Derek Holzer wrote:
If I use a simple counter structure that continues to generate a number from [f] & [+1] at every bang, and use [mod] to keep that number within certain bounds, then eventually it will require more and more memory to hold the number coming from [f], right? Is this a potential memory leak, or is there a cap to how much memory it will hold?
A float always uses 4 bytes. When the number gets too big, mod won't work properly because the number it's working on won't be accurate. It won't ever use any more memory. But if you use the output of [mod] to reset the float, it will never be a problem because the float will never get larger than the output of [mod].
Martin
Hallo, martin.peach@sympatico.ca hat gesagt: // martin.peach@sympatico.ca wrote:
Derek Holzer wrote:
If I use a simple counter structure that continues to generate a number from [f] & [+1] at every bang, and use [mod] to keep that number within certain bounds, then eventually it will require more and more memory to hold the number coming from [f], right? Is this a potential memory leak, or is there a cap to how much memory it will hold?
A float always uses 4 bytes. When the number gets too big, mod won't work properly because the number it's working on won't be accurate. It won't ever use any more memory. But if you use the output of [mod] to reset the float, it will never be a problem because the float will never get larger than the output of [mod].
Attached are three variants of the mod-counter. I think, the last one is the best.
Frank Barknecht _ ______footils.org_ __goto10.org__