just a general question, since I dig into glsl these days, I also came across cg and hlsl... how common are they for real time apps? would it be easy/difficult to write a gem object that can read cg/hlsl code or is there already one? marius.
Try gems.glsl.shader-help.pd in the pdmtl abstractions http://wiki.dataflow.ws/PdMtlAbstractions
a
2007/11/11, marius schebella marius.schebella@gmail.com:
just a general question, since I dig into glsl these days, I also came across cg and hlsl... how common are they for real time apps? would it be easy/difficult to write a gem object that can read cg/hlsl code or is there already one? marius.
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thanks, but hlsl and cg are different languages than glsl. and it looks as there is no support for these yet... marius.
Alexandre Quessy wrote:
Try gems.glsl.shader-help.pd in the pdmtl abstractions http://wiki.dataflow.ws/PdMtlAbstractions
a
2007/11/11, marius schebella marius.schebella@gmail.com:
just a general question, since I dig into glsl these days, I also came across cg and hlsl... how common are they for real time apps? would it be easy/difficult to write a gem object that can read cg/hlsl code or is there already one? marius.
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Cg is provided by Nvidia and GLSL covers most of what Cg does.
HLSL is specific to DirectX and there is no way to use it in GEM.
On Nov 12, 2007 11:07 AM, marius schebella marius.schebella@gmail.com wrote:
thanks, but hlsl and cg are different languages than glsl. and it looks as there is no support for these yet... marius.
Alexandre Quessy wrote:
Try gems.glsl.shader-help.pd in the pdmtl abstractions http://wiki.dataflow.ws/PdMtlAbstractions
a
2007/11/11, marius schebella marius.schebella@gmail.com:
just a general question, since I dig into glsl these days, I also came across cg and hlsl... how common are they for real time apps? would it be easy/difficult to write a gem object that can read cg/hlsl code or is there already one? marius.
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Oops! I read too fast : sorry Marius.
By the way : it seems like glsl_vertex and glsl_fragment don't allow C-style comments. Is that right ? Wouldn't it be easy to parse them and allow them ?
a
2007/11/12, chris clepper cgclepper@gmail.com:
Cg is provided by Nvidia and GLSL covers most of what Cg does.
HLSL is specific to DirectX and there is no way to use it in GEM.
On Nov 12, 2007 11:07 AM, marius schebella marius.schebella@gmail.com wrote:
thanks, but hlsl and cg are different languages than glsl. and it looks as there is no support for these yet... marius.
Alexandre Quessy wrote:
Try gems.glsl.shader-help.pd in the pdmtl abstractions http://wiki.dataflow.ws/PdMtlAbstractions
a
2007/11/11, marius schebella marius.schebella@gmail.com:
just a general question, since I dig into glsl these days, I also came across cg and hlsl... how common are they for real time apps? would it be easy/difficult to write a gem object that can read cg/hlsl code or is there already one? marius.
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list