 1 17 2; #X connect 19 0 16 0; #X connect 19 1 17 1; #X connect 20 0 6 0; #X connect 21 0 25 0; #X connect 22 0 15 0; #X connect 23 0 22 0; #X connect 25 0 19 0; #X restore 20 161 pd dyn-create; #X obj 332 169 loadbang; #X obj 255 143 s $0-fx-insert; #X msg 172 96 add $1; #X obj 171 72 symbol; #X floatatom 292 16 3 0 999 0 - - -; #X msg 224 25 cut; #X obj 299 41 cnv 15 180 80 empty empty Fading_during_FX_changing 0 6 0 8 -241291 -66577 0; #X msg 346 94 fade $1; #X floatatom 352 68 5 0 0 1 milliseconds - -; #X text 593 -12 init the main patch; #X obj 500 163 cnv 15 120 40 empty empty FX_chain_is_here 0 6 0 8 -44926 -66577 0; #N canvas 0 1 630 479 1003-fx-array 0; #N canvas 0 0 454 304 1002-fx-0 0; #X obj 100 100 gain 1002; #X obj 100 10 catch~ 1002-fx-0-l; #X obj 150 10 catch~ 1002-fx-0-r; #X obj 100 200 throw~ 1002-fx-out-l; #X obj 150 200 throw~ 1002-fx-out-r; #X connect 0 0 3 0; #X connect 0 1 4 0; #X connect 1 0 0 0; #X connect 2 0 0 1; #X restore 100 100 pd 1002-fx-0; #N canvas 0 0 450 300 1002-fx-1 0; #X obj 100 100 gain 1002; #X obj 100 10 catch~ 1002-fx-1-l; #X obj 150 10 catch~ 1002-fx-1-r; #X obj 100 200 throw~ 1002-fx-out-l; #X obj 150 200 throw~ 1002-fx-out-r; #X connect 0 0 3 0; #X connect 0 1 4 0; #X connect 1 0 0 0; #X connect 2 0 0 1; #X restore 100 100 pd 1002-fx-1; #X restore 516 180 pd $0-fx-array; #X msg 276 391 $1 100; #X obj 312 457 *~; #X obj 242 455 *~; #X obj 276 413 line~; #X obj 259 345 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X obj 276 369 * 1; #X obj 320 320 vsl 15 70 0.01 1 1 1 empty empty empty 0 -8 0 8 -262144 -1 -1 2000 1; #X msg 505 56 ; pd-$1-fx-array clear ; $1-fx-insert 0 ; $1-fx-insert fade 3000 ; pd dsp 1 ;; #X obj 282 343 t b a; #X obj 29 286 s $0-gain; #X obj 38 196 vsl 15 70 0.01 1 1 0 empty empty empty 0 -8 0 8 -262144 -1 -1 0 1; #X msg 132 23 fx/gain; #X connect 0 0 1 0; #X connect 1 0 38 0; #X connect 3 0 12 0; #X connect 3 0 12 1; #X connect 4 0 3 0; #X connect 8 0 6 0; #X connect 9 0 7 0; #X connect 10 0 8 0; #X connect 10 0 9 0; #X connect 11 0 10 0; #X connect 13 0 11 0; #X connect 14 0 8 0; #X connect 14 0 33 0; #X connect 15 0 9 0; #X connect 15 0 32 0; #X connect 19 0 13 0; #X connect 21 0 20 0; #X connect 22 0 21 0; #X connect 23 0 20 0; #X connect 24 0 20 0; #X connect 26 0 20 0; #X connect 27 0 26 0; #X connect 31 0 34 0; #X connect 32 0 5 1; #X connect 33 0 5 0; #X connect 34 0 32 1; #X connect 34 0 33 1; #X connect 35 0 36 0; #X connect 36 0 31 0; #X connect 37 0 39 0; #X connect 39 0 36 0; #X connect 39 1 36 1; #X connect 41 0 40 0; #X connect 42 0 22 0;
Content-Description: 1620437873-gain.pd
#N canvas 299 286 326 320 10; #X obj 64 22 cnv 15 160 150 empty empty The_FX_is_here 2 6 0 8 -260818 -1 0; #X obj 107 60 r $1-gain; #X obj 85 95 *~ 1; #X obj 172 101 *~ 1; #X obj 86 -8 inlet~; #X obj 171 -9 inlet~; #X obj 85 183 outlet~; #X obj 169 183 outlet~; #X connect 1 0 2 1; #X connect 1 0 3 1; #X connect 2 0 6 0; #X connect 3 0 7 0; #X connect 4 0 2 0; #X connect 5 0 3 0;
Content-Description: 2544730101-litememory.pd
#N canvas 274 215 458 503 10; #X obj 9 12 inlet; #X msg 214 211 addcomma; #X msg 116 170 set; #X obj 116 148 spigot 1; #X msg 123 125 0; #X obj 71 102 t b a b b b; #X msg 159 126 1; #X obj 159 103 r $1-init; #X obj 226 385 ==; #X obj 132 429 spigot; #X obj 132 450 outlet; #X obj 292 216 inlet; #X obj 129 324 list split 1; #X obj 314 47 route clear; #X obj 321 135 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 86 212 list prepend add2; #X obj 129 404 list append; #X obj 86 238 list trim; #X obj 284 252 t b b a; #X obj 129 346 t b a; #X obj 86 271 s $1-msg-in; #X obj 129 300 r $1-msg-out; #N canvas 0 0 454 304 length 0; #X obj 126 70 inlet; #X obj 161 209 + 1; #X obj 81 162 b; #X obj 116 249 f; #X obj 116 276 outlet; #X obj 148 183 1; #X obj 132 211 f 1; #X obj 206 213 0; #X obj 126 104 t a b b; #N canvas 0 0 541 415 drip 0; #X obj 64 206 list split 1; #X obj 64 123 until; #X obj 64 181 list append; #X obj 194 206 bang; #X text 146 90 First store list , then start the loop; #X text 163 118 "until" bangs its output until told to stop by a "bang" to its right inlet.; #X text 182 160 Store the remaining list.; #X text 239 205 third outlet of "split" tells us to stop.; #X obj 64 243 outlet; #X obj 64 57 inlet; #X text 237 44 From list-help.pd; #X obj 143 243 outlet; #X obj 64 86 t b a; #X connect 0 0 8 0; #X connect 0 1 2 1; #X connect 0 2 3 0; #X connect 0 2 11 0; #X connect 1 0 2 0; #X connect 2 0 0 0; #X connect 3 0 1 1; #X connect 9 0 12 0; #X connect 12 0 1 0; #X connect 12 1 2 1; #X restore 81 133 pd drip; #X connect 0 0 8 0; #X connect 1 0 6 1; #X connect 2 0 6 0; #X connect 3 0 4 0; #X connect 5 0 6 1; #X connect 6 0 1 0; #X connect 6 0 3 1; #X connect 7 0 3 1; #X connect 8 0 9 0; #X connect 8 1 5 0; #X connect 8 2 7 0; #X connect 9 0 2 0; #X connect 9 1 3 0; #X restore 341 355 pd length; #X obj 328 385 i; #X obj 328 308 loadbang; #X obj 328 411 outlet; #X obj 341 334 r $1-msg-out; #X connect 0 0 5 0; #X connect 0 0 13 0; #X connect 1 0 20 0; #X connect 2 0 20 0; #X connect 3 0 2 0; #X connect 4 0 3 1; #X connect 5 1 15 0; #X connect 5 2 4 0; #X connect 5 3 3 0; #X connect 5 4 1 0; #X connect 6 0 3 1; #X connect 7 0 6 0; #X connect 8 0 9 1; #X connect 9 0 10 0; #X connect 11 0 18 0; #X connect 12 0 19 0; #X connect 12 1 16 1; #X connect 13 0 14 0; #X connect 14 0 2 0; #X connect 15 0 17 0; #X connect 16 0 9 0; #X connect 17 0 20 0; #X connect 18 0 20 0; #X connect 18 2 8 1; #X connect 19 0 16 0; #X connect 19 1 8 0; #X connect 21 0 12 0; #X connect 22 0 23 1; #X connect 23 0 25 0; #X connect 24 0 23 0; #X connect 26 0 22 0;
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Hallo, patco hat gesagt: // patco wrote:
for some reasons, (in fact I don't really remember why ) the attached patch called fx-insert.pd and made with pd-0.40 was opened with an older version of pure data, and saved, now when I'm opening it with pd-0.40 all the connections has disappeared, and I can't figure why, anyone can help?
I get the same: Opening the patch in 0.40 is totally messed. Saving the patch again from 0.40 will save the mess so then the patch is completely borg.
It looks like a bug in 0.40, probably from a wrong parsing of the internal message stuff you do in that patch. You could maybe put the patch into the bug tracker so this doesn't get lost.
Frank Barknecht _ ______footils.org_ __goto10.org__